Yeah, that pretty much sums up why I’ve stayed away from these types of games.
Although, @feeshy@ in the past I found it impossible to play FPS games because of hardcore players. I just don’t have the reflexes to keep up. I did have more success in Starcraft…as long as I survived the first rush, if I recall, tactics and strategies made the difference.
I think the “idiot” problem of games like WOW is that you don’t have any motivation to play cooperatively. There is no *deterrent* to keep veterans from killing newbies and there is no *incentive* to work in teams (other than, “this is my roomate.”)
Games like “Left 4 Dead” do that — and I found that to be really fun. The enemies are designed so that (1) unless you stay together, you get picked off and die, (2) if you don’t help each other out (healing, etc), then everyone usually ends up dying.
At least in brother’s case, who is normally an “idiot” — does things like shoot you in the face for no reason — he’s a team player in L4D. I’m not sure how the online world is though, cuz I haven’t tried it yet…
]]>*courier
Grammarnazism, godwins law, etc
]]>Oh and I wouldn’t worry about them deleting your account, my account sat as trial for over 6 months, and they still have NPCs in the game that haven’t been useful for YEARS just in case someone starts playing again and needs them to turn some stuff in.
]]>I leveled up a 70 and now I’m leveling two more and they are both mid 40s to low 50s. I’ve found that the grind isn’t so bad depending on what zone you are doing it in. Some areas (Blasted Lands and the Badlands most recently) they are obviously kill 10 rats, 10 frogs, and 10 ratfrogs and Blizzard didn’t even try anything else. However, some zones are actually fun because they have enough variety that it doesn’t seem like 10 rats every quest.
The guild thing, you need to find a good social guild if you want to have fun. I just left one like this, but it was a great group of people who could talk about stuff totally unrelated to wow and just have fun together.
Frankly, the worst grinds are around your level, then once you get into the higher areas, Blizzard put more effort into storylines and quests, so it seems lest grindy.
You can tell what areas were made when WoW was young and which ones weren’t because the latter are far more interesting and intriguing. (At your level, the Hinterlands is really fun and Ferales is a little annoying, but beautifully laid out.)
Outlands is really fun because even though you are still killing rats, these rats are interesting and there are some great storylines along the way.
]]>Ok, I fixed some of the atrocious typos in that post. I should really proofread these before they go out. :P
@feeshy: I’m like that too. MMO concept sounds great on paper, but when when it comes down to the actual experience, single player games simply deliver more bang for the buck. Better story, a persistent world and no idiots ruining your fun. :P
@Steve: Yeah, I figured as much. I did the same thing. I created couple of alts to see starting areas of other races. I made an Undead Rogue, a Gnome Warlock and an Night Elf mage… None of these guys ended up beyond level 10. It was just to much grinding for little or no rewards.
I really don’t know how do people end up with 4-5 lv.70 characters. Dedication? Obsession? Or perhaps they just respond better to the repetitive gameplay, or found in-game buddies they can hand out with as they level. Meh…
]]>As you know, I created a toon on Kirin Tor (Sleez…warlock). But I so HATE the early stages of constant killing this and getting that, that I honestly could no longer continue. I have one toon at 70, and levelling up that one was excrutiating enough (that one, also called Sleez :) is on Bloodhoof). I cannot imagine slogging through another grind to level up another toon.
]]>Call me crazy, but gaming is something I do in my own time and for my own pleasure. The easiest option is to stick to single-player games. I spent more time than I care to mention on Quakeworld back in the day and I still think there is a space for that sort of multiplayer gaming – “jump in”, “kill stuff” and “jump out”. Admittedly you’re going to get owned by guys who know all the spawn points and can navigate maps in their sleep, but it remains fun and requires as much effort as you want to put into it. RPG’s on the other hand require an investment in time – and lots of it. I tried WoW as a MSPORPG and found that at around Lvl 30 if you weren’t co-operative with other players you were going nowhere. At that point I cancelled my account. I enjoy playing alongside, but not with other players. Give me a decent single player RPG and I’m happy. In fact anytime I read a game review that says “focuses on single-player” or “no multi-player” I’m a definite customer. I sympathise with you completely – playing WoW solo or lonely is pointless and very soon it becomes boring.
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