Comments on: Designing a Tetris Clone: Part 1 http://www.terminally-incoherent.com/blog/2007/10/20/designing-a-tetris-clone-part-1/ I will not fix your computer. Tue, 04 Aug 2020 22:34:33 +0000 hourly 1 https://wordpress.org/?v=4.7.26 By: Designing a Tetris Clone: Part 2 « Terminally Incoherent http://www.terminally-incoherent.com/blog/2007/10/20/designing-a-tetris-clone-part-1/#comment-16161 Thu, 24 Jun 2010 14:09:28 +0000 http://www.terminally-incoherent.com/blog/2007/10/20/designing-a-tetris-clone-part-1/#comment-16161

[…] Oh, wait… Never mind. I found it. […]

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By: Luke Maciak http://www.terminally-incoherent.com/blog/2007/10/20/designing-a-tetris-clone-part-1/#comment-6646 Mon, 22 Oct 2007 19:54:54 +0000 http://www.terminally-incoherent.com/blog/2007/10/20/designing-a-tetris-clone-part-1/#comment-6646

Oooh! Nice. I didn’t actually know about that framework. That’s something I could use for the future. It goes on my bookmark list. :)

Heh, since I’m also a Java guy I was thinking on branching out on this project and using something else. We’ll see though. :)

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By: Dax http://www.terminally-incoherent.com/blog/2007/10/20/designing-a-tetris-clone-part-1/#comment-6645 Mon, 22 Oct 2007 19:26:53 +0000 http://www.terminally-incoherent.com/blog/2007/10/20/designing-a-tetris-clone-part-1/#comment-6645

Being a Java guy I’d go with Java. While I have experience working with Java2D, I would look into using the Slick framework that Kevin Glass wrote (link). When I started with Java2D I found the tutorials on his site. Over the past year or so, I have watched his framework grow. I haven’t used it yet due to the lack of time to start a new project, but have had a chance to look at the API and documentation and it is pretty nice.

“Good design should work in any OO language – and once we pick one, we can do necessary adjustments if needed.”

I really wish other developers would read and understand this. Too often I find that people pidgeonhole themselves into one language and tend to design with only that language in mind. I like the approach that you’re taking and designing without the language/framework in mind. I wish more people would take that approach.

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