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	<title>Comments on: Designing a Tetris Clone: Part 1</title>
	<link>http://www.terminally-incoherent.com/blog/2007/10/20/designing-a-tetris-clone-part-1/</link>
	<description>Utterly random, incoherent and disjointed rants and ramblings...</description>
	<pubDate>Wed, 03 Dec 2008 03:41:02 +0000</pubDate>
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		<title>by: Luke Maciak</title>
		<link>http://www.terminally-incoherent.com/blog/2007/10/20/designing-a-tetris-clone-part-1/#comment-6646</link>
		<pubDate>Mon, 22 Oct 2007 19:54:54 +0000</pubDate>
		<guid>http://www.terminally-incoherent.com/blog/2007/10/20/designing-a-tetris-clone-part-1/#comment-6646</guid>
					<description>Oooh! Nice. I didn't actually know about that framework. That's something I could use for the future. It goes on my bookmark list. :)

Heh, since I'm also a Java guy I was thinking on branching out on this project and using something else. We'll see though. :)</description>
		<content:encoded><![CDATA[<p>Oooh! Nice. I didn&#8217;t actually know about that framework. That&#8217;s something I could use for the future. It goes on my bookmark list. <img src="http://www.terminally-incoherent.com/blog/wp-includes/images/smilies/icon_smile.gif" alt=")" class="wp-smiley" /> </p>
<p>Heh, since I&#8217;m also a Java guy I was thinking on branching out on this project and using something else. We&#8217;ll see though. <img src="http://www.terminally-incoherent.com/blog/wp-includes/images/smilies/icon_smile.gif" alt=")" class="wp-smiley" />
</p>
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		<title>by: Dax</title>
		<link>http://www.terminally-incoherent.com/blog/2007/10/20/designing-a-tetris-clone-part-1/#comment-6645</link>
		<pubDate>Mon, 22 Oct 2007 19:26:53 +0000</pubDate>
		<guid>http://www.terminally-incoherent.com/blog/2007/10/20/designing-a-tetris-clone-part-1/#comment-6645</guid>
					<description>Being a Java guy I'd go with Java. While I have experience working with Java2D, I would look into using the Slick framework that Kevin Glass wrote (&lt;a href="http://slick.cokeandcode.com/" rel="nofollow"&gt;link&lt;/a&gt;). When I started with Java2D I found the tutorials on his site. Over the past year or so, I have watched his framework grow. I haven't used it yet due to the lack of time to start a new project, but have had a chance to look at the API and documentation and it is pretty nice.

"Good design should work in any OO language - and once we pick one, we can do necessary adjustments if needed."

I really wish other developers would read and understand this. Too often I find that people pidgeonhole themselves into one language and tend to design with only that language in mind. I like the approach that you're taking and designing without the language/framework in mind. I wish more people would take that approach.</description>
		<content:encoded><![CDATA[<p>Being a Java guy I&#8217;d go with Java. While I have experience working with Java2D, I would look into using the Slick framework that Kevin Glass wrote (<a href="http://slick.cokeandcode.com/" rel="nofollow">link</a>). When I started with Java2D I found the tutorials on his site. Over the past year or so, I have watched his framework grow. I haven&#8217;t used it yet due to the lack of time to start a new project, but have had a chance to look at the API and documentation and it is pretty nice.</p>
<p>&#8220;Good design should work in any OO language - and once we pick one, we can do necessary adjustments if needed.&#8221;</p>
<p>I really wish other developers would read and understand this. Too often I find that people pidgeonhole themselves into one language and tend to design with only that language in mind. I like the approach that you&#8217;re taking and designing without the language/framework in mind. I wish more people would take that approach.
</p>
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