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	<title>Comments on: Rootkit DRM Methods Fuel Piracy</title>
	<link>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/</link>
	<description>Utterly random, incoherent and disjointed rants and ramblings...</description>
	<pubDate>Tue, 02 Dec 2008 13:53:02 +0000</pubDate>
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		<title>by: Luke Maciak</title>
		<link>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6390</link>
		<pubDate>Wed, 03 Oct 2007 04:59:27 +0000</pubDate>
		<guid>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6390</guid>
					<description>&lt;strong&gt;@vacri&lt;/strong&gt; - nah, I'm boycotting it. And by boycotting I mean - I don't have the hardware for it. But making it an ideological thing sounds much better ;)

&lt;strong&gt;@Muhammad&lt;/strong&gt; - welcome! I remember that story. It's laughable since making a game available for download is hardly a proof of  anything. I mean, I could download BioShock without the DRM if I wanted to right now - courtesy of Darkcoder and his 11&lt;sup&gt;th&lt;/sup&gt;-day crack.

Oh, and I actually found a functional rip of Brothers in Arms by DOPEMAN without any Starforce in it. So it's not like it made any difference. Starfoce has exactly zero effect on availability of the protected titles on p2p networks. The only people who are inconvenienced by these things are the paying customers.</description>
		<content:encoded><![CDATA[<p><strong>@vacri</strong> - nah, I&#8217;m boycotting it. And by boycotting I mean - I don&#8217;t have the hardware for it. But making it an ideological thing sounds much better <img src="http://www.terminally-incoherent.com/blog/wp-includes/images/smilies/icon_wink.gif" alt=")" class="wp-smiley" /> </p>
<p><strong>@Muhammad</strong> - welcome! I remember that story. It&#8217;s laughable since making a game available for download is hardly a proof of  anything. I mean, I could download BioShock without the DRM if I wanted to right now - courtesy of Darkcoder and his 11<sup>th</sup>-day crack.</p>
<p>Oh, and I actually found a functional rip of Brothers in Arms by DOPEMAN without any Starforce in it. So it&#8217;s not like it made any difference. Starfoce has exactly zero effect on availability of the protected titles on p2p networks. The only people who are inconvenienced by these things are the paying customers.
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		<title>by: Muhammad</title>
		<link>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6389</link>
		<pubDate>Wed, 03 Oct 2007 04:30:21 +0000</pubDate>
		<guid>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6389</guid>
					<description>Great post Luke. I totally agree with you on this. Long time reader, first time poster! :)

I remembered a situation the company who produced or published (can't remember) Galactic Civilizations 2. They refused to include any form of copyright protection on the CD. So much so that the game is install-able, even without the CD key. However, if one has the CD key, one can download a full working copy of GalCiv2 anytime at the publisher's website, if it is lost.

I absolutely LOVE this concept! Probably I've lost a few of my game CDs already, one of which is Oblivion. :(

If I remember correctly, a StarForce employee actually posted online a working link to download the game illegally, just to prove that without copy protection, the game can be easily pirated.

Anyway, just found the links for the story:
&lt;a href="http://www.1up.com/do/newsStory?cId=3148721" rel="nofollow"&gt;http://www.1up.com/do/newsStory?cId=3148721&lt;/a&gt;
&lt;a href="http://www.joeuser.com/index.asp?c=1&#38;AID=106741" rel="nofollow"&gt;http://www.joeuser.com/index.asp?c=1&#38;AID=106741&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Great post Luke. I totally agree with you on this. Long time reader, first time poster! <img src="http://www.terminally-incoherent.com/blog/wp-includes/images/smilies/icon_smile.gif" alt=")" class="wp-smiley" /> </p>
<p>I remembered a situation the company who produced or published (can&#8217;t remember) Galactic Civilizations 2. They refused to include any form of copyright protection on the CD. So much so that the game is install-able, even without the CD key. However, if one has the CD key, one can download a full working copy of GalCiv2 anytime at the publisher&#8217;s website, if it is lost.</p>
<p>I absolutely LOVE this concept! Probably I&#8217;ve lost a few of my game CDs already, one of which is Oblivion. <img src="http://www.terminally-incoherent.com/blog/wp-includes/images/smilies/icon_sad.gif" alt="(" class="wp-smiley" /> </p>
<p>If I remember correctly, a StarForce employee actually posted online a working link to download the game illegally, just to prove that without copy protection, the game can be easily pirated.</p>
<p>Anyway, just found the links for the story:<br />
<a href="http://www.1up.com/do/newsStory?cId=3148721" rel="nofollow">http://www.1up.com/do/newsStory?cId=3148721</a><br />
<a href="http://www.joeuser.com/index.asp?c=1&amp;AID=106741" rel="nofollow">http://www.joeuser.com/index.asp?c=1&amp;AID=106741</a>
</p>
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		<title>by: vacri</title>
		<link>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6367</link>
		<pubDate>Mon, 01 Oct 2007 08:08:52 +0000</pubDate>
		<guid>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6367</guid>
					<description>The game does get tedious towards the end as there's only a couple of types of enemies, and the 'hacking' minigame is insanely dull after the first few goes (it's 'merely dull' after the first go). Hacking in SS2 was a bit dull after a while, whereas hacking in SS1 was kind've fun and different every time, not to mention also preparing you for the final showdown (and a very cool showdown it was, too)

I still recommend trying it out - it's quite immersive and a good story. There's some seriously freaky stuff in the 'entertainment district' level as well - I recommend playing it at least until that point. 

Actually, I recommend playing it until about 10-15 minutes after you confront Ryan, which is a good scene in itself. After that, there's not much plot and it's fairly direct-to-end, though there is a pretty level or two.</description>
		<content:encoded><![CDATA[<p>The game does get tedious towards the end as there&#8217;s only a couple of types of enemies, and the &#8216;hacking&#8217; minigame is insanely dull after the first few goes (it&#8217;s &#8216;merely dull&#8217; after the first go). Hacking in SS2 was a bit dull after a while, whereas hacking in SS1 was kind&#8217;ve fun and different every time, not to mention also preparing you for the final showdown (and a very cool showdown it was, too)</p>
<p>I still recommend trying it out - it&#8217;s quite immersive and a good story. There&#8217;s some seriously freaky stuff in the &#8216;entertainment district&#8217; level as well - I recommend playing it at least until that point. </p>
<p>Actually, I recommend playing it until about 10-15 minutes after you confront Ryan, which is a good scene in itself. After that, there&#8217;s not much plot and it&#8217;s fairly direct-to-end, though there is a pretty level or two.
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		<title>by: Luke Maciak</title>
		<link>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6365</link>
		<pubDate>Mon, 01 Oct 2007 03:18:38 +0000</pubDate>
		<guid>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6365</guid>
					<description>Supposedly you also need to uninstall any debugger, any kind of virtualization software and also sysinternals process explorer. It's ridiculous.

Oh, and I lold at that review. I haven't played the game yet, and it doesn't seem like I'm really missing out that much.

Oh, and that hacking bit - when I read about that for the first time I was like WTF? Minigames can be fun, but this plumbing shit looks like a crappy flash game. I mean I played like 50 different version of this plumbing puzzle and it's not even new or fun anymore.</description>
		<content:encoded><![CDATA[<p>Supposedly you also need to uninstall any debugger, any kind of virtualization software and also sysinternals process explorer. It&#8217;s ridiculous.</p>
<p>Oh, and I lold at that review. I haven&#8217;t played the game yet, and it doesn&#8217;t seem like I&#8217;m really missing out that much.</p>
<p>Oh, and that hacking bit - when I read about that for the first time I was like WTF? Minigames can be fun, but this plumbing shit looks like a crappy flash game. I mean I played like 50 different version of this plumbing puzzle and it&#8217;s not even new or fun anymore.
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		<title>by: vacri</title>
		<link>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6362</link>
		<pubDate>Mon, 01 Oct 2007 01:00:47 +0000</pubDate>
		<guid>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6362</guid>
					<description>I ran into exactly the problem you describe with Bioshock. I bought it retail, on the promises of System Shock 2. I thought 'I could wait until it's cracked, but I actually want to give something to the creators of SS2 in return'. I mix downloading and retail purchases in general, but in particular, I wanted to pay for Bioshock. With dollars, not frustration.

Turns out you can't install it without it phoning home for 'patches'. At which point, SecuROM decides you're a thief and refuses to install - 'please use the original disc, not the copy', it says, with the printed Bioshock CD in the drive taken from the Bioshock DVD case with the Bioshock security key on it (funny that, it still has a security key...)

Turns out that SecuROM was responding to a simple blacklist. Turning off DaemonTools wasn't enough. Uninstall DaemonTools... and Bioshock installed. That was it. An unrelated piece of software made them call me a thief (which I am with some games, but not this one) and removing it made it better.

So, the choices are: download for essentially free, start playing and enjoy OR go to the store, buy it retail plonking down a not-insignificant amount of money, cart it home, get called a thief, figure out why it's not working, uninstall something else...   This little escapade has made me less likely to buy games at retail. Not because of the price - I'm not a student anymore - but simply because of the hassle. 

Not only that, but it does the 'you're a thief' check &lt;em&gt;after&lt;/em&gt; installing several gigs of stuff.

Anyway, Bioshock was fun but... hollow to a SS2 fan. It was pretty, but felt like a skin of SS2. The gameplay is getting repetitive towards the end of the game, so replayability if a bit meh. A good story, but that's all it ends up being in the end. &lt;a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/1394-Zero-Punctuation-BioShock" rel="nofollow"&gt;Zero Punctuation&lt;/a&gt; has a hilarious review of Bioshock. I agree with absolutely every word in the review, and it's worth watching even if you're not a fan.

And the irony of it all? When loading between levels, the splash contains a quote. One of those quotes is (as close as I can remember): "Ryan made it unhackable. That doesn't mean we weren't going to hack it" - Pablo</description>
		<content:encoded><![CDATA[<p>I ran into exactly the problem you describe with Bioshock. I bought it retail, on the promises of System Shock 2. I thought &#8216;I could wait until it&#8217;s cracked, but I actually want to give something to the creators of SS2 in return&#8217;. I mix downloading and retail purchases in general, but in particular, I wanted to pay for Bioshock. With dollars, not frustration.</p>
<p>Turns out you can&#8217;t install it without it phoning home for &#8216;patches&#8217;. At which point, SecuROM decides you&#8217;re a thief and refuses to install - &#8216;please use the original disc, not the copy&#8217;, it says, with the printed Bioshock CD in the drive taken from the Bioshock DVD case with the Bioshock security key on it (funny that, it still has a security key&#8230;)</p>
<p>Turns out that SecuROM was responding to a simple blacklist. Turning off DaemonTools wasn&#8217;t enough. Uninstall DaemonTools&#8230; and Bioshock installed. That was it. An unrelated piece of software made them call me a thief (which I am with some games, but not this one) and removing it made it better.</p>
<p>So, the choices are: download for essentially free, start playing and enjoy OR go to the store, buy it retail plonking down a not-insignificant amount of money, cart it home, get called a thief, figure out why it&#8217;s not working, uninstall something else&#8230;   This little escapade has made me less likely to buy games at retail. Not because of the price - I&#8217;m not a student anymore - but simply because of the hassle. </p>
<p>Not only that, but it does the &#8216;you&#8217;re a thief&#8217; check <em>after</em> installing several gigs of stuff.</p>
<p>Anyway, Bioshock was fun but&#8230; hollow to a SS2 fan. It was pretty, but felt like a skin of SS2. The gameplay is getting repetitive towards the end of the game, so replayability if a bit meh. A good story, but that&#8217;s all it ends up being in the end. <a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/1394-Zero-Punctuation-BioShock" rel="nofollow">Zero Punctuation</a> has a hilarious review of Bioshock. I agree with absolutely every word in the review, and it&#8217;s worth watching even if you&#8217;re not a fan.</p>
<p>And the irony of it all? When loading between levels, the splash contains a quote. One of those quotes is (as close as I can remember): &#8220;Ryan made it unhackable. That doesn&#8217;t mean we weren&#8217;t going to hack it&#8221; - Pablo
</p>
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		<title>by: Luke Maciak</title>
		<link>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6359</link>
		<pubDate>Sun, 30 Sep 2007 20:55:50 +0000</pubDate>
		<guid>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6359</guid>
					<description>Hmm. Good point. Although I have to say that I never had a problem with a game because my DirectX was newer than the one that it was designed for.

Also, most games actually ship with the correct DirectX version on the CD which means installing them in an emulator with the "perfect" DirectX setup would probably be really easy.</description>
		<content:encoded><![CDATA[<p>Hmm. Good point. Although I have to say that I never had a problem with a game because my DirectX was newer than the one that it was designed for.</p>
<p>Also, most games actually ship with the correct DirectX version on the CD which means installing them in an emulator with the &#8220;perfect&#8221; DirectX setup would probably be really easy.
</p>
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		<title>by: Geoff</title>
		<link>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6358</link>
		<pubDate>Sun, 30 Sep 2007 20:50:55 +0000</pubDate>
		<guid>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6358</guid>
					<description>Still too correct there Luke.  However I think with a lot of games, not being able to get the correct version of directx(meaning find it anywhere to download, let alone install it on whatever you're running) is going to be a bigger issue trying to play currently-current games in 30 years.

Some games run like a champ on versions of directx newer than the one the game was designed for, others do not.  I suspect as time goes on and directx evolves, more and more games will become impossible to play without running a separate platform (multi-boot win2017 and XP for example, or Debian 11 and XP in my case, XP is as new as I'm ever going for Windows).  Though I suppose in a few years virtualizing an older OS with 3d support will probably be easy enough for a monkey, and the performance hit will be non-existant when you've got mulitple cpu and gpu cores to devote to the task.  Anyway, it's my totally unscientifically formulated opinion that directx is a sure fire way to make sure that at some point in the not-so-distant-future nobody will be able to run your game anymore.  OOH I'm so damn confilicted about the PC game industry.</description>
		<content:encoded><![CDATA[<p>Still too correct there Luke.  However I think with a lot of games, not being able to get the correct version of directx(meaning find it anywhere to download, let alone install it on whatever you&#8217;re running) is going to be a bigger issue trying to play currently-current games in 30 years.</p>
<p>Some games run like a champ on versions of directx newer than the one the game was designed for, others do not.  I suspect as time goes on and directx evolves, more and more games will become impossible to play without running a separate platform (multi-boot win2017 and XP for example, or Debian 11 and XP in my case, XP is as new as I&#8217;m ever going for Windows).  Though I suppose in a few years virtualizing an older OS with 3d support will probably be easy enough for a monkey, and the performance hit will be non-existant when you&#8217;ve got mulitple cpu and gpu cores to devote to the task.  Anyway, it&#8217;s my totally unscientifically formulated opinion that directx is a sure fire way to make sure that at some point in the not-so-distant-future nobody will be able to run your game anymore.  OOH I&#8217;m so damn confilicted about the PC game industry.
</p>
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		<title>by: Luke Maciak</title>
		<link>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6357</link>
		<pubDate>Sun, 30 Sep 2007 20:10:51 +0000</pubDate>
		<guid>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6357</guid>
					<description>Yup, you are totally right about online activation. And it has a much sadder, unexpected side effect.

Say you purchased an online activated game. You loved it, you beat it 50 times, you were active in the community and etc. Fast forward 20-30 years, and your son asks you what was your favorite game. So you run up to the attic, you find the dusty box and you decide to show your kid what gaming was all about back when "you were his age" while chuckling at how crappy the graphics look now.

You install the game, time comes to activate and all of a sudden it fails. You try and try and try again, and it's just not working. You go online, and you realize their website is no longer there. Then you remember slashdot reporting that this company was taken over or went under in like 2025 but you didn't really connect the dots.

Then your son shakes his head at your ineptitude, and charming old-timer regard for copyright and downloads a rip of the game from his favorite torrent site (or whatever we will be using then). 

I played a lot of old games that were essentially abandonware, or technical abandonware (where the company that made them still existed, but they were no longer selling or supporting the game in any shape or form). If they were activated online, I would not be able to do so. At least not legally.</description>
		<content:encoded><![CDATA[<p>Yup, you are totally right about online activation. And it has a much sadder, unexpected side effect.</p>
<p>Say you purchased an online activated game. You loved it, you beat it 50 times, you were active in the community and etc. Fast forward 20-30 years, and your son asks you what was your favorite game. So you run up to the attic, you find the dusty box and you decide to show your kid what gaming was all about back when &#8220;you were his age&#8221; while chuckling at how crappy the graphics look now.</p>
<p>You install the game, time comes to activate and all of a sudden it fails. You try and try and try again, and it&#8217;s just not working. You go online, and you realize their website is no longer there. Then you remember slashdot reporting that this company was taken over or went under in like 2025 but you didn&#8217;t really connect the dots.</p>
<p>Then your son shakes his head at your ineptitude, and charming old-timer regard for copyright and downloads a rip of the game from his favorite torrent site (or whatever we will be using then). </p>
<p>I played a lot of old games that were essentially abandonware, or technical abandonware (where the company that made them still existed, but they were no longer selling or supporting the game in any shape or form). If they were activated online, I would not be able to do so. At least not legally.
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		<title>by: Geoff</title>
		<link>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6356</link>
		<pubDate>Sun, 30 Sep 2007 17:13:26 +0000</pubDate>
		<guid>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6356</guid>
					<description>Too right eh!  And don't forget online activation - the practice of forcing law-abiding purchasers of software to ask for permission to use the software they've already payed for.  They bought the software already!!!</description>
		<content:encoded><![CDATA[<p>Too right eh!  And don&#8217;t forget online activation - the practice of forcing law-abiding purchasers of software to ask for permission to use the software they&#8217;ve already payed for.  They bought the software already!!!
</p>
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		<title>by: Ricardo</title>
		<link>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6355</link>
		<pubDate>Sun, 30 Sep 2007 16:28:12 +0000</pubDate>
		<guid>http://www.terminally-incoherent.com/blog/2007/09/30/rootkit-drm-methods-fuel-piracy/#comment-6355</guid>
					<description>Excellent post Luke! 

I share the same opinion and the only reason I can think of why these people from RIAA et al. try to create so many barriers is because they are cave men who can't understand what a fast Internet connection + mobile gadgets are all about.

Right now they seem to be trying to stop a flood with sand bags instead of understand the flood and adapt to it.</description>
		<content:encoded><![CDATA[<p>Excellent post Luke! </p>
<p>I share the same opinion and the only reason I can think of why these people from RIAA et al. try to create so many barriers is because they are cave men who can&#8217;t understand what a fast Internet connection + mobile gadgets are all about.</p>
<p>Right now they seem to be trying to stop a flood with sand bags instead of understand the flood and adapt to it.
</p>
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