WoW Trial: Day 1

This is the first real post in the in my immersive WoW review. Please note that I’m a complete n00b, and that this is my first time trying this game. I tried couple MMO’s before – chief among them is Guild Wars which is the only one that captured my interest long enough to get a relatively high level character, but not long enough to reach endgame. Considering that GW is where I got most of my MMO experiences to date I will be using it as my yardstick to which I can compare WoW. Please note that I’m not indicating one is better than the other – just comparing the two looking for similarities and differences. In this first post I will be talking about game mechanics and how they compare to other stuff I played. It’s really aimed at people who like me never actually tried WoW before. I know that there are countless reviews of this game out there, but this one is mine – consider it a complete n00b’s take on the game.

If you are a seasoned player, please interrupt me at any time to correct me when I’m wrong, or give helpful advice. Sorry if this initial review is boring – in the following few days I will try to concentrate more on discussing the game world, the quests, story aspects of the game and the community which might be more interesting to you than the discussion of the mechanics. Having the short introduction out of the way, let’s jump right in.

First things the game made me do is to choose the realm, noting that I ought to try a low population PvE server first. While playing on an unrestricted PvP server sounds fun I figured that 10 days is not enough to level up a character for serious PvP action and since I didn’t feel like being repeatedly pwnd by some alliance asshat camping near the newb areas I figured I follow the recommendation. I briefly considered an RP server, but… The idea sounds intriguing, but in practice it’s probably an overly dramatic and kinda sad. Actual role playing in online chartrooms and forums tends to be little bit like LARP-ing – a bit to much for my tastes. I much prefer the “sit down, eat chips, have fun and argue over rule technicalities with the GM” brand of role playing. ;P So I figured I’ll skip the whole RP experience. Also, sooner or later I will doubtlessly find myself in a situation when I will want to ask someone a really dumb question among the lines of “how do I shot web?” and I might not feel like trying to role-play that.

Undermine was the first PvE server with low population that came up on my list so I jumped onto that one. I do realize that this choice may mean missing on some cool community driven stuff that goes on on more popular servers, but I wanted to do some solo play and sight seeing before checking out the local hangouts anyway. Lower population meant less competition for the spawning monsters in the initial areas, which meant better grinding. Also, waiting lists are annoying, so Undermine it was.

Next step was choosing my character. This one was a little tougher cause WoW offered several cool choices. I knew I wanted to play a Warrior first. The nice thing about the warrior class in just about any RPG game is that you don’t really need to worry about rules or tactics – your primary strategy in most cases is this:

  1. run up to the enemy
  2. hit the enemy
  3. repeat #2 until either of you is dead
  4. ???
  5. profit

When I started playing GW made a mistake I rolled up a Necromancer as my first character. This turned out to be a support class specializing in DoT curses and generating short lived cannon fodder undead out of fallen corpses. My second class was Elementalist which gave me access to some potent AoE spells and few semi decent projectile spells. But I found out that at some point handing out with the monk in the back of the company casting ranged spells ceased to be fun – especially when I had to figure out innovative ways to chain my spells to make any difference with the high level, regenerating foes. So I wanted to be on the front lines time around getting the kills and the glory.

First I had to choose if I wanted play Alliance or Horde though. If I picked Alliance, I’d definitely go for a Dwarf. Humans are boring, I didn’t feel like playing an Elf, and I don’t think Gnomes made good warriors so it would be an obvious choice. Besides, Dwarfs are awesome – I’m a WFB. Dwarf player so I have a soft spot for this race.

The horde however seemed cooler – these were the bad guys in the Warcraft games, an not every RPG lets you play the evil side. You also get to yell “For the Horde!” at random times which is an added bonus. :P

Your standard warrior class on the Horde side is of course the Orc. But then I flipped over to the Tauren and I saw they are like twice the size of any other playable race which kinda clinched the deal for me. I wanted to be a hueg hulking minotaur dude with a big double handed hammer.

Character creation screen was very similar to the one in Guild Wars. In GW your appearance was based on your primary class and sex. So you got two body types (male + female) per class, and you could modify facial features, hair and height on top of that. In WoW your body is determined by race and sex. Picking a class only changes your starting outfit so a Tauren druid is just as big and bulky as the warrior which is kinda lame, but understandable when you take into account logistics of a MMO. You also don’t get to adjust the height of your character, but you do get a pretty decent range of customization – you get to change facial features, hair, facial hair, skin color and in the case of Tauren the shape of your horns. There is enough combinations to choose from that you don’t run into your exact twin every 5 minutes as it was the case in GW.

Allocating points for stating attributes does not happen in the game. Your characteristics are chosen for you automatically based on race and class – it all happens behind the scenes. There is really no thinking involved in this process – you just pick a race, class and sex, then adjust your appearance and you are done. I kinda wished there was more to it, but I guess the simplicity of character creation is one of the factors that makes this game so easily accessible to the masses. Also I guess this keeps PvP balanced since there is no way to min-max your character to give him an edge in some area from the get go.

Anyways, I created myself a Tauren warrior:

My Tauren Warrior

Tauren may look totally intimidating and badass but if you read their character blurb they are not all that fierce. It pretty much reads: “blah blah blah, nature, blah blah, nature, blah blah”. You know what that means, right? They are practically an oversized ranger race. This is even more evident during the first 5 minutes of the game. The Tauren camp has a distinct Native American vibe, with wooden totems totems and big open tent like structures made out of stitched leather:

The Starting Camp

You can see that these folks are the outdoorsy, nature loving kind. In fact, your first quest is to go and hunt some animals – classic Ranger mission if you ask me but oh well. I’m guessing every race gets one of those at the beginning. There was also another short mission about helping an old woman to carry watter from the well which I guess was supposed to show you that Tauren are good natured, and humble critters, and also teach you the “fetch object” mechanic.

The questing interface is deceptively similar to that I knew from Guild Wars. Quest givers have an exclamation mark over their heads – yellow if you can attempt their mission, and gray if you are still to green to even think about it. You walk up to them, click them with RMB and a dialog pops up where you can read the quest description and either accept it or decline it. If you accept it, it gets added to your quest log available under the L key. The only thing that is missing is the helpful map marker. In GW your objective was automatically marked on your map and you could see a helpful arrow on your mini-map pointing you in the right direction. In WoW you have to find it on your own given vague directions like “South-East from the camp”. I had no problems finding my objectives in the starting area, but I can see how that could become a problem later on.

The controls are somewhat intuitive. They are not much different from GW for that matter, only you get to jump and swim which makes the game seem more flexible and immersive from the get go. I really enjoy skipping and hopping so this was very nice. Despite this increased range fo movement, the regular speed at which you move is slow. You feel it when you need to cross a lot of terrain – I kinda wished there was a sprint button or something but I guess this is what the various mounts that you can get later in the game are for. :P

I was surprised by the small size of your starting backpack. It is a mere 4×4 grid giving me only 16 slots for my items. That is very tiny and it fills up very quickly. For example note how my backpack is completely full of absolutely random shit collected from drops in this screenshot below:

Full Bakcpack

Fortunately the items stack, and everything takes exactly one slot. This means that a double handed war hammer takes the same amount of space as a single feather. Not very realistic, but who cares – I guess they are trying to keep things simple. You will also notice that there are 4 slots for extra bags – another game mechanic that also existed in GW. Over time you will probably get access to all kinds of container items that will greatly increase the number of equipment slots available to you so the 16 slot starting backpack is not something permanent. In fact I found a small bag with 4 extra slots in the starting area letting me carry more stuff even at this early point in the game. It was dropped by a wild boar that I killed.

Yup, that’s correct – the drops are a bit random in this game. Most of the time animals were dropping stuff that I was expecting – like pelts, meat, chipped tusks, feathers and etc.. But every once in a while a boar or a mountain lion in the starting area would drop a chain mail, a pair of shoes, some gloves and etc… This didn’t happen that often though so I’m not really complaining.

Combat is really simple – you run up to the enemy, click him with RMB and then sit back and wait till he is dead (what did I tell you about warrior classes at the begging of this post? Didn’t I tell you they are easy to figure out no matter what system you are using?). There are different special skills you can use in combat – I started with Heroic Strike which simply deals more damage than regular attack, but requires rage. Warriors get a little rage bar that fills up when they get hit and dissipates over time. GW used a very similar mechanic only that they called it something else (I don’t remember what it was anymore). So it was vaguely familiar.

I actually died once while grinding in Brambleblade Ravine. It was my fault – I somehow wandered away from my party, and managed to aggro several Bristleback Quilboars and a Shaman at the same time by running past them. One on one these dudes were really no match for my character. In fact, if I turned around and took them on I probably had a chance to survive. But I didn’t and instead tried to get away. I forgot that my character was slow as shit – they kept gaining on me and hitting me on the back. This is how I became a ghost:

Life as a Ghost

I haven’t really explored the benefits of being in ethereal form. I kinda wanted to get back to my body, and finish the damn quest as soon as possible. In retrospect, I should have made a short detour into the camp and check out how it looks in the ghost world – for example, if the NPC’s are still there, or is it an empty “ghost town”. In the end I don’t even know if being a ghost would allow me to pass through solid walls, or swim without running out of air (it would make sense, wouldn’t it?). I will try to figure this out before the end of the trial as I will surely die again at some point. :)

Leveling up was another surprise. In most games when you reach your next level you drop everything, open up the character chart and start pondering which attributes you should increase. Not in WoW – when you level up, your attributes are automatically upgraded based on your class. This means that every warrior is pretty much progressing along the same path. Once again, WoW puts simplicity ahead of customization. On one hand this is a good thing because you can’t really set yourself back by pumping points into the wrong attributes early on. On the other hand it prevents any kind of min-maxing. Your character will end up well rounded and balanced whether you want it or not. It’s a bit unfortunate since min-maxing and specialization sometimes creates memorable fun characters.

You do get some control over the skills you learn though – you buy them from a trainer. They cost money, and you can only learn them if you reach specific level. I trained few introductory skills – my favorite ones are Charge and Rend. First one is kinda self explanatory – you “charge” the enemy from a distance, stun them for a second, and generate some rage in the process. Rend on the other hand makes the enemy bleed working as a DoT weapon. Nothing spectacular, but this is what was available at my starting location.

There were several quests I could take in the camp. All of them were variations on “go kill N of X” or “collect N of Y by killing X”. Also, most of the missions were happening in the same area so I would take every single one available at the time, then head out and get them all done in one go grinding on my way there and back. Completing all the available missions in Camp Narache and surrounding area brought me to Level 6. It’s at that point I got sent to the neighboring Bloodhoof Village.

This is where I found these two dudes hanging out at the inn:

Christmas in WoW!

I guess it’s one of the Christmas themed things they put in WoW every season. I also saw some mistletoe hanging from the ceiling at the same location. Heh… I wonder how long will they keep these ornaments. :P

This is where I stopped playing on day 1. Next I will explore Bloodhoof and do some more missions, and see what else I can accomplish. I also have few non-WoW related things I want to write about so don’t worry – there will be more random shit here. I have couple of movie reviews coming up, at least one programming post that I have in mind, and a general technology rant that is coalescing in my mind right now. I will somehow try to squeeze all of that in between my WoW coverage posts while keeping to one post per day limit. :P

[tags]wow, world of warcraft, tauren, warrior, mmo, blizzard, bloodhoof[/tags]

This entry was posted in Uncategorized. Bookmark the permalink.



13 Responses to WoW Trial: Day 1

  1. Adam UNITED STATES Mozilla Firefox Windows says:

    At level 10 you’ll be able to choose talents. Check out Wowhead’s talent calculator.

    Good choice with the Tauren warrior! Also good choice with the PvE server–world PvP in World of Warcraft is nearly all mismatched ganking. You can still participate in Battleground and Arena PvP there.

    The low population server might get lonely if you don’t have any friends there. An MMORPG played by yourself is a really lousy experience.

    Reply  |  Quote
  2. eldarion PORTUGAL Opera Linux says:

    Just a note:

    The horde however seemed cooler – these were the bad guys in the Warcraft games, an not every RPG lets you play the evil side

    None of the fractions (Alliance and Horde) are the bad or the good guys. Eatch one of the “races” that compose the Alliance and the Horde fractions have their motivations for joining the battle (yes, there are bad guys in the alliance too).

    I would recoment the excellent Warcraft lore to everybody. I guarantee that this lore isn’t worst that the tolkian lore.

    For all about WoW (including the lore):
    http://www.wowwiki.com/Main_Page

    Reply  |  Quote
  3. Luke Maciak UNITED STATES Mozilla Firefox Ubuntu Linux Terminalist says:

    @Adam – Yup, I just hit level 10 the other day, and I noticed the talent thing. So at least there is some degree of customizability here. :)

    @eldarion – I noticed that. Especially, Tauren seem to be particularly non-evil, nature loving bunch. :)

    Reply  |  Quote
  4. Tummblr UNITED STATES Mozilla Firefox Windows says:

    Welcome to World of Warcrack! Well, I shouldn’t say welcome since I actually went cold turkey after graduation last summer. *tear* I think I’m still suffering from withdrawal…

    I was very much obsessed with WoW’s end-game raiding aspect, so I’m ashamed to say I can probably go on and on about the game mechanics in WoW, but I don’t want to spoil things or scare you away. Discovery is most of the fun!

    Just a short note regarding min-maxing: don’t worry if WoW starts off without any opportunities to min-max. That will come later, first with talents and later with gear and synergies with other classes in team activities. There is plenty to feed the beast with if you are into Math, min-maxing, efficiency, etc. In fact, I’d argue that every good end-game raider must be somewhat proficient in min-maxing (though many many people also enjoy the game without ever touching end-game raiding or min-maxing).

    I firmly believe that the incredible success of WoW can be attributed to its ability to more-or-less satisfy every single type of player: RPers, PvPers, PvEers, min-maxers, collectors, whatever. If there are things you wish were different, just keep playing. You’ll be surprised at what you can do later on in the game.

    Reply  |  Quote
  5. Luke Maciak UNITED STATES Mozilla Firefox Windows Terminalist says:

    I guess it might be a good idea to keep things simple initially, so that you don’t hinder your progress by a series of mistakes early on in your career. This way you don’t get into min-maxing before you are comfortable with game mechanics. :P

    Reply  |  Quote
  6. Steve CANADA Mozilla Firefox Windows Terminalist says:

    The game quests don’t change all that much from what you are experiencing early on. There are 5 basic types: “kill x of some-mobs”, “Collect x of something – either by killiing mobs or picking them up”, “Go kill some-specific-mob”, “Cause something to happen by doing something very specific” (ie: blow up enemy ammo by dropping bombs on them), or “Go deliver x to y”. That’s it. Except for end game instances, which are simple hack-n-slash encounters, there isn’t much else to the game at all.

    Reply  |  Quote
  7. Tummblr UNITED STATES Mozilla Firefox Windows says:

    “Except for end game instances, which are simple hack-n-slash encounters, there isn’t much else to the game at all.”

    I wouldn’t call getting 25 (previously 40) people to hack-n-slash at the correct location, with the correct timing, using the correct abilities, to the correct degree, while wearing the correct gear, and using the correct consumables, simple. ^_^ (Heck, getting the needed 25/40 people to login to the game and show up at the instance at the same time is a chore.)

    I also wouldn’t call PvP, crafting, trading, RP, questing, and a full-fledged economy mimicing real-life “not much else”. :P And I’ve been away for months now. Who knows what new features Blizzard has added in recent content patches.

    /rabid Blizzard and WoW fan

    Reply  |  Quote
  8. Steve CANADA Mozilla Firefox Windows Terminalist says:

    Well, if you are talking about the coordination aspects of getting a balanced raid together as an intriguing part of the game, I guess there’s a bit more. I find that most guilds are not structured flexibly enough to make more than a few disparate groups. As for PvP, crafting, and trading, all of those are the same as the quests: kill x, get y…oh and, I guess, make z.

    PvPing is painful, especially at the lower levels when you are facing a team of twinks. Hardly satisfying. And if the Alliance outnumbers the Horde by a factor of 5 or 6, then it makes PvPing that much more frustrating.

    As for crafting, if your idea of “fun” is to run around for hours trying to get together the mats to make one item, of which you need 10 or so, with a 1 day (or more!) cooldown between the crafting of the item in question, then I guess the game is a regular hoot. :)

    Reply  |  Quote
  9. Tummblr UNITED STATES Mozilla Firefox Windows says:

    [quote post=”2195″]if you are talking about the coordination aspects of getting a balanced raid together as an intriguing part of the game, I guess there’s a bit more[/quote]
    I might have overemphasized the logistics aspect of raiding. Sure, that’s complicated and perhaps “interesting,” to some, but the main attractions of raiding (and arena PvP) are the team and social aspects. It’s a virtual event that you take part in with dozens of other people. It’s a difficult hurdle that you overcome with the help of others, and you are rewarded for it with shiny prizes that help you overcome the next hurdle. Talking about it as a virtual sport is laughable, but it’s very appealing to thousands of people without the skill or time or inclination for team activities in real life. WoW is pretty meaningless in the grand scheme of things (which is why I quit), but if I had the time, I wouldn’t mind having the warm fuzzy feeling I get from the game. Or maybe I’m just justifying the days, weeks (months?) of my life I spent on the game.

    [quote post=”2195″]PvPing is painful, especially at the lower levels when you are facing a team of twinks.[/quote]
    I do agree that world PvP and battlegrounds are not so fun, but for the dedicated PvPers, Arenas are shaping up to be a pretty fun and fair environment, no? For a while people thought it’d become the next big eSport.

    Also, the late/end game (maximum character level) in WoW is totally different from the early or mid game. Don’t be too quick to judge it. For me, the early and mid games already got me hooked, but after “beating” the game, only the late/end game kept me interested.

    [quote post=”2195″]As for crafting, if your idea of “fun” is to run around for hours trying to get together the mats to make one item, of which you need 10 or so, with a 1 day (or more!) cooldown between the crafting of the item in question, then I guess the game is a regular hoot.[/quote]
    I’m not a fan of crafting for crafting’s sake (though I know many people who love that, and many other things in WoW I find silly but whatever floats your boat…). However, I love “making money” in WoW, which combines crafting, trading, auctioning, arbitrage. It’s all about buying low, selling high, whether it’s actual products, raw material for crafting, consumables, anything. But isn’t that the same as real life?

    Oh, and I forgot to mention the other major hobby I have in WoW: tweaking my UI. UI AddOns and Modifications in WoW can allow you to change the game’s interface and behavior significantly. Tweaking the game to improve my efficiency in raiding, PvP, making money was a never-ending task for me. Actually, now that I think about it, UI AddOns are probably the single biggest reason I kept playing. I’m not a very good twitch video game player, so without AddOns which improved my performance, I would be a very mediocre player. I don’t like being mediocre. With AddOns, I’m awesome. :)

    Sorry for starting a big debate, Luke. :P Maybe I should organize my thoughts and blog about it myself instead of rambling in your comments section.

    Reply  |  Quote
  10. Tummblr UNITED STATES Mozilla Firefox Windows says:

    Gah, I wish we could edit comments in WordPress. I’m incapable of writing error-free stuff without editing!

    [quote post=”2195″]Oh, and I forgot to mention the other major hobby I have in WoW: tweaking my UI.[/quote]
    Wanted to add: It’s amusing that I have “hobbies” within WoW. Isn’t WoW itself a hobby? I think that’s the incredible thing about WoW. It’s almost like a way of life itself. Different people have countless different ways of enjoying the game.

    Reply  |  Quote
  11. Steve CANADA Mozilla Firefox Windows Terminalist says:

    I see your points. Perhaps I am frustrated because two guilds in a row have imploded through clashes of personalities (and, one of the few times when I was not involved in something like that :) ). And I haven’t run a Heroic in weeks (because I can’t stand PUGs). lol

    I don’t mind Arenas, and I am starting to take my 70 lock into more and more PvP. But, I still don’t think I like it too much for lower level characters unless I twink them out.

    I also LOVE playing around with AddOns…I must admit.

    Reply  |  Quote
  12. Luke Maciak UNITED STATES Mozilla Firefox Windows Terminalist says:

    @Tummblr – don’t worry about the debate – it’s interesting. Let’s me see what different people like in this game, so I don’t mind having it here at all. :)

    I’m not participating much because I just woke up like 2 hours ago. Hey, it’s Saturday. :P

    But yeah – getting people to do anything online at specific time on a specific day takes some leadership skills and negotiation.

    I haven’t tried any add-ons, but then again I’m using the streaming client which may or may not be moddable. I will look into this.

    I noticed the crafting aspect, but I haven’t really gotten into it much. I’m perpetually short on cash so I didn’t feel like wasting time on skills I might never have time to use.

    @Steve – yup, that’s what I’m seeing – all the missions are almost same. Also sometimes they feel so futile – for example cleansing the wells near Bloodhoof and Thunderbluff. You go there, you kill all the Venture Co. goons, you perform the ritual and 10 minutes later they all respawn around the wells again. :(

    I just started taking every single “kill X of Y” or “Collect N of M” quest I can as soon as I see it. This way no matter where I roam, I might be actually fulfilling someone’s quest. Finding the right guy to report back to may sometimes be an issue, but so far all my quest givers are from Bloodhoof and Thunderbluf which are not that big, and not that far apart. :P

    Reply  |  Quote
  13. Steve CANADA Mozilla Firefox Windows Terminalist says:

    Thottbot.com is your friend. Type in a quest name, and away you go :)

    The worst are “collect 10 raptor heads” (for instance). Strangely, there are a lot of raptors without heads. Bizarre, huh?

    Or you kill some soldier and when you loot him, the weapon with which he was hacking away at you is nowhere to be found :)

    Reply  |  Quote

Leave a Reply

Your email address will not be published. Required fields are marked *