Archive for the ‘science fiction’ Category

Time Measurement after Interstellar Expansion

Thursday, January 28th, 2010

How you ever wondered how we will measure time in the distant future once human race expands into the far reaches of the universe? I’ve been pondering this lately. You see, this is what I do. I noticed that “normal” people think about practical stuff most of the time. They ponder what they are going to eat for lunch, what household chores they want to do after work, what TV shows they are going to watch, what their friends are up to. If you leave them in a room with nothing to do, they tend to get fidgety and bored. Then they invent stuff they can do – they start cleaning the house, mowing the lawn and etc. Every time I see this, I am quite amazed because this is such an alien condition to me. If you put me in a room with no TV, no internet and no books to read, I will probably be pretty content to sit there and think, and will eventually try to find a piece of paper to jot down notes before I lose them.

So I think about stuff like measuring time in a distant future. Right now, our whole system is based largely on physical constraints. We measure time in days, based on the rotational speed of our planet, months based on our lunar cycle and years based on. This works pretty well for us here on earth, but these units will become completely meaningless once we start colonizing distant solar systems. Different planets will have different rotation speeds, orbital periods and their own seasons. Just to give you an example, Martian colonists will probably have change how they define an hour to keep the 24 hour cycle aligned with sunsets and sundowns. You see, Martian day is roughly 37 minutes longer than the Earth day. If they were to use Earth clocks to measure time, this offset would start adding up causing an interesting drift. Over the period of few months 8am would fall around their noon, then around supper time, and then back to morning hours. The same would happen to their year, which is 324 days longer than ours resulting in drifting seasons.

Initially most colonized planets will probably establish their own time keeping systems that will work locally. Whenever you will need to communicate to offworlders you will simply have to specify whether your figures are in local time or Earth time or whatever. It is a workable system, and one not much different from the headache we already have with our time zones here on Earth. It will simply be another layer of crap to keep track off. But eventually we will move our populations beyond worlds. At some point we will start building mega scale space habitats such as Dyson Spheres in which the day/night cycles and seasons will be human controlled. We will also likely migrate into virtual spaces as well. Unsleeping digital ghosts, or inhabitants of simulated worlds could borrow a time keeping system from a neighbor and use as their own. Or they could choose to use Earth standard time. But they would have no reason to. Days would probably seem very arbitrary to people living in environments where there are no natural nights. I could see such civilizations gravitating towards some sort of standardized, unified time keeping unit to replace the ancient planet bound time keeping concepts.

In fact, we already have such a unit – a second which is usually defined as:

The duration of 9,192,631,770 periods of the radiation corresponding to the transition between the two hyperfine levels of the ground state of the caesium 133 atom.

Not that easy to remember, but at least it is constant – it will always be the same whether you are living on an alien world, or inside a space hab of some sort. It is also an SI unit, which means it is already universal and widely accepted. Seconds may be the only time unit that will make sense to everyone in a distant. It even scales nicely.

Observe:

  1. 1 hecto second is approximately 1.6 minutes
  2. 1 kilo second is around 16.6 minutes
  3. 1 mega second is 11.6 days
  4. 1 giga second is 31.7 years

It’s so intuitive I’m surprised we haven’t started using this years ago.. For example, if you wanted to step out for 15 minutes you could easily say “Back in a kilosec”. Assuming that our circadian rhythm does not change much from what it is now, you would be required to work approximately 30 kiloseconds (~8 hours) sleep for another 30 and bullshit around for 40 more. This would give us a nicely rounded 100 kilosecond cycle that would be roughly equivalent to an Earth day.

A mega second could be equivalent to our week, comprised of exactly 10 sleep/work/play cycles. Current drinking age in US would translate to a little over half a gigasecond. Lifespan of baseline humans would be somewhere between 2 and 3 gigaseconds. Historical dates on the other hand could be measured in tera- and petasecond offsets.

It’s workable, units are nice, scale well and are based on a universal, non-geography dependent constant. Of course a lot of worlds would probably cling to their preferred time system – especially if they have used it for generations. Still, seconds could be a nice universal standard that could be used as a base for conversions. This way when two worlds need to communicate, they merely have to encode their dates as seconds. For example, just leave unix time stamp on everything – the guys on the other side will then convert it to their preferred format at will.

What say you?

Precognition and Free Will

Monday, January 4th, 2010

Here is another post for the musings category. I have always considered precognition to be a rather unfortunate burden rather than a gift. I consider precogs to be tragic figures who have been robbed out of their right to self determination. This is what I want to talk about today: precognition and free will.

I submit that the gift of precognition nullifies the concept of free will because it suggests a deterministic, predictable nature of the universe. In such a universe, all actions have predetermined outcomes and choice is only a subjective illusion. You are free to choose, because you don’t know your choice has already been made for you. A precog however does not have that luxury. She knows the future and therefore has no free will.

Conversely in an indeterministic world, free will is reality but precognition is impossible. All predictions would be wrecked by random chance and entropic events. Precognition is simply impossible because has not yet been written and there is no way to peek ahead. Let me put it this way – in a indeterministic universe things cannot happen the same way twice. For example, if you traveled back in time, the knowledge of how events unfolded the first time around wouldn’t help you much. The person who arrived on time could now be late due to an unforeseen traffic jam. The person who slipped on a banana peel may notice it this time. The winning lottery numbers will be different this time around. Random events are truly random. Furthermore, changing conditions that preceded an event may not affect it’s outcome at all. For example, picking up a banana peel does not prevent the accident, since the person that was supposed to slip on it decided to take a different path that day and got hit by a bus. Or nothing at all happened to him. The point is, the precog’s intervention didn’t matter at all.

Therefore if we talk about seeing the future we must assume we are talking about a deterministic universe. In such universe random events are not truly random – they just appear random because we don’t know how they will turn out ahead of time. They are governed by This allows a precog to see the winning lottery numbers or predict a guy will slip on a banana peel on a specific day. Furthermore the outcome of every event can be determined based a chain of events that led up to it. If you change the conditions, you can change the outcome. This is precisely the theme of all stories featuring precognition. You see something terrible, and then you try to avert it by influencing events that lead up to it.

Let me put it this way: in a deterministic world works like a simple random number generator always initialized with the same seed. If you know the seed that was used last time and the algorithm, you can predict the numbers it will generate with 100% accuracy. Indeterministic universe works like a random number generator always initialized with a different seed obtained from a highly entropic source. Predicting numbers it will generate is almost impossible. Knowing the previously used seed, does not help you on the next run in any way.

Most of stories about individuals with oracular powers ignore the problem of free will. And trust me, it is a problem. As mentioned before, in a deterministic world ability to choose is merely an illusion. Out choices are influenced by prior conditions, and the freedom comes from the fact that we do not know the outcome. We can choose selfishly, against our best interest, or maliciously pick at random – but a someone gifted with precognitive vision will know our choice every time. That’s a property of this universe – all choices have been already made for you, you just act them out.

Therefore I submit that a perecog loses ability to choose freely – or rather the illusion we all share. If you see the future, you know what you will do next, and therefore you no longer choose. You follow along with a plan.

Of course, there are some twists in here. Precognition is not always portrayed the same. In fact I Can think of 3 different ways movies and books try to tackle this subject:

  1. Precognition with linear time line
  2. Precognition with branching time line
  3. Limited precognition with blind spots

In this post I would like to show that in each of these variants, a precog has no free will.

Precognition with linear time line

This is the simplest model which assumes that the univer is linear and immutable. As a precog you can see the future, but cannot change it. Time is a straight line that never branches and the universe will conspire to stop you from affecting changes.

Let me try to illustrate this by way of an example. Let’s say you have seen the future. Something happens to your friend, and you have an option to tell him about it or keep quiet. The problem is that in your vision you are nowhere near your friend to deliver the warning. You try to call him, but he doesn’t pick up. You go to his house but he is out. You find out where he is, but you get stuck in a traffic jam and your vision comes true before you can get to him. Turns out you never had a choice.

I call this “Prophetic Precognition” because it is exactly the type of scenario that surrounds religious prophecies. Prophets predict events that will come to pass whether we want it or not. For example, we may know the signs of approaching apocalypse (the four riders, various signs described in the Book of Revelation) but no one can stop the end of the world. It will simply happen.

What if our precog actually manages to change the future? Well, then it’s not a linear scenario. Then it’s limited precognition – see below.

Absolute precognition with branching time line

In this scenario the time line is mutable. As a precog you don’t see time as a straight line but as a branching tree or perhaps even a graph (in case you didn’t know, graph is what happens when you take a tree and merge it’s branches at some point creating a loop). Each choice causes a branch, and you can follow these branches up and down to see the outcomes. To be able to predict something you need to know exactly what happened at each of the branching points to put yourself on the correct pathway.

In this variant you can affect the future, but but only along predetermined paths. Time is like a railway with multiple switches, and the precog is the only person who can turn them. If she does not interfere the train simply follows along a predetermined path. If she does, it switches other to another predetermined path. Knowing where the train turned, allows you to predict the future exactly. There is nothing a precog can do to actually break out of the known pattern. If she does, it means we are talking about an indeterministic universe where there are infinite number of possible outcomes for each event, all based on chance rather than pre-existing conditions.

Still, for the precog life is basically a long multiple choice quiz – one to which she knows all the answers. She has some ability to choose, but she can only play with the cards she was dealt. That choice is further constrained by the implications of her actions. For example, our precog might be compelled to conform to strict sequence of actions in order to prevent certain events from occurring (ie, preventing an accident, stopping a war, or her own death). So really, the freedom to choose is heavily constrained and mostly artificial in this scenario.

What about other precogs? What if there are two, or three, or a million of them, an they all flip the railway switches at the same time. How do we account for that?

I say we don’t. We assume they are they are accounted for. In a truly deterministic universe, actions of precogs would not affect each other. Think about it this as sequential processing rather than parallel. Each precog works with his own instance of the universe which already includes all the branching choices made by the previous precog. If two precogs meet or interact in some way (even indirectly), they will likely influence each others’ choices thus resolving possible conflicts.

Or we could assume other precogs are blind spots – sort of like in Frank Herberts Dune, where presence of one could hide you from others gifted with oracular powers. But then it’s not really an absolute precognition, but limited precognition instead.

Limited precognition with blind spots

This is possibly the most popular variant, because it manages to hide the free will issue the best. In this scenario a precog gets a limited vision of the future full of blind spots. The timeline is branching but due to limitations of the vision, she can see it as a straight line. Each deviation of the line will then seem to change the future, and derail the vision or lead it up an unknown branch.

It’s important to mention that despite this seeming freedom, we are still working with a deterministic universe. Therefore if the precog simply stands back and observes, events will unfold just as she predicted them. Normal humans will assume they are choosing freely but they will follow the predicted path exactly. She can interfere with the predetermined, but her choice is also constrained as well. She ends up with two basic choices – to change the future or not to change it. If she changes it, she simply takes an unknown but predetermined branch. She can pick up he banana peel, or not pick it up – but it is all the same.

Precogs create blind spots in oracular visions of their peers – they introduce more unpredictable variables into the equation. This is how precognition works in Dune. If you recall, in Herbert’s novels both of the most prominent precogs (Paul and Leto II Atredies) confine themselves to a certain course of action. They become slaves to their “Golden Path” which is a centuries long scheme to fix the human race – to make it evolve in new ways, to help it shake stagnation and conformity to known patterns. It is designed to break the power of omnipotent oracles, and give humanity back the freedom of choice and self determination that was taken away from them when they discovered the spice. They both give up their own freedom, so that future generations can develop new ways to cloud oracular vision and thread their own paths.

Anyways, this is my take on the subject. Precognition robs one of free will, or severely limits their choices. We normal humans enjoy limitless freedom. We can get up in the morning, and choose to do anything – anything at all. An oracle has no such freedom. She knows exactly what she will do each day – or at least to a certain degree. The more complete is her vision, the less choice she has. Seeing the future is a curse – a burden I wouldn’t wish upon anyone. For one, I value my freedom of choice – even if it’s borne entirely out of my ignorance of the future.

Then again, I believe that we live in an indeterministic universe – one governed by chance as much as by causality. An universe in which precognition is at most unreliable, if not impossible. But since I do enjoy science fiction, fantasy and hypotetical scenarios this was a rather interesting excercise.

Building Massive Scale Space Constructs

Monday, November 9th, 2009

Kevin Kelly’s Technium Blog is consistently mind blowing. If you are not reading it yet, you should. In one of his recent posts he linked to this amazing USA Today slide show that illustrates the evolution of the International Space Station:

Evolution of the Space Station

Click to see the slide show

For one, it’s amazing to see how macro scale modular design really looks like. Modularity is a good thing – this sort of became an engineering mantra. In our daily lives we see it in much smaller scales – computer parts, automobile parts, etc… We don’t often see human habitats built this way.

Most importantly though this suggests how space stations will be built in the future. They will start small, and then slowly grow over time as new modules are added and old ones are replaced. Kevin Kelly suggests that they will grow like modern cities – always expanding, changing and re-shaping their structures. Old, mature stations will be almost labyrinthine networks of new and old modules.

Compare that to the almost canonical monolithic rotating wheel station you can see in most science fiction works. These stations are vastly expensive mega-structures which have to be built in one piece. The wheel can’t really be modularized – once it’s complete you can’t really add to it. You could potentially add more wheels to the spoke, but each one of them would be ass expensive as the first.

The current model of modular, slowly evolving floating city is much more practical, and affordable. Of course without the wheel we can’t have artificial gravity. Still, we are talking about science fiction here. I would think that inhabitants of gigantic modular space hives will likely be geengeneered to survive in zero-g without the usual side effects that plague astronauts today.