Comments on: NPC’s: Static or Roaming? http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/ I will not fix your computer. Tue, 04 Aug 2020 22:34:33 +0000 hourly 1 https://wordpress.org/?v=4.7.26 By: Matt` http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5250 Mon, 16 Jul 2007 15:51:41 +0000 http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5250

I’ve always thought the villagers in Black & White looked deformed

Ugly, ugly people…

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By: Travis McCrea http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5247 Mon, 16 Jul 2007 04:05:34 +0000 http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5247

Honestly, thats very true, but the vampire guy (if you went down a bad path like i did you know who i am talking about) looks very vamperish :D

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By: Luke http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5246 Mon, 16 Jul 2007 03:43:58 +0000 http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5246

Heh! Morrowind had the same problem. The original character designs looked horrid. It took 2 or 3 very well made user made mods to get the game looking the way it should.

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By: vacri http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5245 Mon, 16 Jul 2007 03:31:20 +0000 http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5245

Oblivion is pretty amazing. Things like being able to see things far in the distance that you can travel to are great, and the open-endedness of it is fantastic. The number one complaint that I have is that despite all the graphical wizardry, every single character looks like they’re horribly diseased. At character creation, instead of making a character that looks cool, you’re attempting to find a character that doesn’t look deformed.

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By: Travis McCrea http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5242 Sun, 15 Jul 2007 20:47:24 +0000 http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5242

there are a few words like that… and i hate how it erases everything when you click back… the old system didn’t do that.

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By: Luke http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5241 Sun, 15 Jul 2007 20:19:42 +0000 http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5241

Oh man… I might need to remove that word from the list.

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By: Matt` http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5237 Sun, 15 Jul 2007 15:52:35 +0000 http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5237

I had a long comment about the ever-roaming NPCs of Animal Crossing (and why it made perfect sense for them to be that way, considering how small the place was) but also the annoyance of going to the shop late at night to sell some fish and finding it closed.

I went on to elaborate on how I would find space to store fish so I could go back for more, by turfing items out of my house to open up some floorspace, or putting items in letters to make use of the extra inventory slots for letters and clear space for fish.

However I once again put in “noob” instead of “n00b” and when I hit the back button my comment was gone :(

But the main points are covered here anyway

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By: Travis McCrea http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5233 Sun, 15 Jul 2007 10:56:32 +0000 http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5233

I just recently… acquired.. oblivion (offline games make things easy ;) ) Its pretty much amazing

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By: Luke http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5232 Sun, 15 Jul 2007 04:12:46 +0000 http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5232

[quote comment=”5192″]I guess it depends on the game. In the Zelda games that support time changes, the characters are dynamic. but then again, the game eventually gave characters the ability to control time. so waiting for a store to open isn’t a big deal[/quote]

Is that in the new Zelda? I have yet to play that.

[quote comment=”5203″]I agree that it depends on the game. If waiting for a certain amount of time to elapse doesn’t interfere with the flow of the game, the added realism is welcome. If standing around with nothing to do while waiting for the sun to rise becomes a pain, get rid of it.[/quote]

Yup – that’s what I’m saying. Sometimes having static NPC’s is not so bad.

[quote comment=”5228″]Oblivion Fixes this “complaint” pretty well… as when you have to follow people it has to be at certain times, and sometimes people are in bed and stuff…[/quote]

I have yet to play Oblivion. But I don’t own an XBox and my PC is not able to handle it. :(

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By: Travis McCrea http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5228 Sat, 14 Jul 2007 23:14:06 +0000 http://www.terminally-incoherent.com/blog/2007/07/12/npcs-static-or-roaming/#comment-5228

Oblivion Fixes this “complaint” pretty well… as when you have to follow people it has to be at certain times, and sometimes people are in bed and stuff…

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