Tag Archives: tetris clone
Designing a Tetris Clone: Part 2
Wait, what? Part two? Where is part 1? Did we miss it? Oh, wait… Never mind. I found it. The story here goes like this: back in 2007 I had this crazy idea to make a Tetris clone. I was … Continue reading
Designing a Tetris Clone: Part 1
Someone told me that Tetris was a “hello world” of game programming. I whole heartedly disagree. Tetris may not be an awfully complex game, but it sure as hell is not trivial. The whole concept of a “hello world” is … Continue reading