Archive for December, 2005

Finished Fahrenheit / Project Indigo

Monday, December 26th, 2005

I just finished Fahrenheit / Project Indigo, the game that I posted about last monday. I think the game was awesome. I highly recommend it for the excellent story, and unconventional gameplay.

I actually enjoyed the quirky controls. The ddr button mashing sequences really keep you on your toes, without falling into a resident evil or fps shoot, duck, run, shoot routine. They seemed kinda refreshing in a way. Once in a while it is really nice to participate in some big action sequence without really worrying about mundane things like “do I jump now” or “how do you block in this game again?”. Some people may hate this type of stuff, but I didn’t mind it.

The tutorial covered most of the in game modes, but not all of them. There were few things left out. For example, in some sequences when Carla is scared you need to control her breathing. This is similar to the physical endurance feat, as it puts a little meter on the bottom of the screen which you control with the left-right movement buttons.

However, the way you control it is very different. The aim is to keep the “needle” in the middle of the bar. You need to alternate between buttons - each push is a breath. Each breath moves the needle to the left. When Carla is scared the needle gravitates to the right. So you need to compensate for that with breathing. If you breathe to much, and the needle hits the left edge you also freak out (hyperventilate?).

I found that it is usually best to do some fast breathing and put the needle way in the left field. This gives you more time to react once the needle starts moving again. Since the needle never moves left in it’s own, you should be fine as long as you don’t over breathe )

Another sequence is tightrope walking, which uses the exact same type of the meter as Carla’s breathing. This time however each button press makes the needle move in the direction that was pressed. Once you hit the edge, you fall off. When the needle is near the middle it moves slower. It picks up speed when at the edges. It also moves faster with each key press. So if you press left twice, you probably won’t have time to mash right three times to compensate before you fall off. This was possibly the most annoying sequence of the game. I can’t tell you how many times I fell of that stupid railing P

What else… Let me talk about the story Spoilers may lurk below.

The game puzzles are easy, and usually suffer from the needle in the haystack syndrome. Whenever you need to walk around and look for an item, it is usually safe to assume that it is located in the least accessible area. And usually you don’t get enough hints to pinpoint the item, so you pick one at random, go back, validate, pick another one, go back, validate and etc…

I really liked the story. The plot is really linear. I think there are few ways to branch of from the main storyline but again, this is more of an interactive movie, than a game P I didn’t mind the linear progression. The choices given to you make up for the linearity, and give an illusion of a very flexible story.

Only part that I don’t liked was the timed conversations. There were several instances when I “wasted” a question on something I already knew, and missed out on potential info. For example, I really didn’t learn anything about the second clan until the very end, because I asked Agatha some stupid questions before she transformed. I also still don’t know how exactly was Lucas reanimated.

In some cases the timing requirement made perfect sense - for example, when Carla is interrogating Lucas. But when it comes to the crucial information, integral to the plot we should be allowed to grill the characters to our heart’s content without some superimposed question limit, and timing. But that’s just me…

I also felt that the love scene between Carla and Lucas was kinda gratuitous, and shoved down our throat. I mean, they didn’t really get to know each other at all. Lucas just lost his girlfriend… And wasn’t he kinda dead - Carla said his skin was ice cold… WTF?

I mean, I think it was great that they actually showed a sex scene with boobs and all. Fuck the US censors. But still…

It’s a good game though. I really enjoyed it. Go play it )

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Adventures in Ebay

Sunday, December 25th, 2005

On the 19th I bought a new graphics card from this dude: COMstore168. I hardly ever use ebay. In fact I managed to avoid it for all these years because I’m paranoid about being screwed by some online scam. A friend convinced me that I can get a good deal on a decent card this way so I decided to finally give it a shot. I’m beginning to regret it now though…

The seller looked ok. He had 99.2% positive feedback, had a 45 day return policy and the item is supposed to be “brand new” and “factory sealed”. It sounded good, but I still haven’t heard anything from him. I don’t know if this is the effect of the holiday season or if I’m being ripped off. I simply don’t like the fact that I paid for an item, and I have no clue when it will be shipped. Should I be concerned?

Sigh… Next time I won’t fork over the money before I get some kind of feedback from the seller.

Update: Mon, December 26 2005, 04:58 PM

I finally got in touch with the seller yesterday. The card is on it’s way it seems. I guess it was just the holiday season.

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Christmas

Sunday, December 25th, 2005

In case you didn’t know:

It is a widely-held theory that Christians in the fourth century assigned December 25th (the Winter Solstice on the Julian calendar) as Christ’s birthday (and thus Christmas) because pagans already observed this day as a holiday. This would sidestep the problem of eliminating an already popular holiday while Christianizing the population. It is also possible to see it as early Christians replacing the Pagan celebration in an act of triumphalism. However, others claim that early Christians independently came up with the date of December 25th based on a Jewish tradition of the “integral age” of the Jewish prophets (the idea that the prophets of Israel died on the same dates as their birth or conception), and a miscalculation of the date of Jesus’ death. It is even sometimes claimed that Aurelian moved the feast of Sol Invictus to December 25th to co-opt the Christian celebration.

The Romans also practiced many traditions similar to Christmas; specifically the “Christmas tree”. The Romans often cut down evergreens and decorated them to pay homage to Saturn, the god of farming. This was to honor the fact that the evergreens remained alive during the harshness of winter. It was also traditional for Romans to exchange gifts during this holiday. These gifts were customarily made of silver, although nearly anything could be given as a gift for the occasion. Several epigrams by the poet Martial survive, seemingly crafted as riddling gift-tags for gifts of food. The medieval celebration of the Feast of Fools was another continuation of Saturnalia into the Christian era.

So Christmass is more or less a denominational holiday. P

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Holiday Wishes

Friday, December 23rd, 2005

Just to be pollitically correct, I give you the holiday wishes regexp:

/(Happy|Merry) ((Crhist|X)mas)|(C?hannukah)|(Kwanza)|
(Festivus)|(Holidays)/i

Alright, that should cover just about anyone P

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I live again!

Wednesday, December 21st, 2005
Here is your moment of Zen (click on the pic to see what is going on) [via boinboing]

The final(s) are done! All projects are finished! The only thing I have to do is to give and grade a final tomorrow, and submit the grades over the next week.

My new graphics card is on it’s way right now (let’s hope it gets here before christmas). Now I can catch up on movies, games and all the other stuff that I was putting away to do actual work P

Life is good )

Oh, and yeah - check out the pacman vid! LOL

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