Comments on: The Witcher: Buffs Done Right http://www.terminally-incoherent.com/blog/2010/04/13/the-witcher-buffs-done-right/ I will not fix your computer. Tue, 04 Aug 2020 22:34:33 +0000 hourly 1 https://wordpress.org/?v=4.7.26 By: Alphast http://www.terminally-incoherent.com/blog/2010/04/13/the-witcher-buffs-done-right/#comment-15048 Fri, 16 Apr 2010 08:05:18 +0000 http://www.terminally-incoherent.com/blog/?p=5406#comment-15048

Funnily enough, your review (although negative) pushed me to play it again the last two days. Admittedly, I was stranded at home with a flu. I am now in the Swamp level and it’s not too bad. I would like to add one thing about the setting, by the way (a thing which become quite apparent in this level): it is not so much a classic fantasy setting. There is a very distinctive central and eastern European flavor to it. Anyone familiar with Russian, Polish, Czech or Yiddish legends and myths will immediately recognize Koshtchey the Immortal, the King of the Hunt, the Golem, the Sephirot of the Kabbalah and so on. This makes me stick to this game a little bit more than I would normally do, due to its horrible playability.

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By: Luke Maciak http://www.terminally-incoherent.com/blog/2010/04/13/the-witcher-buffs-done-right/#comment-15010 Thu, 15 Apr 2010 16:01:07 +0000 http://www.terminally-incoherent.com/blog/?p=5406#comment-15010

@ JKjoker:

Interesting. A lot of games use the STR attribute to calculate some sort of upper weight limit of what you can carry and assign weight to items and have minimum skill requirement that you need to meet to use them. This is interesting.

But yeah, I heard Hellgate London is beyond horrible.

@ Zel:

To tell you the truth I’m a bit scared of the hardest difficulty. I was playing on Normal and I got my ass handed to me several times by tougher groups of opponents teaching me a lesson about the combat styles and potions. :P

@ Mr Pete:

Oh wow… That’s actually kinda awesome!

Heimdal 2 had something similar – sans the drawing of the runes. You would collect rune stones and then you would make spells by putting a sequence of stones on your “spell bar”. Different combinations would have different effects. It was interesting.

@ Alphast:

Yep, I’m noticing that. It does have good and bad sides. I think I will talk about those things more in my next post. :)

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By: Alphast http://www.terminally-incoherent.com/blog/2010/04/13/the-witcher-buffs-done-right/#comment-14982 Wed, 14 Apr 2010 11:28:09 +0000 http://www.terminally-incoherent.com/blog/?p=5406#comment-14982

As you probably know, I did a Witcher review about a year ago. I realize now that I was maybe a bit too enthusiastic about the game. However, I stand by my previous point. For a 2005 made game, it still rocks. It is not up the level of Morrowind (which was released 4 years earlier) nor of course Oblivion. This said, one of the main positive points about the game, apart from the one you mention in this post, is about the moral and game choices. There is no good vs. evil scale, nothing artificial, and even NPC’s are absolutely not obvious in their “alignment”. I am thinking about the witch in the suburb level, for instance (don’t want to spoil, but she is a lot more complex than she looks).

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By: Mr Pete http://www.terminally-incoherent.com/blog/2010/04/13/the-witcher-buffs-done-right/#comment-14979 Wed, 14 Apr 2010 05:41:37 +0000 http://www.terminally-incoherent.com/blog/?p=5406#comment-14979

There actually was a game that had at least two of these features.
It’s called Arx Fatalis and was released back in 2002 by Arkane Studios.
Although the storyline difficulty was damn hard and you were struggling to stay alive every few seconds there are two things I still remember:
Baking bread and sorcery.
Now, baking bread was the typical take-flour-add-water-put-dough-near-fire-thing but somehow things like that really gave the game an edge over other titles I played back then.
And sorcery… well, you had to find runes to be able to cast spells. Nothing new there. But then you had to find the scroll explaining which combo of runes caused whatever effect. And you had to draw the runes in the air to cast the spell (using ctrl and mouse)!
Friggin’ cool when in the middle of a fight you decided blowing the enemy was of more importance than taking another swing with your weapon.
You draw some runes while the troll comes closer and rises it’s club and then just as it comes down: last rune, spell kicks in and goodbye troll!

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By: Zel http://www.terminally-incoherent.com/blog/2010/04/13/the-witcher-buffs-done-right/#comment-14971 Tue, 13 Apr 2010 16:45:00 +0000 http://www.terminally-incoherent.com/blog/?p=5406#comment-14971

One feature I really like about this game is the emphasis on preparation. There are very little ways to restore vitality instantly and the ones that do usually have small effects or heavy penalties (high toxicity). It makes the game more tactical as you stock up on specific potions, oils and bombs depending on the enemies you’ll fight, and buff up beforehand. I like that much more than the incessant gulping of potions in other games.

As JKJoker said, you should be playing on highest difficulty to make alchemy a requirement instead of an option. It also makes more sense as the main advantage of witchers lies in their potions, not in their physical strength or combat prowess.

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By: JKjoker http://www.terminally-incoherent.com/blog/2010/04/13/the-witcher-buffs-done-right/#comment-14969 Tue, 13 Apr 2010 16:02:18 +0000 http://www.terminally-incoherent.com/blog/?p=5406#comment-14969

you got a point there, the thing i hated the worst about Diablo 2 was that you couldnt “turn on” defensive spells (except for the Paladin) you had to recast them every x seconds, if you played the sorceress you could find yourself in the position of having 5 protective spells with no reason not to use them that you avoid because you are tired of stopping every 200 seconds to rebuff yourself

I liked the alchemy system in the Witcher a lot (you NEED to be playing the hardest difficulty or it becomes pointless tho)

I didnt like Dragon Age but one thing they did almost right was making most of the buffs and summons “switch on/off” style (still they failed as half of them turn themselves off for no reason on area change and the fatigue system sucks), Mass Effect 2 had the ammo powers (that again failed because they would turn themselves off for no reason)

if i had to choose a game i hated but had a redeeming feature i think i would go for Hellgate London, the game SUCKS! but it had one good idea:
equipment costs strength instead of having a required number so, say you have a character with 50 str, you could wear a 40str armor and 10str helmet or you could wear just a 50str armor

the system allows for a non arbitrary, logical limitation on heavy and magical equipment without making them class only since you could pump your strength or magic a bit and wear whatever you want (of course the game had to ruin that by making 3/4 the equipment class only but you cant have everything right ?)

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