Comments on: Training Dummies in Bethesda Games http://www.terminally-incoherent.com/blog/2010/06/03/training-dummies-in-bethesda-games/ I will not fix your computer. Tue, 04 Aug 2020 22:34:33 +0000 hourly 1 https://wordpress.org/?v=4.7.26 By: Adrian http://www.terminally-incoherent.com/blog/2010/06/03/training-dummies-in-bethesda-games/#comment-15856 Sat, 05 Jun 2010 17:13:46 +0000 http://www.terminally-incoherent.com/blog/?p=5889#comment-15856

Now I’m thinking about it. Maybe strength and dexterity and the likes should be handled like health, stamina or magic. (But just a little different.)

Example:

I play a nord warrior in Oblivion. I fight/train/work my ass off and my strength and agility and endurance go way up. I’m the “chosen one”, save all of Tamriel blablabla. I get lazy. I don’t do anything any more, I just pay someone to do it for me.

It doesn’t make any sense to remain that strong indefinitely. My stats should regress. Especially strength, agility and to lesser extent endurance. Simply hitting a training dummy a few times a day/week will counter that loss.

Abilities, such as marksmanship and swordfighting etc., shouldn’t be affected though. Mental things are relearned way faster.

But maybe all that would just be a nuisance or a bore.
What do you think?

Adrian

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By: Luke Maciak http://www.terminally-incoherent.com/blog/2010/06/03/training-dummies-in-bethesda-games/#comment-15849 Sat, 05 Jun 2010 05:46:01 +0000 http://www.terminally-incoherent.com/blog/?p=5889#comment-15849

@ Alex:

Oops… I guess this makes my post…

*puts on sunglasses on top of sunglasses

… titillating.

~~ YYYYYYYYEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAHHH!

@ Adrian:

Heh, interesting. So you don’t actually increase skill anymore but you still get a bonus to a given attribute when you level up. I like it.

@ Nicholas:

Yup, same here. I kept wandering around and talking to people hoping someone will be a trainer or something.

@ Alphast:

Nice, I didn’t think of that. Isn’t one use only though? I don’t remember that part. I always save Bethesda games right before that one special door, where they give you an option to change everything, and then play from there with different characters.

@ Zel:

Ah, yes – I forget Fallout 3 is using the SPECIAL system and not the usual Bethesda leveling. You are absolutely correct that the dummies would probably break that system.

Then again, they could have turned it into a minigame of sorts. Like, shoot all the target in a sequence without missing once and you get some minor perk. Or something like that.

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By: Zel http://www.terminally-incoherent.com/blog/2010/06/03/training-dummies-in-bethesda-games/#comment-15843 Fri, 04 Jun 2010 15:04:23 +0000 http://www.terminally-incoherent.com/blog/?p=5889#comment-15843

Having dummies, or any way to “train” skills outside the intended leveling scheme, is a wrong idea. It completely imbalances character creation and development choices. Any skill that can be trained later, especially for free, is not worth investing in until you hit the cap. Why tag and improve Small Guns regularly if you can just shoot a dummy, rest a day, repeat until you hit the cap and then invest all your saved points to become an instant sharpshooter ?

F1&2 had this problem with training books, but they were sufficiently rare and expensive that a beginning character couldn’t really afford them. Still, it pretty much discouraged putting points in any skills that could be enhanced through them before hitting 95%. Tagging Barter could lead to a level 3 or 5 character becoming better at shooting things, medicine, unarmed combat, survival, repair and science than a specialized character focusing in only a couple of the above.

Dummies somewhat fit in Oblivion and Morrowind because they’re coherent with the leveling scheme : do an action X times until you get better. I guess it would fit in the F3 philosophy of jack-of-all-trades characters that can do anything as well, but it would make the SPECIAL system even more meaningless than it already is.

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By: Alphast http://www.terminally-incoherent.com/blog/2010/06/03/training-dummies-in-bethesda-games/#comment-15837 Fri, 04 Jun 2010 06:25:32 +0000 http://www.terminally-incoherent.com/blog/?p=5889#comment-15837

Actually, the bucket over the well in Oblivion’s prison sewers is a true training dummy. To mod it, you could just replicate the object in front of any of your houses in Oblivion and cap the script to a certain level.

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By: Nicholas http://www.terminally-incoherent.com/blog/2010/06/03/training-dummies-in-bethesda-games/#comment-15834 Thu, 03 Jun 2010 20:09:00 +0000 http://www.terminally-incoherent.com/blog/?p=5889#comment-15834

When I entered the pentagon in fallout3 and saw all of the brotherhood guys working out and doing target practice, I figured that there had to be someone you could talk to about training(like a strength bonus from the push-up guys). I wasn’t extremely dissapointed by the lack of brotherhood combat training, but it is kind of odd that bethesda would put all that stuff in there just so you could watch npcs practice.

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By: Adrian http://www.terminally-incoherent.com/blog/2010/06/03/training-dummies-in-bethesda-games/#comment-15830 Thu, 03 Jun 2010 18:28:30 +0000 http://www.terminally-incoherent.com/blog/?p=5889#comment-15830

I always use some training dummy-mod in Oblivion. It greatly enhances the roleplaying value for a warrior/soldier/.. type character.

What I think is most important for Bethesda to add, if they would implement this, is making the experience fade out the higher your skill is. e.g.: Such as how a war veteran won’t learn new things by hitting a dummy, but he’ll practise his reflexes and strength.

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By: Alex http://www.terminally-incoherent.com/blog/2010/06/03/training-dummies-in-bethesda-games/#comment-15827 Thu, 03 Jun 2010 15:47:45 +0000 http://www.terminally-incoherent.com/blog/?p=5889#comment-15827

Don’t mean to be “that guy,” but I was really enthralled at the second paragraph when you invited me to reminisce about boobs. “Think about tit.” :)
Awesome idea though, Ratchet and Clank seems to have implemented it somewhat in the Up Your Arsenal installment with both a training room and a gladiator ring. The training room does basically as you described, and the gladiator room has more strings and challenge-type stuff attached. I wish more games had this sort of training ability in them.

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