Comments on: The New Super Mario Bros for Wii http://www.terminally-incoherent.com/blog/2010/01/05/the-new-super-mario-bros-for-wii/ I will not fix your computer. Tue, 04 Aug 2020 22:34:33 +0000 hourly 1 https://wordpress.org/?v=4.7.26 By: jambarama http://www.terminally-incoherent.com/blog/2010/01/05/the-new-super-mario-bros-for-wii/#comment-13979 Mon, 11 Jan 2010 16:53:00 +0000 http://www.terminally-incoherent.com/blog/?p=4619#comment-13979

I got that game for Christmas and just started playing it. I thought it was actually fun, and I didn’t have any problems with any board from world 1, 2, or partway through 3 (that’s how far I’ve gotten so far). The only downside to the game is that you have to play with people of roughly equivalent skill, otherwise others won’t have fun. I’ve been playing video games, especially mario games, since I was a toddler, so it isn’t fun for my wife to play this game with me.

However, your post reminded me of something a friend told me once. He complained that virtually every game is based on the idea of making it hard to get the character to do what you want and know how to do. You can’t get mario to jump the right way & with the right timing without several retries even though you understand exactly what is required. You can’t get a certain level up in a game without hours of grinding, even though it isn’t difficult to understand or to do. And on and on.

He liked puzzle games, and games like final fantasy tactics, where your cleverness really starts to matter. He hated games revolving around grinding, poor controls, simple timing, or other nonsense. I’m sure he liked World of Goo.

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By: Luke Maciak http://www.terminally-incoherent.com/blog/2010/01/05/the-new-super-mario-bros-for-wii/#comment-13957 Thu, 07 Jan 2010 20:31:47 +0000 http://www.terminally-incoherent.com/blog/?p=4619#comment-13957

Tino wrote:

One day I hope to play a “DIAS”-type game that is designed entirely without any thoughts on intended solutions. They just set up the rules, i.e. the “physics” of the game, and then design levels freely. Then the play testers has to sort the levels in “solvable” and “I couldn’t solve this”

Actually, I thought that Mirror’s Edge would be exactly that. A semi open ended roof environment you can traverse using various parkour techniques. At least that’s how it looked like in the early trailers. Sadly it turned out to be nothing more than a linear FPS platformer hybrid with shitty story (from what I’ve heard – I haven’t played it).

Tino wrote:

LOL. I find it incredibly entertaining that you as well could relate to the Enter the Matrix DIAS horror

Surprisingly, I actually enjoyed most of the game – and I tend to stay from these “game of the movie” type titles. It was a present from my cousin whom I dragged kicking and screaming to see all 3 movies. I guess this was supposed to be a payback, but the game was actually ok and it tied into the movie pretty well. Other than the stupid helicopter that is. I also found some of the driving sequences kinda annoying, but not nearly as bad.

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By: Tino http://www.terminally-incoherent.com/blog/2010/01/05/the-new-super-mario-bros-for-wii/#comment-13956 Thu, 07 Jan 2010 20:19:59 +0000 http://www.terminally-incoherent.com/blog/?p=4619#comment-13956

It seems DIAS gameplay is on a scale from very precisely rehearsing a fixed set of moves and timing into perfection (Super Mario Brothers) vs. learning a new skill and retry until you master it well enough (World of Goo). The former reminds me very much of ‘katas‘ in martial arts. As most of the people commenting here, I am also in the group that usually prefers skill training over katas.

@Luke:
LOL. I find it incredibly entertaining that you as well could relate to the Enter the Matrix DIAS horror :D.

@IceBrain,
I just finished the story part of GTA Chinatown Wars on Nintendo DS and had a similar experience. The game is truly a technical masterpiece on such a restricted platform, but also there the missions seems to be locked down in a way that leaves much less freedom for creative solutions.

One day I hope to play a “DIAS”-type game that is designed entirely without any thoughts on intended solutions. They just set up the rules, i.e. the “physics” of the game, and then design levels freely. Then the play testers has to sort the levels in “solvable” and “I couldn’t solve this” :)

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By: Luke Maciak http://www.terminally-incoherent.com/blog/2010/01/05/the-new-super-mario-bros-for-wii/#comment-13953 Thu, 07 Jan 2010 06:44:21 +0000 http://www.terminally-incoherent.com/blog/?p=4619#comment-13953

@ copperfish:

Actually, World of Goo had the type of DIAS gameplay I don’t mind. It was not about memorizing sequences of jumps but about building stable structures. It was less about mastering a skill, and more about problem solving.

You see, I’m a programmer – problem solving is something that I enjoy. I like to try different solutions, see which work and etc. I hate tedium though – if I notice I’m doing the same thing over and over and over again I tend to design a workaround. I put it in a loop or a function. Tedious repetition is abhorrent.

In World of Goo when you messed up, it’s usually because you were approaching the problem the wrong way. The solution was usually to do something different. And in most levels you actually had wiggle room to correct your errors. In Mario you can be doing the right thing, but if your timing is off, or your finger slips once – you are done.

@ Zel:

Yeah, I think there is a Luigi thing in this game, but I’m not sure how to activate it. Maybe it is not available in the co-op mode.

Also, we actually found the shortcuts, 1-ups and all that jazz. We actually did the level like 20 times in a row. The problem was that its so easy to die in that level.

1. there is lots of spikes and moving platforms
2. all enemies are skeleton things so they re-spawn after being jumped
3. It’s a vertical level so if you fall “off the screen” in co-op you lose a life.
4. Every 30 seconds or so, the boss fires a fucking purple fire-ball at the exact spot where you are standing. It will usually come from one of the corners of the screen. Sometimes there is no place to run – for example if you are on a sliding platform with spikes above and below you. You can’t jump, you can’t run.
5. You fight the boss on a tiny little island you can fall of of. Also jumping on him at a wrong angle will hurt you.

So even if your timing is impeccable, you can still get fucked over by a random fireball that comes out of nowhere.

@ Tino:

LOL. I had no clue this is how you play GTA. I would always sort of – wing it. :P

Also I think I played Enter the Matrix on easy so the helicopter thing wasn’t so bad. Then I tried re-play it on Hard and that was the exact spot when I gave up and uninstalled the game.

@ IceBrain:

If you like DIAS, have you tried I Want to Be The Guy yet. It’s brutal and cruel, and hilarious. I actually watched a “Let’s Play” of it once – mostly for the commentary of the guy who basically lost his grip on sanity by the end of the game.

@ Matt`:

I don’t think I belong to any of these groups. I play to be entertained. I enjoy a good story and an appropriate level of challenge. If the game is to hard or too punishing I will usually save-creep (saving every minute or so) or apply some minor cheats to level they playing field.

Now, I don’t actually enjoy steamrolling through the game in god-mode. That’s actually boring. But I also don’t like to die often. I like the game to challenge me just enough – you know, so that I barely make it, win by a very narrow margin but don’t actually die.

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By: Matt` http://www.terminally-incoherent.com/blog/2010/01/05/the-new-super-mario-bros-for-wii/#comment-13948 Wed, 06 Jan 2010 18:33:49 +0000 http://www.terminally-incoherent.com/blog/?p=4619#comment-13948

[Missing bit off the end of previous comment]

(There’s Pacman masochists and giveupniks)…then there’s all the rest of us somewhere in between. I’m at an odd point between the two where a challenge of repetition doesn’t immediately turn me off; I’ve been known to sit and grind away at something for ages if I’m moderately entertained along the way, but hard cold failure of the kind where I can’t even see how it was supposed to be possible only takes a few times to put me off.

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By: Matt` http://www.terminally-incoherent.com/blog/2010/01/05/the-new-super-mario-bros-for-wii/#comment-13947 Wed, 06 Jan 2010 18:13:14 +0000 http://www.terminally-incoherent.com/blog/?p=4619#comment-13947

Reminds me of an article I saw a while back, and then again recently, about two types of gamer (yes, another article that takes a large group and divides them into a small number of arbitrarily defined groups ;))

Anyway, their idea was that some people are motivated by the chance to demonstrate their skill, others by the chance to show mastery. Running into a near-insurmountable challenge turns off the skill-motivated types quickly, because when they’re not able to do it, it’s no longer fun. The mastery types will spend forever and a day on beating that challenge and mastering the game.

In reality each person is going to be a mix of the two types, and likely have some kind of frustration threshold, up to which point they’re willing to beat their head against a challenge in search of mastery, but past which it’s no longer fun. You get the kind of masochist who plays Pacman until they can get a perfect score for 256 levels straight, and the other extreme (who probably isn’t much of a gamer really, if they quit as soon as there’s a challenge they can’t do).

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By: Mart http://www.terminally-incoherent.com/blog/2010/01/05/the-new-super-mario-bros-for-wii/#comment-13940 Wed, 06 Jan 2010 06:30:44 +0000 http://www.terminally-incoherent.com/blog/?p=4619#comment-13940

Depends on the DIAS. A lot of games seem to be a bit DIAS to me anyway.

I grew up on a lot of platformers, which are essential DIAS to begin with: Super Mario, Metal Slug, Sonic & various other nintendo/genesis platformers. It might be frustrating to play them for the 100th time, but if I did manage to beat it at the 101st time, the sense of accomplishment is quite overwhelming for me.

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By: copperfish http://www.terminally-incoherent.com/blog/2010/01/05/the-new-super-mario-bros-for-wii/#comment-13939 Wed, 06 Jan 2010 05:59:17 +0000 http://www.terminally-incoherent.com/blog/?p=4619#comment-13939

@IceBrain

Metal Slug :) Play that in emulators too. But you reminded me that as much as I hate DIAS gameplay, old school arcade games still keep me coming back. The galaxian styled Warblade (warblade.as) is probably one of my most played games along with things like Mutant Storm and Assault Heroes. But I’m not sure that sort of game can be classed as DIAS

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By: IceBrain http://www.terminally-incoherent.com/blog/2010/01/05/the-new-super-mario-bros-for-wii/#comment-13938 Wed, 06 Jan 2010 01:13:43 +0000 http://www.terminally-incoherent.com/blog/?p=4619#comment-13938

Well, I’m one of those people who actually enjoy some DIAS style games. Metal Slug, Super Mario, some shot’em ups like Parodius, I just love them.

I play MGS2 (in emulators), and I only put one coin, which gives me only three lives, for all the levels. Then I see how far I can get with them. Next time all start from the beginning. Yes, over and over again.
It’s a completely different skill from RPGs and such: it’s not about learning how to beat the game. It’s about reflexes and timing.

Then there are Multiplayer FPS, which for me are the best
, because they’re a mix of both reflexes and strategy, and elevate games to the “sports” category (I find most sports rather boring compared to some CoD matches).

But if you really want to talk about DIAS, then you have to get to know the work of art that is Syobon Action (first link gives you a online Java applet, the second a Windows version of the same game).
Really, it’s DIAS pushed up to 11.

@Tino:
Yeah, I loved that in both VC and SA, so I was disappointed to find that GTA:VCS (PSP) missions almost prevented it.

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By: Tino http://www.terminally-incoherent.com/blog/2010/01/05/the-new-super-mario-bros-for-wii/#comment-13934 Tue, 05 Jan 2010 18:05:56 +0000 http://www.terminally-incoherent.com/blog/?p=4619#comment-13934

Aren’t you guys playing GTA the wrong way? :) I haven’t played 4 yet, but pretty much every other iteration, the fun part has been to figure out how to “cheat” the hard missions by pre-parking cars in the right places, using bullet proof cars, helicopters, etc. in ways the designers of the mission likely did not anticipate.

For worst DIAS experiences, the swat helicopter boss in ‘Enter the matrix’ on PC takes the cake for me. It was really hard even on regular difficulty, but on the hardest setting it was absolutely ridiculous compared to the rest of the game. Either I missed something, or one basically had to hand-to-hand combat 100-eds of enemies without getting hit. I eventually did it, though. As I remember it, the rest of the game was trivial in comparison…

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