Archive for the ‘rpg’ Category

Best Video Game Evar

Friday, May 29th, 2009

I’m being lazy today, so I figured I will make a post in which you can do most of the talking, and I can just sit and listen and post smart ass comments and correct the typos in this post as they are pointed out by our friendly neighborhood grammar Nazis in real time.

Your mission, should you choose to accept it, is to tell me about the bestest, most epic game you have ever played. Or rather about the game that affected you most. A game that you remember most fondly, and that you keep revisiting. Tell me about that time when you went “damn, this game is awesome” every 10 minutes. Please talk about that one special game that made you squeal with joy either literally or figuratively.

If you don’t have a favorite, most significant game like that, tell me about your top 2 or 3 best games. I don’t really care what genre or type. If you don’t play video games, you can talk about RPG’s or Monopoly. Simply tell me what was the game that you had most fun playing.

I think that my favorite single player video game is Morrowind. I’m sure some you could see this coming because I bring it up nearly every time I talk about game design. It’s actually a funny story – I found it in the bargain bin at Wallmart. I didn’t know anything about it at the time. I have not read a single review for it – neither positive or negative. I had no clue what to expect. But it captured my attention because the box had all the magic words on it: RPG, expansive world, and first person perspective. I figured that you can’t go wrong with that.

I brought it home, launched it and that was it for me. It was love at the first sight. As soon as I saw that huge Silt Strider in Seyda Neen I knew this game was awesome. It had giant floating jelly fish things, living gods, ancient prophecies, an extinct race that left behind mysterious ruins, a mysterious plague, and an unseen evil enemy of Sauron like qualities. The world felt old, full of legends, secrets, old feuds, ancient conflicts and alliances. Not only that, but the game had a well designed, mouse driven interface that was intuitive and compact (unlike Oblivion’s interface which requires at least 8 mouse clicks to even initiate an inventory action). It had an engine that was robust and stable enough to offer enjoyable, frustration free player experience, but glitchy enough to allow for fun exploits that would allow you to gain an edge over your opponents. It was also full of Easter eggs, and interesting items and NPCs. Not to mention that the game as designed in such a way that you couldn’t really do all the interesting quests for all the interesting factions with a single character. Once you joined a great house or one of the many guilds, you would often be given orders to kill important quest givers from other factions effectively locking you out of some content. But that was ok. The game was so huge you could level up 2-3 different characters without ever actually repeating a single quest.

Of course Morrowind was not devoid of flaws. It’s character designs were atrocious. The conversation menu was a bit confusing and counter intuitive at first (as opposed to the rest of the drag-and-drop driven UI). The lack of quest objective map markers on the map, and vague directions meant that you often spent a considerable amount of time lost. The game however shipped with a mod making kit, and the thriving community quickly fixed most of these flaws with user made mods.

My second favorite would probably have to be HL2. Same as Morrowind it has a great story and very memorable characters you actually start to care about as you play. I heard a lot of good things about this game, and when I finally bought it, I had really high expectations. I was pleasantly surprised when the game surpassed them. I knew I was hooked when I played the original, but the Episodes with their very cinematic scripted events and more story driven (as opposed to combat driven) game play was what really did me in.

When it comes to multiplayer, I think I remember the original team fortress (the Quake mod) most fondly. We used to have weekly lan parties and played that game obsessively for hours on end. I sucked at it something fierce, but it was still a great experience. If you haven’t played a competitive FPS game with 10-12 of your friends all sitting in the same room, you really don’t know what you are missing. And no, playing online with voice chat is not the same – you can’t for example throw your shoe at the asshole who is spawn camping.

Funny thing is that since then I have played many multiplayer games that were far superior to the original TF. Among them TF2 from Valve which is an very different game – at least in my mind. It’s better, more polished, more balanced and well designed. But somehow I always remember the blocky, pixelated TF quake mod as the most fun multiplayer experience I have ever had.

I think I must also mention Warhammer Fantasy RPG. It was the first role playing game I have ever played and it was a blast. It had broken and exploitable gameplay mechanics and the universe was mostly lifted from the tabletop game but we didn’t care. We loved it.

I remember that I got the rulebook for Christmas, and spent the whole holiday studying it with this goofy enthusiasm. My GM said that he didn’t mind that I didn’t know the rules or the universe, but I really wanted to catch up with the other players who have been gaming for years. I pretty much inhaled the whole book and showed up to the next session full of knowledge and rules related questions. My enthusiasm for this hobby was so intense that the GM lent me his copies of Cyberpunk 2020, Vampire the Masquerade and Mutant Chronicles RPG which I proceeded to read cover to cover but didn’t get to play until much later. WFRP was my first experience with RPG and as such it has a special place in my heart.

Now it’s your turn. Tell me about your favorite games of all time.

Not Always Chaotic Evil

Monday, February 16th, 2009

Most fantasy worlds are populated by a mix of humanoid races. Dwarves, Elves and Orcs are sort of a staple of the fantasy genre. After you read one or two books, or played a few games that include these races you sort of know what to expect of them. You know Dwarfs are stubborn honorable and somewhat boisterous. You know that Elves are distinguished, proud, stuck up and fickle. All hobbits are warm and friendly kleptomaniacs and all Orks are chaotic evil killing machines who have virtually no interests beyond raiding, raping and pillaging. There are slight variations from one setting to the other, but for the most part you will have to agree that the statements above ring true.

You know what these things are, right? They are racial stereotypes! Yes they are! We made them up so that we can relate to members of these races better. RPG games have long blurbs that explain how each race thinks and behaves just so that players can “get in character” and roleplay a dwarf or an elf in a believable way. Where these stereotypes came from?

Well, they pretty much all came from Tolkien who sort of “invented” the fantasy genre. Most of the settings that came after Lord of the Ring base the personality template for their races on the notable characters from the trilogy. All elves are modeled after Legolas. All Dwarves are modeled after Gimli. Which is fine, but not essentially realistic. The thing is that Tolkien never explicitly described how each particular race behaves as a whole. He was telling an epic story about heroic deeds and so he described exceptional individuals, kings, leaders and nobility who are hardly representative of their races.

What is the one thing that all stereotypes have in common? They are all mostly false. It is just not realistic to expect large groups of people to conform to a single personality template – no matter how accurate that template may seem. Even in very insular, homogeneous and uniform groups there will be huge differences in personalities, interests, talents, tastes and behavioral patterns. So while helpful tool for role players, these stereotypes should not be used as absolute truths. And yet, these things persist in most fantasy settings.

If you see a dwarf living amongst humans, he either owns an inn/brewery, is a blacksmith, a head of some mining operation or a mercenary. Any elf you meet is probably a high born noble of some sort, a wizard or a ranger. Hobbits are always rogues, thieves or comic relief characters. Finally, if you see an Orc you automatically know he is a bad guy! In fact you should imediately go and whack him with your sword or something before he starts raping and pillaging.

You know what you almost never see? A foul mouthed, coarse, sweaty elven blacksmith! A distinguished high born female dwarf wizard with a taste for fine wine and silky fabrics. A respected Orc scholar or poet searching for a muse. And none of that Vogon poetry shit either. I want him to be a real poet, whose verses would make the finest elven bards turn green with envy! Breaking stereotypes is fun!

I want to see a fearsome hobbit paladin and a world weary, battle scarred, no-nonsense short tempered Gnome mercenary captain. Sure, laugh but tell me why not? Give me a rule book, and I will probably be able to build you a quite ferocious little NPC that will totally pwn ass in that system. Or given enough time, and experience points I could totally level up a gnome or hobbit PC to be quite a formidable warrior. Of course an Orc specked to be an ultimate warrior will definitely have an edge on my fully specked hobbit but that doesn’t really matter.

What matters is that there really should be orc poets, hobbit mercenaries and elven blacksmiths. Someone has to do these jobs in their societies. Some game designers get this!

Bethsheda games that take place in world of Tamriel are a good example here. They allow any combination of race, class and social role to be accessible both to players and NPC’s. While races get specific bonuses in their areas of expertise (ie. Orcs are big and strong and fierce in combat, high elves are better at magic and etc), there are still NPC’s out there that forgo these advantages and choose to pursue non-standard careers. So you in a typical Morrowind/Oblivion town you may encounter an Orc scholar, High Elf farm hand and a Wood Elf stable boy.

World of Warcraft does this too to some degree. I always got a kick when visiting Horde side Goblin towns – they had these little dudes with spiky maces walking around acting as guards. I found that incredibly awesome and realistic. These folks didn’t look tough at all, but it made total sense. Goblins may be one of the smaller and weaker races in Azeroth, but they still had to defend themselves somehow. It made perfect sense for them to take up combat based professions even though they would probably never be able to overpower the bigger races in a one on one combat. Oh, and I believe that on Alliance side you could actually play a Gnome paladin.

Just think about it. Every race will naturally contain individuals who choose all kinds of different paths of life. Some exceptions are fine. For example, in some settings lack of Dwarf wizards is explained by their natural high resistance to magic which makes casting spells difficult for them. That’s fine. But it is silly to assume there are no thugs, muggers, mercenaries and bullies among hobbits, or no warriors among gnomes. It’s equally silly to think there are no stable boys, farmers and swine herders in high elf society. I mean, who cleans the shit off their courtyards, takes care of their farm animals and empties High King’s bed pan? Someone has to do it, no?

So paradigm breaking, stereotype violating character archetypes are not only fun. They are also realistic. Your players may laugh when they get ambushed by half ling bandits or local mob enforcers but they will quickly learn to respect the “lesser” races once they realize these dudes are better armed, better well trained and much more organized and disciplined than the hordes of goblins they are used to fighting.

Or better yet, pull a switcharoo on them. Have them meet some very important NPC noble at his estate. The first person they meet there is a strikingly handsome elf, dressed in plain clothes that seem of elven origin. See if your players automatically assume he is the VIP and formally address him with the issue. If they do, have him quickly and politely explain that he is actually a lowly servant who takes care of the gardens and have him lead them to the actual nobleman. What? An elf can’t be a manual laborer?

Not all elves are distinguished and noble. Not all dwarfs are honorable. Not all hobbits are weaklings. That should be your new mantra.

Have you ever used non-standard characters like that? Have you played a wacky character like that? Have you seen them used in other computer games? Let me know in the comments?

Death of Print for Internet Savvy Niches

Thursday, January 29th, 2009

Hey, remember when I complained that most of the technology publications these days are full of fail? Apparently, this is not a new phenomenon. In fact, this has been going on for years. Eric Sink talked about the untimely demise of Software Developer Magazines way back in 2006. The situation has only gotten worse since then.

The technology magazines that do stay afloat are usually generic, general interest advertising mills that cater to the lowest common denominator. Serious publication, targeted at serious web developers are slowly dropping out of business one by one. Why is that? Eric thinks it is all about market penetration. It may seem bizarre that publications for our industry are failing, while extreme niche topics such as “Backyard Poultry” are thriving. It makes sense if you think about it though.

Your average software developer spends most of his life in front of a computer screen. He gets his breaking news from Digg or Redit and his pre-broken, semi-stale news from Slashdot. Not only that but he also subscribes to blogs written by awesome people from their own favorite niche of the industry. That mean a Rubyist can have a RSS feed bristling with insightful articles from his fellow Ruby lovers. A Phytonista can read stuff written by brilliant Python developers all day. How many articles targeting their niche they could expect in print?

There is just no competition here. The interwebs win, hands and legs down. Also, I’m pretty sure that “Rubyist” and “Phytonista” are not even actual words, but that’s besides the point. What I’m trying to say here is that our industry may be big, but the interest in print magazines is abysmal, and falling with each year. On the other hand, small niche markets composed of less internet savvy users (eg. amateur chicken farmers) are probably thrilled to have their own official magazine and buy subscriptions in droves.

Print publications for our niche are going to become increasingly scarce as their profit margins continue to shrink. It is a deadly cycle. The less people buy and subscribe to the magazines, the less money they make. If they don’t make money, the quality and volume goes down. If quality and volume is low, less people buy the magazine. I suspect that most of publications targeted at hackers, developers and software engineers will either go under, be absorbed by other publications (just like it happened to Dr. Dobbs) or re-structure themselves as online newsblog type services. In other words, they will follow their target audience.

I’ve seen this happen before to another niche interest group. Here is the exercise for the reader: find a print publication in good standing devoted to Role Playing Games. I’ll make it easier for you! You can start by searching Wikipedia. Let me know how how many you find.

I’ll wait…

Yeah, I think you can clearly see most commercial RPG magazines both started and petered out between late 80’s and mid 90’s. There are currently no professionally edited, monthly publications devoted solely to the RPG hobby that you could actually purchase at a news stand. There are few magazines out there which are still available as paper copies via print-on-demand services, but they are exceedingly rare. I think Knights of the Dinner Table Magazine is one of the more notable titles from that group.

Yeah, but RPG niche is tiny! It doesn’t even compare. Besides, isn’t RPG like dead? No, of course not. It is far from it. It is more common than you may think – you would be surprised how many people actually play these games. Companies still make money printing rule books, expansions, dice miniatures and other game aids and they charge arm and a leg for them. I think they are doing pretty well. It’s just that the market for print RPG magazines has shrunk and disappeared as the hobby splintered into narrow sub-niches and interest groups. Online publishing created a whole new market for independent, experimental games, some of which which gained quite a following and critical acclaim. The most active and creative community shifted away from traditional D&D like games creating whole new interesting genres and developing a mindset and philosophy that is totally different from that of a traditional player. The reader base was fractured and most magazines either went out of business or moved online.

The very successful Dragon Magazine is still publishing D&D related content, albeit in digital format. So is Pyramid that caters to Steve Jackson Games enthusiasts. But these publications are no longer the hubs of community. They can only hope to compete with huge portals (like rpg.net), communities (like The Forge) and literally thousands of high quality blogs (some of which I have linked to in the past). RPG content is abundant and plentiful online. In fact, online publications are doing better than print magazines ever could due to the long tail effect. The multi-faceted, deeply fractured fractured RPG market has hardly any logical common denominator – it is nearly impossible to print something that will appeal to all gamers alike. Other than the fact that they both technically play RPG games, a D&D enthusiast and Dogs in the Vineyard player would probably have very little in common. That’s both the beauty of the hobby, and the reason why print publications that tried to target it eventually failed.

Now think about the field of Software Development. Can you see parallels here? Our field is also deeply fractured, and full of sub-niches of it’s own. Each platform and philosophy has it’s own specific issues, discussion topics and conventions. Think about all these fun flame wars we continue to have every time someone brings up stuff like static vs dynamic typing, memory management, software licensing or even which fucking editor is better (it’s vim, btw). We are bound to see the same thing that happened to RPG magazines to happen in our back yard. It is just a matter of time until our options will dwindle down to a choice between PC Magazine type magazine and Wired type magazine – mainstream publications targeted at technology neophytes that avoid jargon and juicy details like a plague.

Actually, last time I was in a book store these were exactly the kind of magazines I found on the news stands. Perhaps this shift has already happened, and we just didn’t notice it because none of us ever actually read these magazines in the first place.