Comments on: Fallout 3: Side Quest Rant http://www.terminally-incoherent.com/blog/2009/07/31/fallout-3-side-quest-rant/ I will not fix your computer. Tue, 04 Aug 2020 22:34:33 +0000 hourly 1 https://wordpress.org/?v=4.7.26 By: Sit http://www.terminally-incoherent.com/blog/2009/07/31/fallout-3-side-quest-rant/#comment-169145 Sun, 19 Oct 2014 20:33:49 +0000 http://www.terminally-incoherent.com/blog/?p=3418#comment-169145

“Why couldn’t the Tenpenny Towers quest be structured this way?”
Because it shows that sometimes there is no way to do the right thing,you know actually quite realistic…And really did you think that moving, the crazy near feral ghoul that hates all humans regardless of dispostion and wants to kill them, into a place full of humans would work?The best option is simply to do what you’re paid for,playing the hero sometimes just doesn’t work.

Reply  |  Quote
]]>
By: Zel http://www.terminally-incoherent.com/blog/2009/07/31/fallout-3-side-quest-rant/#comment-12912 Mon, 03 Aug 2009 21:32:27 +0000 http://www.terminally-incoherent.com/blog/?p=3418#comment-12912

I remember Eden mentioning holding democratic elections as soon as the mutant threat is eliminated, so their rule wouldn’t be the United States of Eden but more of a return to the old ways (that brought the war, but still).

Actually, the Enclave is quite more complicated than the basic evil government agency trying to rule the world. If you listen to Enclave Radio, and pay attention to all that happens once you meet them, you can notice there are in fact two factions among the Enclave with very different objectives.

On one hand, Eden wants to use the purifier to restore the world as it was before the war (without mutants and with a clean water supply), and then rebuild society from there. Problem is, everyone’s a mutant now so his plan involves massive amounts of deaths. On the other hand, Colonel Autumn wants to use the purifier as a means to control the population and therefore consolidate the Enclave’s power in the region. He doesn’t want the mutants eliminated, either because they would serve their purpose as *the* enemy, uniting the people without fear of rebellion or because as a human he can’t follow Eden’s plan. Which is why after great efforts to capture you unharmed, and without the purifier’s code, he still tries to get you killed by countermanding an order from his president.

So in the end, the Enclave is either genocidal (Eden) or totalitarian (Autumn). Both are evil, but it’s nice to see the two viewpoints. F3’s Enclave doesn’t fit with Fallout 2’s at all, but is at least much more interesting than the Brotherhood of Steel being reduced to an order of paladins. I wish they had been more detailed, maybe there’s more in Broken Steel ?

Reply  |  Quote
]]>
By: Luke Maciak http://www.terminally-incoherent.com/blog/2009/07/31/fallout-3-side-quest-rant/#comment-12905 Sun, 02 Aug 2009 17:43:37 +0000 http://www.terminally-incoherent.com/blog/?p=3418#comment-12905

Mackattack wrote:

Either way, I’m not one to hate on the Enclave. They’re continually called evil, but they game never actaully presents a decent answer as to why. They’re just arbitarily painted evil because they have nazi uniforms and power armour.

I don’t know. They were pretty shady to me. I mean, they take over Project Purity and cause my father’s death. They lock up poor Nathan from Megaton (the old guy who is all Pro-Enclave) – you can find him in one of the cells in Raver Rock. Eden wants to eliminate all mutants from the face of the earth. They seemed pretty evil to me.

Not only that, but their government seemed to be more of a totalitarian dictatorship. Eden might want to rebuild America but I don’t think I would like to live in a totalitarian United States of Eden. :P

Reply  |  Quote
]]>
By: Mackattack http://www.terminally-incoherent.com/blog/2009/07/31/fallout-3-side-quest-rant/#comment-12904 Sun, 02 Aug 2009 17:02:23 +0000 http://www.terminally-incoherent.com/blog/?p=3418#comment-12904

Hrm. I had no idea that going down Eden’s route meant the deaths of pretty much everyone, I thought it was SM and ghoul exclusive. I can understand it, but I never picked up on it in the game. So I guess my whole arguement is bunk.

I’ll re watch the end credits of youtube

Either way, I’m not one to hate on the Enclave. They’re continually called evil, but they game never actaully presents a decent answer as to why. They’re just arbitarily painted evil because they have nazi uniforms and power armour. President Eden genuinely DOES want to rebuild america, and the impression I got from the game (whilst playing, not credits) is that he wanted to kill off the supermutants and ghouls to allow oldschool humanity a chance.

I’m probably going to get Broken Steel and The Pitt on disc (Xbox live can go screw itself, I like holding tangible copies of things) so I don’t have to have the YOU MUST DIEEEE to bring closure to the game ending.

Reply  |  Quote
]]>
By: Chris http://www.terminally-incoherent.com/blog/2009/07/31/fallout-3-side-quest-rant/#comment-12903 Sun, 02 Aug 2009 09:33:36 +0000 http://www.terminally-incoherent.com/blog/?p=3418#comment-12903

Plenty. Some highlights are FWE, FOOK, WMK, and MMM. All of which change the game so much, vanilla can’t compare.

Reply  |  Quote
]]>
By: copperfish http://www.terminally-incoherent.com/blog/2009/07/31/fallout-3-side-quest-rant/#comment-12902 Sun, 02 Aug 2009 04:48:58 +0000 http://www.terminally-incoherent.com/blog/?p=3418#comment-12902

I ended up at a point where I couldn’t finish Tenpenney Tower – something broke with Roy and Gustavo dead. They irritated me and I felt that removing the obviously antagonistic parties would clear the problem up. It just left the quest unfinishable. I ended up loading a saved game and following the “save-the-humans” route because it involved fewer deaths. I agree that the choice was crappy.

Busy with Point Lookout but the ramp up in difficulty is nasty.

Reply  |  Quote
]]>
By: Luke Maciak http://www.terminally-incoherent.com/blog/2009/07/31/fallout-3-side-quest-rant/#comment-12899 Sat, 01 Aug 2009 00:04:56 +0000 http://www.terminally-incoherent.com/blog/?p=3418#comment-12899

@ Zel: Yeah, I patched the game up all the way. I also had the better criticals perk (and I think some other damage increasing perk), my luck was 7 (base 5, +1 from the lucky 8’ball, +1 from the bobblehead) and my perception was maxed out.

That could explain it. :) Maybe it took more shots – all I know is that most of them went down in a single VATS sequence unless I missed a few times.

The alien blaster however can take them out in 1-2 VATS shots – I’m pretty sure of that.

Reply  |  Quote
]]>
By: Zel http://www.terminally-incoherent.com/blog/2009/07/31/fallout-3-side-quest-rant/#comment-12898 Fri, 31 Jul 2009 22:36:57 +0000 http://www.terminally-incoherent.com/blog/?p=3418#comment-12898

@ Luke Maciak: I guess Broken Steel has changed the ending, because Fawkes when asked to go and make use of his innate radiation immunity to save the day normally responds something alike “This is your destiny, not mine. Do it on your own or let the chick die, but someone has to die!”. This would explain why noone considers him a hero : for the majority of players continuing a previous savegame, he let you take all the risks while standing by even though his life would not be in any danger.

Mirelurks took no less that 3 shots of the A3-25 Plasma Rifle to defeat in my game, and the larger ones like kings almost a full clip or a dozen of Nuka Grenades… Maybe monster resilience has been adjusted in a patch since I played as well.

Reply  |  Quote
]]>
By: Luke Maciak http://www.terminally-incoherent.com/blog/2009/07/31/fallout-3-side-quest-rant/#comment-12897 Fri, 31 Jul 2009 21:25:12 +0000 http://www.terminally-incoherent.com/blog/?p=3418#comment-12897

@ Zel: Actually once I found the Alien Blaster (and later the Plasma Rifle that has a steady supply of ammo) mirelurks ceased to be a problem for me. I would crouch, let them get close and then shoot their face in VATS. I could usually kill them with 2/3 shots of plasma, or one shot of the alien blaster.

I also sometimes was able to pick them off with 4-5 face shots from a hunting rifle or Lincoln Repeater from a distance.

Reply  |  Quote
]]>
By: Luke Maciak http://www.terminally-incoherent.com/blog/2009/07/31/fallout-3-side-quest-rant/#comment-12896 Fri, 31 Jul 2009 21:18:45 +0000 http://www.terminally-incoherent.com/blog/?p=3418#comment-12896

@ Mackattack: See, I gave the FEV capsule to Lyons in the Citadel so I didn’t even have that option.

I also told Eden to fuck himself when he proposed this idea (literally, I told him to self destruct). I mean, just because it was an Enclave plan, I was like – hell no! I’d rather have super mutants and ghouls running around than Pres. Eden and his Tesla Armor wearing buddies coming in and thinking they own the place.

I mean, I was fine dealing with the super mutants and ghouls. They were a nuisance but I considered the Enclave to be a much bigger threat to the people of the Capital Wasteland than the mutants.

The “evil” ending was never even an option for me.

I asked Fawkes to help me start the generator in the final scene. I did it, because I knew he is immune to radiation – and by doing this, he could become a hero. Instead of hating him, people of Capital Wasteland would instead look up to him. He would be accepted in normal society!

I have Broken Steel, so I woke up weeks later and everyone was treating me like the hero while Fawkes was just standing there. There was no dialog option to say “dude, see that big green guy – yeah, he is the hero. You should all thank him cause he was the one that saved us all”. But no… No such option. That pissed me off too.

@ Chris: I’ve been pretty much playing it, plain vanilla sans the mod that removes the level cap.

Any suggestions for good mods?

Reply  |  Quote
]]>