Comments on: Mirror’s Edge: The Story http://www.terminally-incoherent.com/blog/2010/05/24/mirrors-edge-the-story/ I will not fix your computer. Tue, 04 Aug 2020 22:34:33 +0000 hourly 1 https://wordpress.org/?v=4.7.26 By: tsb http://www.terminally-incoherent.com/blog/2010/05/24/mirrors-edge-the-story/#comment-15723 Thu, 27 May 2010 19:49:14 +0000 http://www.terminally-incoherent.com/blog/?p=5829#comment-15723

“So yeah, apparently Mirror’s Edge is a game in which you play a drug trafficker.”
You say this like it’s a bad thing? If what you say turns out to be true for ME2, it would be awsome! I’m tired of always playing Mr. Nice Guy..

Also: I loved the game. Sure it has its flaws, but it was a breath of fresh air.

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By: astine http://www.terminally-incoherent.com/blog/2010/05/24/mirrors-edge-the-story/#comment-15699 Tue, 25 May 2010 23:49:03 +0000 http://www.terminally-incoherent.com/blog/?p=5829#comment-15699

“So yeah, apparently Mirror’s Edge is a game in which you play a drug trafficker.”

Wow, that makes it so much more interesting.

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By: Liudvikas http://www.terminally-incoherent.com/blog/2010/05/24/mirrors-edge-the-story/#comment-15698 Tue, 25 May 2010 21:32:24 +0000 http://www.terminally-incoherent.com/blog/?p=5829#comment-15698

@ Luke Maciak:
Well it’s just a sensitive issue, considering our privacy is being constantly eroded :) And if the story is about something I care I can forgive it’s faults :)

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By: Luke Maciak http://www.terminally-incoherent.com/blog/2010/05/24/mirrors-edge-the-story/#comment-15692 Tue, 25 May 2010 17:53:27 +0000 http://www.terminally-incoherent.com/blog/?p=5829#comment-15692

@ Liudvikas:

Yep, and that’s why I was making fun of it. Vague incoherent story caused me to make up my own less-than serious explanations for the plot holes. :)

I thought most people will write this off as an obvious joke.

@ Adrian:

It depends on the game I guess. I did poke fun at games before, no?

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By: Adrian http://www.terminally-incoherent.com/blog/2010/05/24/mirrors-edge-the-story/#comment-15689 Tue, 25 May 2010 17:17:22 +0000 http://www.terminally-incoherent.com/blog/?p=5829#comment-15689

Oh okay. It’s just that your normal articles reviewing games (and their different aspects) are mostly quite serious :)

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By: Liudvikas http://www.terminally-incoherent.com/blog/2010/05/24/mirrors-edge-the-story/#comment-15685 Tue, 25 May 2010 15:55:07 +0000 http://www.terminally-incoherent.com/blog/?p=5829#comment-15685

@ Luke Maciak:
No one is telling story is solid, it just some cool action and some vague reason for that. :)

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By: Luke Maciak http://www.terminally-incoherent.com/blog/2010/05/24/mirrors-edge-the-story/#comment-15683 Tue, 25 May 2010 15:04:58 +0000 http://www.terminally-incoherent.com/blog/?p=5829#comment-15683

@ Liudvikas:

Well, I don’t buy the “total and absolute electronic surveillance” idea because of a simple reason: Faith and Merc (or whatever was that dude’s name) communicate via radio throughout the game undetected. If all communication was monitored all the time, someone could easily do one of the following:

1. Find out Faith’s exact location and her next target by listening in
2. Jam the communication channel leaving Faith without support
3. All of the above

This means that somehow the conversations between the two protagonists are slipping below the radar. Maybe their conversation is being lost in the general chatter. Maybe the super-state doesn’t have man power and/or computational power to monitor every single radio frequency. But if these two can do it, anyone else can. Use illegal, hacked, disposable, one use transmitters. Instead of using runners just use directional antennas and do narrow-band directional, point-to-point bursts of highly encrypted data.

Furthermore, if encryption is illegal you use sufficiently complex steganography to hide it. For example, you send your recipient 6TB of boring financial data. There are million of files there, and one of these files has an embedded secret message strongly encrypted with for example a one time pad.

Anyone trying to break this would have to sift through all that data to find a fragment that may or may not be just random noise or corruption. Then they would have to figure out how to extract it (not knowing the size of the message), and then decrypt it.

But yeah, see below.

@ Adrian:

Well, this post was supposed to be a bit of a joke. I’m just poking fun at the story an it’s inconsistencies.

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By: Adrian http://www.terminally-incoherent.com/blog/2010/05/24/mirrors-edge-the-story/#comment-15681 Tue, 25 May 2010 14:28:49 +0000 http://www.terminally-incoherent.com/blog/?p=5829#comment-15681

I’m sensing you take the game too seriously. You run, you jump, you die sometimes. BAM. End of game, but you had some fun.

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By: Liudvikas http://www.terminally-incoherent.com/blog/2010/05/24/mirrors-edge-the-story/#comment-15675 Mon, 24 May 2010 18:33:37 +0000 http://www.terminally-incoherent.com/blog/?p=5829#comment-15675

You miss the point.
Yes it is possible to eliminate crime, but the process would require elimination of civil rights as well.
Encryption might not help, because it might be outlawed as well. So only real anonymity comes from physical delivery of the package.
So we’ve got a city where crime is almost non-existent, but at the price of anyone who disagrees with the system being criminalized.
Some underground movement doesn’t want their internet, phone, mail records being tracked, they oppose cameras being put everywhere.
It’s all about fight for privacy. On the one hand we have crime-free society without any privacy, on the other it’s society as it is now, but without cameras being put on every corner, on every house and so on.
I for one would take my privacy over safety every single time.

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