Comments on: Mass Effect 2: First Impression http://www.terminally-incoherent.com/blog/2010/03/05/mass-effect-2-first-impression/ I will not fix your computer. Tue, 04 Aug 2020 22:34:33 +0000 hourly 1 https://wordpress.org/?v=4.7.26 By: Zel http://www.terminally-incoherent.com/blog/2010/03/05/mass-effect-2-first-impression/#comment-14553 Tue, 09 Mar 2010 12:02:49 +0000 http://www.terminally-incoherent.com/blog/?p=5120#comment-14553

Some sidequests are huge time sinks and honestly not worth the effort. In the first game there’s a quest for minerals that requires you search planets with the MAKO for unmapped deposits. I’d recommend you skip it and just go for the marked anomalies.

In the second game, the mining can go much faster if you don’t hold down the RMB but instead repeatedly click it, and there are far enough minerals to skip all planets below “Rich”. Just remember to scan every planet, even poor and depleted ones, for a few seconds in case there’s an anomaly detected.

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By: Luke Maciak http://www.terminally-incoherent.com/blog/2010/03/05/mass-effect-2-first-impression/#comment-14538 Mon, 08 Mar 2010 19:09:58 +0000 http://www.terminally-incoherent.com/blog/?p=5120#comment-14538

@ tash:

I don’t actually remember how long ME1 took. I just finished ME2 and the last save is at around 49 hours. That’s with all the side quests.

ME1 play time probably depends on how much time you spend driving the Mako up and down the hills. It can be a time sink.

Oh and Spoiler Warning is up to episode 8 right now. I think around the third episode they switch places and give the controls to the other guy, who likes the renegade path. It’s actually interesting to watch because I played as a straight paragon – so they are using some new dialog options I haven’t seen. Also, it is much more hilarious to see Sheppard being a huge jerk for absolutely no reason.

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By: tash http://www.terminally-incoherent.com/blog/2010/03/05/mass-effect-2-first-impression/#comment-14536 Mon, 08 Mar 2010 18:35:19 +0000 http://www.terminally-incoherent.com/blog/?p=5120#comment-14536

@ Zel:
Really? I thought ME1 was supposed to be 40-60hrs, but that may be if you do every single thing possible in the game. If they’re each only around 20hrs that doesn’t seem so bad :)

@ Luke Maciak:
I think I am going to end up playing through ME1 or at least most of it, for the little things like that in ME2.

Thanks for the link, I started watching the first two episodes(skipping through some of it) but it does seem pretty entertaining and I might watch it even if I do play through it

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By: Luke Maciak http://www.terminally-incoherent.com/blog/2010/03/05/mass-effect-2-first-impression/#comment-14523 Mon, 08 Mar 2010 01:07:48 +0000 http://www.terminally-incoherent.com/blog/?p=5120#comment-14523

@ tash:

That is an interesting question. ME2 does contain many references to the first game. Also, half the NPC’s you meet in the game are people you met or worked with in the past. Every once in a while some NPC approaches you and thanks you for helping his world in the first game, or something like that. So you will probably miss out on these little things if you don’t play ME1.

Also, if you played the first game there are all kinds of cool moments – like holly shit, I’m visiting the Krogan home world. Or, OMG, I’m gonna see the Migrant Fleet. It’s probably not as exciting if you haven’t played the first game where you only hear these places mentioned but you can’t visit them.

I tell you this – if you don’t feel like playing ME1 you can watch it being played. Shamus Young (DM of the Rings, Stolen Pixels fame) is working his way through the game with some friends providing commentary as they play it. Their comments range from hilarious to very insightful – they bring up a lot of good points about the in-game lore in between making geeky jokes. It’s quite fun to follow.

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By: Zel http://www.terminally-incoherent.com/blog/2010/03/05/mass-effect-2-first-impression/#comment-14516 Sun, 07 Mar 2010 12:59:16 +0000 http://www.terminally-incoherent.com/blog/?p=5120#comment-14516

Both games aren’t very long by RPG standards, I took about 20 hours to finish each one up with most sidequests, and 10-15 hours if focusing on the main missions.

I’d say it’s best to start with the first game if you plan on playing both, otherwise the beginning of the second may not make much sense, nor will the overarching threat. If you plan on playing only one of them, pick the one you prefer : more rpg elements (ME1) or better shooter mechanics (ME2). Since both game end approximately with the same situation, you’ll probably be able to skip the other one and go straight to ME3. The main enemies are only mentioned in the sequel and a brand new menace loosely related comes up, so it’s perfectly possible to play through ME2 without prior knowledge of the universe, characters talking about events and a few codex entries can fill in the gaps.

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By: tash http://www.terminally-incoherent.com/blog/2010/03/05/mass-effect-2-first-impression/#comment-14512 Sun, 07 Mar 2010 07:14:24 +0000 http://www.terminally-incoherent.com/blog/?p=5120#comment-14512

I’m pretty sure I know the answer to the question before I ask it. But in your guys’ opinions, should I play through ME1 before I pick up ME2?
Will it spoil the story of the first one if I skip straight to it?
It was always one of those games that looked entertaining, and I think I got maybe an hour or two in to it and never put it back in again.. Not that I didn’t like it, or don’t want to play it, I just can’t push myself to play it very often knowing how long it will take to finish :(

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By: Luke Maciak http://www.terminally-incoherent.com/blog/2010/03/05/mass-effect-2-first-impression/#comment-14497 Fri, 05 Mar 2010 19:56:43 +0000 http://www.terminally-incoherent.com/blog/?p=5120#comment-14497

Yes, I thought that the whole reboot at the beginning of the game was incredibly silly.

I also have no clue what is the deal with making me work for Cerberus. I played the Survivor background in the first game, so as far as I know they are responsible for killing my whole unit. My original Shepard was also an alien sympathizer and a straight paragon. Unfortunately in Mass Effect 2 being Paragon means paying a lip service to the human supremacist agenda – unless in some situations where going against it is the right thing to do. I don’t get it.

So far the main story is full of plot holes as well, but I can’t really say much until I finish it. So far I have been enjoying most of the recruitment missions and loyalty quests as well as just talking to the characters. The main mission bits here and there just made me roll my eyes.

I went into the game knowing full well most of the RPG content was ripped out of it. So I’m basically approaching it like a Gears of War type shooter. And as such, it is actually not that bad. I’m entertained.

Oh, and mining sucks. At least oppinion on Mako sections was split. Some liked it, some hated it. Everyone seems to hate the mining mini game so I’m guessing it is going to be out of Mass Effect 3.

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By: Aleriel http://www.terminally-incoherent.com/blog/2010/03/05/mass-effect-2-first-impression/#comment-14495 Fri, 05 Mar 2010 18:48:08 +0000 http://www.terminally-incoherent.com/blog/?p=5120#comment-14495

I enjoyed ME2, but there were a few aspects of it that just made me go “dear god, why?!”.

I greeted the removal of the inventory system and the Mako driving with cheers of joy. Unfortunately, replacing the driving with the mind-numbing, horribly slow mining mini-game was hardly a great improvement. It was almost fun until I realized that I’d have to sit there and meticulously move the bullseye over every square of the planet to make sure I don’t miss out on precious resources.

I’m still trying to figure out why I have to pick weapons loadout before every mission. I had to change things up there exactly twice in an entire playthrough — once to give the krogan his upgraded shotgun, and once to pick a different heavy weapon for Sheppard after I got the achievement for using all 5 to kill someone/something. Since upgrades are so linear and defined, there is never a reason to pick anything other than your current best weapons.

Other than that, though, I enjoyed the story. I was a little annoyed by the steep paragon/renegade requirements needed to restore someone’s loyalty if you lose it. I was sitting at almost full paragon and still had to take one disloyal person into the final mission with me. Not a big deal, though.

I enjoyed the story, but I tend to be not very picky about that. Overall, I’m looking forward to ME3.

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By: Zel http://www.terminally-incoherent.com/blog/2010/03/05/mass-effect-2-first-impression/#comment-14494 Fri, 05 Mar 2010 17:42:58 +0000 http://www.terminally-incoherent.com/blog/?p=5120#comment-14494

I played Mass Effect 2, didn’t really like it, replayed Mass Effect 1, replayed ME2 and enjoyed it even less (I know, I have too much free time).

!!WARNING : ranting mode is ON!!

The new team is bad for one simple reason: everyone acts like humans. Mass Effect 1 suffered from this too, but at least Wrex, Tali and Liara provided good exposition for their respective races, and the plot didn’t entirely revolve around them. I found Legion and Mordin to be the only interesting characters to talk to, everyone else just dumps their family/childhood issues on you.

The story doesn’t make sense, and doesn’t connect well to the previous game. Why were the Collectors never mentioned ? Why would Sheppard work with Cerberus after what they did in the first game (esp. with the Sole Survivor background) ? Why would a terrorist organization hunted by all known authorities put their logo on your ship just so everyone knows you’re part of them ? The first game’s story wasn’t very complicated, but at least there weren’t such huge gaps in logic.

The scan system is on a whole different level of boredom than the MAKO parts ever were. I very much enjoyed driving around the planets when I replayed ME1, after spending so much time just dragging a cursor along a sphere while looking at graphs.

Ammo, or should I say heat sinks. To allow for greater rate of fire supposedly. Very useful with single shot sniper rifles than run out after a couple of bullets fired. I could play ME1 with said rifles from start to finish, it’s impossible in ME2. Forcing me to use weapons I don’t like (pistols…) isn’t my idea of “improvement”.

The removal of the inventory system threw away a lot of customization options. The lack of loot completely cuts the good old RPG joy of finding or buying a good weapon. In ME2, you find weapons at fixed locations, and they’re always the same. Ammo powers instead of weapon mods just limit the already very low pool of available powers.

Introducing a global cooldown means you rarely use more than one ability at a time. The worse part is: it’s completely irrelevant, as everything is overshadowed by the guns. You can finish the game without allocating a single skill point. Power building is a good incentive for RPG players. There’s none of that here.

I could also mention the stupid sexy outfits (like going into the vaccuum half naked with a breather as sole life support), the general lack of money to buy upgrades, the lack of relevant choices and minimal impact of the previous game’s ones, and more, but I think it’s enough… for now ;)

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