Comments on: Not all sandboxes are made equal http://www.terminally-incoherent.com/blog/2011/05/11/not-all-sandboxes-are-made-equal/ I will not fix your computer. Tue, 04 Aug 2020 22:34:33 +0000 hourly 1 https://wordpress.org/?v=4.7.26 By: lefthook http://www.terminally-incoherent.com/blog/2011/05/11/not-all-sandboxes-are-made-equal/#comment-19769 Sun, 24 Jul 2011 08:00:51 +0000 http://www.terminally-incoherent.com/blog/?p=8188#comment-19769

The first sandbox game I can remember playing was Daggerfall, which was a predecessor to Morrowind. It was buggy as hell to the point of frustration, but it was so damn good. Everything was random generated and you could pretty much do whatever you wanted. And there was boobies.

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By: Luke Maciak http://www.terminally-incoherent.com/blog/2011/05/11/not-all-sandboxes-are-made-equal/#comment-19109 Sun, 15 May 2011 01:20:58 +0000 http://www.terminally-incoherent.com/blog/?p=8188#comment-19109

@ Mart:

I did the same thing… But that gets boring after a while. I also routinely get stuck on a set of difficult twitch based missions, can’t move forward and then quit.

IceBrain wrote:

Well, there’s more to do than missions – in SA you could race, exercise, take your girlfriend to dinner, buy houses, practice shooting, do the work of a Taxi/Ambulance driver, Fireman or Cop, get lap dances, etc.
Not that I find them very interesting, but neither seems stacking books.

Ok, true but I viewed all of these as side-quests or mini-games. The random theft, trading and house-keeping stuff you can do in Oblivion/Morrowind is much more open ended, and have more natural feel to it. These games encourage emergent game play, while GTA does not even allow it. Unless you are driving around doing nothing, you are always on rails.

IceBrain wrote:

Personally, I still long for a user-driven GTA-style MMO, with a bunch of small cities with large empty terrains around them, in which the players could build their own house.
A GTA/Eve Online/Sims mashup

That would actually be kinda interesting. I’d give it a whirl if it existed. :)

MrPete wrote:

I had loads of fun just trying to find every single smugglers cave hidden in the countryside of Oblivion. Or the excitement in finding another dwemer ruin in Morrowind…

Exactly! In Bethesda games you can pretty much pick any direction, start walking and end up with loot, monsters to kill, and side quests to be taken or ignored. GTA world is empty, and places of interest get unlocked through game play.

Alphast wrote:

For me, Morrowind (more than Oblivion with its arbitrary game borders) is the ultimate sandbox game, never equalled. I tried various other games and I can say that none gives the same feeling.

I agree 100%. I loved how Morrowind would let you do whatever you wanted, regardless of the consequences. For example, on one of my first playthroughs I lock-picked the door to Vivec’s temple to catch a glimpse at the living god long before the plot required me to meet him. I actually doubted that he was going to be there – I thought he was more of a legend, and there will only be an altar, maybe some high priest and lots of loot there. But there he was – a dark elf floating in mid air. It was a “Holly shit, this is awesome!” moment.

In Oblivion the temple would just have a static plot driven door that could not be lockpicked unless plot demanded it. It drove me crazy.

@ Steve:

For what it’s worth, I don’t think Dragon Age games were supposed to be sandboxes. I mean, they are Bioware games. When you play a Bioware RPG you are pretty much going to be on weekly branching rails. But it’s ok, because their writing is usually excellent.
@ Karthik:

I call them RPG’s – just not Sandbox RPG’s. IMHO sandbox is not a requirement for a good RPG game.

@ Travis McCrea:

Actually, I think old-school MMO games used to be this way. And by old-school, I mean Ultima old. When you killed a player, you could loot their body and take all their stuff. Players could have houses in the game, and people could try to break into them and loot them. Which was awesome until you get a large population of high-level trolls on your server, at which point they are the only ones having fun. I think most modern MMO’s don’t do this in order to be newb friendly, and control the amount of damage and grief a lone troll could cause.

But, what you describing here sounds much like Wurm Online. I remember reading an excellent article about it on Rock Paper Shotgun. Essentially it’s an MMO where just about everything is player generated and player destructible. Players build their own houses, roads, work together to build villages and etc…

You start as a peasant in rags, and you have to figure out how to survive. Eventually though, you may look forward to owning your own castle, set of plate armor, etc…

But yeah, it is very, very brutal and unforgiving.

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By: Travis McCrea http://www.terminally-incoherent.com/blog/2011/05/11/not-all-sandboxes-are-made-equal/#comment-19083 Fri, 13 May 2011 04:37:57 +0000 http://www.terminally-incoherent.com/blog/?p=8188#comment-19083

Did you really just write a long post about sandbox games… and then tl;dr it? :P

I agree with you, what I really would like is a giant world with all these things — but MMO styled. Ugh but even more than that, I know what I am asking for is a lot but why can’t I have Oblivion as a base, but then RTS elements, mixed with second life? Like I start out in some little village and to “save” I have to go to a hostel type place to “sleep”. The more I advance and the more in-game reputation and money I have I can build up to a cottage, and then eventually a castle. The game would dynamically grow with more players, and you could leave your loot / equipment wherever and someone else can take it, so if you build yourself a cottage and 20 guys come beating down your door, you may lose your loot if you store it there (unless you build/buy a safe which can hold 1-2 valuable items), if you have a castle it may take a 200 people to break down your gate and take your stuff — but again since the game is dynamic, you may have 20 super powerful players who live inside the castle.

lol I know it seems like I am going really into detail about the game *I* want to play but it seems as though all the games I play who get close to that fantasy always let me down in one way or another. Actually Pirates of the Burning Sea comes the closest because I have my own ship which I can build up and store my goods in… and other players could try and attack me and take my ship (and 10 small players can still take down 1 big player) and the loot would be theres.

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By: Steve http://www.terminally-incoherent.com/blog/2011/05/11/not-all-sandboxes-are-made-equal/#comment-19080 Thu, 12 May 2011 19:12:30 +0000 http://www.terminally-incoherent.com/blog/?p=8188#comment-19080

@ Karthik:

Not sure. How about DRPG (for Directed RPG) or even more descriptive AARGRPG (for Almost A Rail Game RPG) :)

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By: Karthik http://www.terminally-incoherent.com/blog/2011/05/11/not-all-sandboxes-are-made-equal/#comment-19078 Thu, 12 May 2011 18:39:45 +0000 http://www.terminally-incoherent.com/blog/?p=8188#comment-19078

@ Steve: If it’s not a sandbox game, it’s not an RPG? What do you call KOTOR, The Witcher and Mass Effect, then?

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By: Alphast http://www.terminally-incoherent.com/blog/2011/05/11/not-all-sandboxes-are-made-equal/#comment-19074 Thu, 12 May 2011 14:57:39 +0000 http://www.terminally-incoherent.com/blog/?p=8188#comment-19074

Yes, I am currently playing Dragon Age and while the story is interesting, the RPG aspect is nearly absent. First, it is indeed not a sandbox in any way. Second, the area transitions keep breaking any suspension of disbelief, it is horrible. I am not even speaking about unpassable barriers and other silliness. Last but not least, a game which is only truly playable in “map view” falls for me rather in the tactical/squad fighting games rather than RPG. Dragon Age is a nice game, but it is in no way an RPG.

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By: Steve http://www.terminally-incoherent.com/blog/2011/05/11/not-all-sandboxes-are-made-equal/#comment-19073 Thu, 12 May 2011 14:09:26 +0000 http://www.terminally-incoherent.com/blog/?p=8188#comment-19073

Definitely prefer Morrowind/Oblivion and the Fallout games to any other so-called RPG out there. The worst that comes to mind is Dragon Age and it’s hellishly dull sequel. You can, in no way, consider that game a sandbox (and, to be honest, it was never billed as such by the developer – but still – an RPG should have certain qualities – like being a sandbox game).

I am fond of saying that I completed Morrowind as the Avatar, but still only explored about a 1/3 of the world. I haven’t even done the Vampire quest lines yet :)

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By: Alphast http://www.terminally-incoherent.com/blog/2011/05/11/not-all-sandboxes-are-made-equal/#comment-19069 Thu, 12 May 2011 08:54:13 +0000 http://www.terminally-incoherent.com/blog/?p=8188#comment-19069

I hated GTA because of that too. Yes, it looks like a sandbox, but in fact it is just a car simulator and shooting game with side quests. For me, Morrowind (more than Oblivion with its arbitrary game borders) is the ultimate sandbox game, never equalled. I tried various other games and I can say that none gives the same feeling. The only one which approches this level of immersion is Gothic. Unfortunately, I found the graphisms and gameplay/UI a bit annoying. Particularly, the fact that one can not load stuff into containers once they are open irritated me to no end.

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By: MrPete http://www.terminally-incoherent.com/blog/2011/05/11/not-all-sandboxes-are-made-equal/#comment-19065 Thu, 12 May 2011 05:48:36 +0000 http://www.terminally-incoherent.com/blog/?p=8188#comment-19065

Mart wrote:

In GTA3 and its variants, I can last and outwit the “FBI” and military. However, in GTA4, I can barely make it to 4 stars (or wanted levels). I rarely break into 5. Must be losing my touch as I get older.

Trust me, you aren’t getting older. I have the same problem and just to compare I restarted GTA3. In 4 the cops are far meaner and much more challenging. Sure, they still don’t go swim after you but they’ll call for a helicopter. Or a boat that “accidentally” hits you…

I prefer the “right” sandbox mode. While GTA is more or less mindless entertaining (OK, the storytelling seems to be getting better but the rest pretty much sucks in comparision to other free worlds) I had loads of fun just trying to find every single smugglers cave hidden in the countryside of Oblivion. Or the excitement in finding another dwemer ruin in Morrowind… Or the “ha, I got your keys, you’ll never see the inside of your house again!” feeling when pickpocketing someone and seeing them confused in front of their door.

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By: IceBrain http://www.terminally-incoherent.com/blog/2011/05/11/not-all-sandboxes-are-made-equal/#comment-19057 Wed, 11 May 2011 21:53:14 +0000 http://www.terminally-incoherent.com/blog/?p=8188#comment-19057

Well, there’s more to do than missions – in SA you could race, exercise, take your girlfriend to dinner, buy houses, practice shooting, do the work of a Taxi/Ambulance driver, Fireman or Cop, get lap dances, etc.
Not that I find them very interesting, but neither seems stacking books.

But except for 1, I don’t think the other things on your list would really add to GTA. As for 1, if you did that you’d end up with a city the size of a couple of blocks, which wouldn’t work. And I don’t really miss walking around in random buildings.

GTA is simply made with a different kind of player in mind, and it’s excellent on what it proposes to achieve.

Personally, I still long for a user-driven GTA-style MMO, with a bunch of small cities with large empty terrains around them, in which the players could build their own house.
A GTA/Eve Online/Sims mashup :)

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