dragon age – Terminally Incoherent http://www.terminally-incoherent.com/blog I will not fix your computer. Wed, 05 Jan 2022 03:54:09 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.26 Daragon Age and Warhammer Fantasy Parallels http://www.terminally-incoherent.com/blog/2010/01/26/daragon-age-and-warhammer-fantasy-parallels/ http://www.terminally-incoherent.com/blog/2010/01/26/daragon-age-and-warhammer-fantasy-parallels/#comments Tue, 26 Jan 2010 15:42:29 +0000 http://www.terminally-incoherent.com/blog/?p=4715 Continue reading ]]> Few days ago I was trying to tell Ark what Dragon Age is all about. To help him to relate to the story I decided to compare it to something he knows very well – The Warhammer Fantasy universe. Whenever I ran into something that is beyond standard fantasy setting, I just reached to the Warhammer lore for something similar to compare it with. Surprisingly, a lot of ideas from the Dragon Age universe have direct one-to-one parallels in Warhammer.

Let me give you some examples to see what I mean

Darkspawn == Chaos

The Darkspawn are very much like the forces of chaos. Both are incredibly numerous hordes or twisted and evil monsters. They both carry a taint of some sort that can be spread. Darkspawn have it in their blood, while the Chaos warriors have their minds and bodies twisted by the evil gods they worship. Both forces cannot be reasoned with. Darkspawn are mostly mindless, while Chaos troops are religious zealots and fanatics whose gods manifest themselves in real world. Both are lead by demons of some sort.

Fade == Warp

Warhammer Fantasy setting doesn’t really go much into the nature of the warp, but it’s futuristic version Warhammer 40000 does. It defines Warp as parallel dimension which is basically built out of emotions of all living things – it’s the dimension of dreams. Inside the Warp emotions can coalesce themselves into sentient things – demons and deities in their own right. This is literally almost word-for-word description of the Dragon Age Fade. The only difference is that Mages in the latter can tap directly into this parallel dimension – that’s how they power their spells. In Warhammer Fantasy on the other hand, mages learn to control the winds of magic – waves of energy that flow from the north pole, where an ancient civilization had torn a hole between this world and the warp – the Chaos realm. So it’s basically the same thing but you access it directly.

Fade Demons == Chaos Demons

In Dragon Age daemons are usually patterned after the 7 deadly sins: pride, sloth, lust, wrath and etc. This is similar to Warhammer Chaos gods who have similar areas of influence. For example, Slanesh is the god of lust, Khorne is the god of War and etc.. Nurgle (pestilence) and Tzeentch (lord of change) are a bit of departure here, but still. These Gods usually maintain vast armies of demons who serve them – and some of these demons can manifest themselves in material world to aid or lead Chaos armies.

Demon of Lust and Keeper of Secrets

On the left: Demon of Lust from Dragon Age. On the right: Keeper of Secrets, a greater demon of Slanesh. Similar?

Chantry == Sigmarite Cult

Both universes sport a popular religious cult that is generally specious of magic and supernatural. Chantry employs Templar knights who are trained to fight rogue mages. Warhammer has it’s own templars as well: the Holy Order of the Templars of Sigmar, though they are more commonly known as Witch Hunters. Both groups are primarily concerned with tracking down, and punishing magic users who stray from the righteous path and practice forbidden magic (blood magic, chaos magic, etc..).

The Circle == Colleges of Magic

In both games practicing magic is sanctioned or at least carefully watched by religious organizations. Value of magic however is to great to ban it outright. Therefore mages are urged to study their arts in a controlled environment. In Dragon Age they are forced to join Circles of Mages – which are usually watched over by full regiments of Templars. In Warhammer there are various colleges of magic which are not as strictly watched but still subordinate to the state and therefore to the will of the Grand Theogonist (ie. religious leader) who advises the Emperror.

Countries Roughly Based on Real World Geography

Both settings feature nations roughly patterned after real world ones. Ferelden in Dragon Age is somewhat equivalent to the Empire in that it has a quasi british/germanic like medieval culture and architecture. Ferelden is led by a king, who appoints Arls to govern separate provinces. In time of need, a new king can be chosen by the assembled Arls during a Landsmeet. Empire is led by an Emperor, who appoints Elector Counts to govern individual provinces. In the time of need, Electors can choose a new king.

Ferelden shares a border with Orlais – a nation of people who speak with French like accents for some reason. It is a classic feudal state in which all the land is owned by the ruling monarch who then grants it to noble families in exchange for loyalty and support. All the power in the land is concentrated amongst the aristocracy who don’t usually care about the plight of the common men. The same can be said for Bretonia which borders Empire in Warhammer.

Orlais can be Contrasted with Antiva. While the former has almost no middle class, the other one has it in overabundance. Antivan cities are known for being dangerous, rough, but also full of opportunities to make it big. In this it is similar to Tilea, which is also roughly patterned after Renaissance Italy.

Oh, and there is also that whole thing about Dwarfs having an expansive underground road system called The Deep Roads and The Underway respectively.

I hope that I illustrated a point here: Dragon Age is suspiciously similar to Warhammer when you really look at them side by side. Is that bad? I don’t know. Perhaps not. Maybe this is precisely why I liked the game so much. I have been in a long term relationship with anything and everything Warhammer for years now. I started by playing the pen and paper RPG, and I also collected and played most of their miniature games (Warhammer Fantasy, Warhammer 40000, Necromunda, Mordheim, etc…) and video games their licensed. I’m posting all of these things here not to accuse Dragon Age of ripping off older, more mature setting. That’s not my intention at all. The game is original to the extent any fantasy can claim to be original. I found its setting to be colorful, complex and sufficiently different from Warhammer not to be bothered by it. The fact that they may have borrowed some of the working thematic elements from Games Workshop may have only made it better.

How about you? Have you noticed these similarities before I told you about them? Do you think the game is a ripoff? Let me know in the comments.

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Dragon Age: Characters, Spells and Strategy http://www.terminally-incoherent.com/blog/2010/01/21/dragon-age-characters-spells-and-strategy/ http://www.terminally-incoherent.com/blog/2010/01/21/dragon-age-characters-spells-and-strategy/#comments Thu, 21 Jan 2010 16:29:15 +0000 http://www.terminally-incoherent.com/blog/?p=4720 Continue reading ]]> Now that I have the spoilers out of my system, let’s talk about strategy and spell combos. We did touch upon this in the previous thread but it was chock full of spoilers. So now I want to discuss strategy in a spoiler free environment so that the readers who didn’t finish the game yet can join in.

First off, what is your favorite team? I don’t know if this is how everyone plays games like this, but I tend to find a group of characters that work, and then stick with them throughout the game often neglecting others. For example, in Mass Effect I would always take Liara and Tali. In KoTOR2 I walked around with all female Jedi harem consisting of Visas, Handmainden and Kreia. This has some downsides – the neglected characters tend to be ill equipped, and I usually don’t develop strong relationships with them. When I need to take them along with me, they tend to slow me down. Still, I always seem to have a preferred team that I use as much as I’m able to.

My go-to team: Morrigan, Leliana, Wynne

In Dragon Age my go-to team was this:

Morrigan – used as the main offensive mage. I specked her to use dps (primal magic) and crowd control spells (like sleep, force field and paralysis). I actually wanted to get her into blood magic, but I don’t think you can unlock it when you play as a non-mage. I found her shape-shifting spell line to be quite useless and I never invested in it. Instead I spent the points on primal, spirit and entropy lines.

Wynne – was my main healer buff/counter buff specialist. I basically spent most of the points on creation spells, and spirit healer line. She had few crowd control spells as well. I remember giving her Petrify, Paralysis Glyph and etc.. Also she was tasked with casting Spell Bloom on Morrigan when her mana fell below 50%.

Leliana – was my Rogue tasked with pick-pocketing, and opening chests. Since I already had 2 ranged specialists (Morrigan and Wynne) I re-specked Leliana to be dual wielding weapon specialist. I invested in that and in the rogue skills that would give her better dps abilities. Later I made her either an assassin though I considered having her be a ranger to summon a living meat shield in tough battles.

My main character was a tank with a shield specialization. I decked him out with the best one-handed weapon I could find, best armor and etc. Later I invested in the Champion and Berserker specializations to make him even more formidable. Once I got him into Berserking I changed Wynne’s tactics to cast heroics on him all the time, to offset the stamina drain.

This worked extremely well for me, and I would actually get upset when the game would force me to take a specific character along with me. When I had to, I would simply swap out Leliana for whoever needed to be in the party at a given time. Unfortunately this meant I wouldn’t be able to open locked chests, but it was better than fighting without an offensive mage or a healer.

What was your dream team?

Question number two is to give me your top 5 favorite spells/skills in the game. Here are mine:

  1. Force Field – initially I got this spell because I wanted to gain access to Crushing Prison and mostly neglected it. It seemed limited. Making a character invulnerable for a short period was cool, but it essentially froze that character in place, making him useless until the field expired. Halfway through the game though I noticed you can cast it on enemies as well as allies and started experimenting. I quickly discovered that it is possibly the best crowd control spell in the game. It lasts longer than any other paralysis/freeze type spell and has almost no cool-down time. I could easily cast it on enemy mages and keep them in stasis almost indefinitely. And by that I mean that if the field dropped I could almost immediately re-cast it on the same target. Unlike other paralysis/stasis type spells, it is actually impossible to resist Force Field making it a sure thing. That’s not all though.

    Casting it on someone affected by Crushing Prison would create a massive shock wave that could easily wipe out large clusters of lightly armored missile troops. Not to mention that casting it on a taunting ally would temporarily nullify almost all the damage output the enemy could actually dish out as they would fruitlessly slam themselves against the field.

    IMHO it is probably the most flexible spell in the whole game.

  2. Cone of Cold – the only spell from the Cold line that guarantees to freeze a target offering it no chance to resist. Furthermore, it will freeze anything – including the High Dragon, Brood Mother and the Archdemon. Combine this with very short cool down time, and you have an incredibly potent spell. Works wonders in doorways and narrow corridors where you can shoot it off from behind your tanks and freeze everything in front of them.
  3. Fireball – it’s an instant classic. Deals a lot of damage, has big area of effect and it not only sets enemies on fire, but also knocks them down. Perfect spell for dispatching clusters of low level mooks. I personally like to combine it with grease spell. For one, it will slow down the movement of your targets allowing you to aim the Fireball better. Once it hits, it will give you additional DoT effect. By the time the affected enemies get up, and run out of the burning area they are bound to receive some additional damage. I successfully cleared out whole rooms full of enemies this way.
  4. Cleansing Aura – this one is a must have. It removes injuries from all characters in range for free. Once you obtain this spell, you can stop hoarding your injury kits. In fact, you might as well just sell them all. You will never have to use one again.
  5. Sleep – is my favorite opening spell. While it can be resisted by ranked characters, it has a huge area of effect and lasts quite a while. I usually cast it on missile troops at the beginning of a battle and most of the time it keeps them out of my hair long enough for me to take care of any close combat troops on the field. I sometimes follow it up with waking nightmare. Since sleeping targets can’t resist it, it usually causes infighting to break out amongst the enemies.

How about you? What are your favorite spells? What is your usual opening move? Let me know in the comments.

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Dragon Age: End Game Decision http://www.terminally-incoherent.com/blog/2010/01/19/dragon-age-end-game-decision/ http://www.terminally-incoherent.com/blog/2010/01/19/dragon-age-end-game-decision/#comments Tue, 19 Jan 2010 10:09:15 +0000 http://www.terminally-incoherent.com/blog/?p=4716 Continue reading ]]> SPOILER WARNING

This post talks about the end game events and so it will be full of spoilers. If you have not finished the game yet, I recommend skipping this post entirely. Unless of course you don’t care about getting spoiled, or Dragon Age for that matter.

I have to say I really enjoyed the twist at the end of Dragon Age. It was a very dramatic moment, more so because of my choices in the game. Depending on how you play the game, the last few scenes before the final battle may or may not be very emotionally charged. What got me the most was Morrigans proposal and her ultimatum. But let me give you some background first.

Throughout the game I relied on Morrigan to be my offensive mage. I used Wynne as a healer/buff specialist, my main as a tank and I speced Leliana as Assasin to act as my secondary tank and DPS. This worked extremely well, but Morrigan was always the lynchpin of all my strategies. Having two squishy mages in the company required me to do a lot of clever crowd control. I would always control Morrigan directly, and allow the rest of characters fall back on the tactics, unless I needed them to do something specific. I got pretty good at freezing enemies, putting them to sleep and otherwise cock-blocking their advances using magic. As a result, the bitchy, selfish witch of the wilds was my most important character in the whole company. If Wynne was incapacitated, I could still survive healing my characters with potions. If I had to leave Leliana in camp, I could still win most of the combats – I would just have to forget about opening any closed chests. But whenever I lost Morrigan things would become bad real fast.

Oh hai Morrigan, so nice to see you in my room. I'm totally hoping you are not going to betray me, break my heart and totally fuck everything up for me.

To put it plainly, I needed her. I needed her very badly. Without Morrigan, there would just be no final battle. Without offensive magic the Archdemon would easily walk over my party. Not only that, but she grew on me. Most people hate Morrigan but I sort of enjoyed bringing her along on all the missions. Not everything she said was stupid or annoying. Sometimes Morrigan was a much needed voice of reason. Sometimes she was just amusing, always trying to be as unpleasant as possible. In fact, I loved the scene when she admitted that despite her best efforts, she inexplicably fell in love with me and that it is stupid, disgusting and irresponsible. Then she gave me a ring that would allow her to stalk me, and make sure I’m not sleeping around or anything. Oh, Morrigan – creepy, evil to the core, but you got to love her.

Imagine my shock when she approached me with her insidious deal the night before the final battle. Actually, shock is a wrong word here. It’s not like I was surprised. It was a very Morrigan thing to do. I half expected her to do something evil at one point or another. So I was not surprised when she offered the deal. At any other time I would just brush it off and tell her to go to hell. But she picked the exact moment when I needed her. She knew that I had to give in to her, and so did I. There was just no other way. I fucking needed that bitch, relied on her and she played me like a pawn for her own selfish needs.

You see, at the end of the game it is revealed that only a Gray Warden can kill the Archdemon (aka. the final boss). If anyone else was to slay the beast, it’s soul would simply enter the body of the nearest Darkspawn and immediately transform into it’s true dragon like form and continue fighting. The thing was virtually immortal, and unstoppable. Gray Wardens however found a way to kill it. They would expose themselves to the taint, and become part Darkspawn themselves. As a result, the Gray Warden delivering a killing blow on the Archdemon would technically be the closest Darkspawn. But unlike true Darkspawn who are mindless beasts and empty vessels, a Gray Warden would have a soul, and could not be taken over by the Archdemon. Instead the attempt to do so would destroy both the Archdemon and the Gray Warden who killed it. In other words, the only way to destroy an Archdemon was to sacrifice a Gray Warden.

You as a player have a choice to sacrifice yourself, or Alastair (or Loghain if you spared his life earlier). In my play through I killed Loghain and convinced Alastair to marry Queen Anora. He was going to be the king, and preserve the royal dynasty and hopefully keep the shifty queen from doing something stupid. The people needed him, and let’s face it – I genuine liked the character. I knew I couldn’t let him sacrifice himself – even though he wanted to. I made the decision to kill the fucking Archdemon myself before I even left the room. I was determined to be a hero and a martyr – to die a heroic death.

Then Morrigan approached me with her proposition. She offered to save my life in exchange for a little favor. She knew this ancient ritual that would allow her to “capture” the soul of the Archdemon. All I had to do was to impregnate her that night. Do to the fact that I was a Gray Warden the baby would be tainted, and thanks to the ritual it would act as a vessel for the Archdemon. Upon delivering the final blow, the demons soul would seek out the unborn baby and enter it instead of me. Morrigan would then leave and raise the baby on her own.

This is probably the one time during the game that you actually should not sleep with Morrigan.

In other words, the Wicked Witch of the Wilds wanted me to help her create some super mutant baby with a soul of an old god. Some sort of an abomination hybrid, that would be not only scary but also insanely dangerous. She wanted me to allow her – the half-feral, half-insane, deranged, despicable evil bitch to raise this super powered demigod on her own. It was crazy. More than that – it was fucked up. There was no way I could agree to such a bargain. It would be irresponsible and stupid to say the least. It would cheapen everything that we have accomplished up until this point.

It was a cowards way out. No noble hero would ever agree to such a deal. It was like selling your soul to the devil. What good would it do to defeat the Archdemon and survive if Morrigan was to give birth to that same evil, and likely unleash it upon the world once again in few short years. Hell, the reborn Archdemon would probably be worse than the original. It would now have human form that it could hide in and years of tutelage under Morrigan that would allow it to blend in among humans. So naturally, I declined and Morrigan told me to bring Alistair to her room instead. She would try to get him to make the deal.

Fucking whore!

Seriously, I actually got angry at her for doing this. I really liked the idea of her softening up a bit by traveling with my character, and perhaps starting to appreciate normal human relationships. But she was determined to go through with it – despite anything that might have transpired between us in the past. And if no Gray Warden agreed to fuck her that night, she would simply leave.

Yes, my main offensive mage. The linchpin of most of my battle strategies. The one person I desperately needed for the encounter with the Archdemon would simply walk on us. Without her, we would die. Well, not die – but the final battle would be very hard and very annoying. She knew that full well, that bitch. She had me. I could either agree to her fucked up deal, or forget about ever even reaching the Archdemon and saving the world. She played me, and I could do nothing to stop her.

Reluctantly, I agreed. I felt dirty, betrayed and angry. Also guilty as hell. During the end game celebration I could not stop from thinking how fucked up this whole thing was. Everyone was congratulating me on my heroic deed, and thanked me for saving them. If they only knew what I did. I didn’t save them. I actually doomed them all. But there was nothing I could do. I had to smile, wave to the adoring crowds and play the role of the Hero of Ferelden for the time being. But I knew that sooner or later Morrigan would show up again. I only hoped I had enough strength left by then to fix my mistake and kill that unholy hellspawn we created if and when it became a threat.

Alistair delivers an inspiring speach, while my character feels dirty for making the deal Morrigan.

Few games have caused such an emotional response in me. I guess this is a testament to the excellent writing that went into this title. Bioware deserves kudos for designing such a deliciously evil twist at the very end of the game. This whole exchange with Morrigan is what did it for me. That one instance turned Dragon Age it from a good game to a great game. Morrigan forcing me to do this creepy deal is probably going to be one of the more memorable moments in my gaming career. Seriously, I can’t remember when was the last time a game actually made me throw my hands up in the air and curse one of the characters out as if they were real and could hear me.

Of course, if I chose to play a mage character this scene would have much less impact. As a mage, you I would likely spec my character for offensive magic making Morrigan completely redundant. Having her leave before the final battle would not be game breaking. Hell, it probably wouldn’t even be that meaningful. I’d probably say “good riddance” and just continued with my plan of becoming a heroic martyr. But that’s not what I did, and I’m happy that the things unfolded the way they did. It made Morrigan insidious, manipulative and truly memorable character despite her many annoying qualities.

What did you choose during that scene? Did you refuse her offer? And if you did, how did it impact the end game content? Let me know in the comments.

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Dragon Age: Origins – Formulatic But Awesome http://www.terminally-incoherent.com/blog/2010/01/18/dragon-age-origins-formulatic-but-awesome/ http://www.terminally-incoherent.com/blog/2010/01/18/dragon-age-origins-formulatic-but-awesome/#comments Mon, 18 Jan 2010 10:09:05 +0000 http://www.terminally-incoherent.com/blog/?p=4645 Continue reading ]]> Just the other day I finished my first playthrough of Dragon Age: Origins and I must say that I loved it. I previously wrote that I was disappointed with Mass Effect and suspected that Dragon Age may be similar. Fortunately, Bioware did very well this time. Dragon Age did deliver all the entertainment it promised, and lived up to the hype – at least in my eyes. What I remember most about Mass Effect were the extremely boring side missions, and my annoyance with certain plot elements. On the other hand, Dragon Age in my mind, stands out as a great story with memorable characters and interesting plot twists. Mass Effect is a decent but flawed game – Dragon Age is an experience. This is precisely how I remember KoOR and Jade Empire as well. Awesome digital adventures.

Dungeon, check. Gigant spiders, check. Company of heroes, check. Magic spells that freeze anemies, check. Yep, it's a fantasy RPG.

Of course the game is not devoid of flaws. The most often cited criticism is that it is very generic. That it is a re-hash of rather bland Tolkienesque fantasy setting with an old played out story. A hero must save the world from an invading horde of inhuman monsters. You can’t really argue with that – that’s what the game is about. But I wouldn’t hold it against it. Let’s face it – some types of stories and settings just work. That’s why we go back to them time and time again. You don’t need to reinvent the wheel every time you tell a story. If you think about it, there is actually a limited number of stories you can tell. If we really put our minds to it, we could break all books and movies ever made down to few dozen tropes, themes and plots – the storytelling building blocks if you will. The originality comes not from inventing new blocks, but from using the ones you have to build something worthwhile. You can experiment and arrange the blocks in unexpected way hoping to build something interesting. Or you can put a lot of effort in building a traditional but stable and reliable structure, and then finish it by adding a lot of interesting detail.

Dragon Age also features demons dressed like strippers with nipple tassles.

This is exactly what Bioware did fror Dragon Age. While the setting of the game is fairly generic, it is not entirely unoriginal. There was a lot of work done to actually make the game world seem alive, and bigger than it is. There are deep conversation trees from you can learn about the world’s history, neighboring countries and their customs, ancient legends and etc. And while the game uses very standard set of playable races and professions, they differ from the standard Tolkien template. Let me give you couple examples here.

In most Fantasy Elves are more or less “the awesome race”. They are tall, proud, stuck up – but they have very good reasons for it. They are simply better than humans in every way. They live longer, they are more agile, more limber, smarter, better at magic, more beautiful, more cultured, better at arts and crafts and etc.. They just radiate awesomeness. Not in Dragon Age. Bioware does something unexpected here and decides to portray elves as classless rabble – a fallen race which has no land, no status and is struggling to preserve the little culture and old customs they have left. They are much like Gypsies, or perhaps Native Americans. Those elves who live among men are treated as inferior race. They live in gated districts called “alienages” usually in poverty and often near starvation. Guards posted at the gates are there more to keep the elves from venturing out to the city and causing trouble, rather than from defending them from xenophobic city folk. Only lucky few that “make it” and manage to find jobs and homes outside the alienages – and even among those, large numbers return after their possessions have been robbed, and their families were ran out of town by lunch mobs.

Elves in the Allienage

Elves in the Allienage

Some elves leave human cities and try to reconnect with their roots. Still, their way of live is not easy and full of danger as well. Having no land of their own, the only place where they can live are dangerous forests and wastelands far from human settlements. Of course these places are also homes to dangerous beasts, bandits and other lawless men.

One of the Dalish Elf nomads

Mages got a very similar treatment. In most fantasy settings, magic users are powerful individuals that are both feared and respected. In Dragon Age, they are all essentially indentured servants of the Chantry – the equivalent of the Medieval church. Because of their power, and danger of being possessed by demons (who prey on magic users) all those who show magic talent must go live and study in the Circle of Mages tower. The tower is the only place where they are allowed to learn and practice their craft – and is heavily guarded by Chantry Templars. No one is allowed to leave the tower, unless they have a special dispensation. Furthermore, the Templars are authorized to execute any mages that show signs of possession and in worst case scenario “clense” the tower by sealing it off and killing every one inside. Needless to say, it kinda sucks to be a mage.

Templars making sure that all apprentices are properly tested before being inducted into the mage order.

Do you see what I’m talking about here? Details like this make the setting feel new and fresh. Same goes for the plot. Once you finish your Origin Story and the Ostagar section, it looks very similar to KoTOR or Mass Effect. You have a map with a few locations you can travel to. In each location you will have to undertake a series of quests which will culminate in a major boss fight. It is very formulaic, yes – but not completely devoid of unexpected plot twists. Each location has an interesting storyline of its own, and you will sometimes be asked to completely re-evaluate your position and your involvement in the conflict by the time you reach the final boss.

The order in which you pick your locations is up to you though and it will affect how the game unfolds. In some of them you will be able to obtain rare items, in others you will meet new companions. For example, visiting the tower of mages early on will allow you to recruit a healer who will be a great help in major boss fights. If you skip Lothering village you may not have access to a Rogue character, preventing you from opening some locked doors and chests. These characters will also sometimes butt in and add their own input to important conversations with NPC’s.

Oh hey, I wonder if the redhead will be a companion now...

All of this helps to create an impression of a fairly open ended world and flexible storyline. Of course if you play the game more than once, you will notice that this is not necessarily the case. The story is very linear, but that didn’t really bother me. I knew I was playing a Bioware game so I didn’t really expect to have a sandbox setting or anything like that. This gameplay mechanic worked for Bioware for years now, and I don’t really see the a need to change it. If the story is good, I don’t actually mind the linearity.

I was pleasantly surprised that the game had no karma system. You know, no slider that shows you how good or evil you are at any given time. God, I hate that game mechanic but almost every single RPG title released recently had it. Oblivion had it, Fallout 3 had it, Mass Effect had it. It almost seemed like there was no escaping it. Fortunately Dragon Age skipped it, and I think it was for the better. It gave it the much needed moral ambiguity and made a lot of the choices you make in the game much more interesting. I said it before, and I’ll say it again – every time you hand out good/evil points for moral choices you dumb down the game. There is no escaping it. For one, you must design dialog trees in such a way that they clearly express you malicious or benevolent intent. Two, if all you have is a hammer, everything starts looking like a nail. Once you have this system in place, you tend to get into a habit of constructing every dialog and every quest around it. In Dragon Age, your choices don’t affect your imaginary karma bar. They affect your relationship with your companions. If you choose to do something they do not approve, they will like you less. If you do something valiant, brave or follow their suggestions they will like you more. Well, except Morrigan who is a bitch and as a rule she does not approve of anything you do. She likes gifts though, so if you keep giving her random shit, she will fall in love with you before the end of the game despite never actually agreeing with your decisions.

Morrigan is not pleased. She is never pleased no matter what to do. Unless you give her shiny gifts. She is ok with those.

Of course if you leave a particularly squeamish companion (or Morrigan) in the camp, then you are free to do whatever you want. They just won’t know about your decisions, and will usually never find out or ask about it. Unless if course it pertains to them in which case they might ask, and you have an option of lying. For me this is a more realistic, and much more entertaining than a stupid karma slider.

I want to keep this initial post spoiler free for those who haven’t finished the game. I will have another post somewhere down the line where I will talk about the end game – and it will be clearly marked as spoilerish. So please don’t discuss any major plot twists in the comments.

I will eave you with this question: which were your most and least favorite companions? I was particularly fond of Alistair and Leliana. I played with a male Dwarf warrior the first time around, and I really liked how he and Alistair became buddies and used to joke around by the campfire. I also liked how he tried to talk my character out of the brief fling with Morrigan. Speaking of whom, she was not only a witch and a bitch but also rather shallow and vain to boot. I showered her with gifts to offset the fact that she hated every single thing I did, gave her a few compliments and she basically threw herself at me. I have to say though, that despite being super annoying most of the time, she sort of grew on me. I actually laughed when she gave me a ring that allowed her to stalk me after I got her relationship bar to 100. The relationship with Leliana on the other hand was much more rewarding – probably because you had to work at it. It seemed to develop gradually. Also, Shmooples FTW. I was also fond of Wynne who sort of became a mother figure for the whole company.

Leliana is about to lip-sync the main theme of Dragon Age for me

My least favorite characters were probably Zhevran and Sten. The elf was just slimy, and I didn’t trust him. It also didn’t help that he kept hitting on my character despite me telling him to cut it out. Sten was just… Standoffish and distant. I never really took him along anywhere because I was playing a strong tank myself. I also didn’t really give him much gifts because Morrigan sucked up everything I didn’t save up for Leliana or Alistair. So he never opened up to me, I never did his quests and just allowed him to stay in camp and brood.

You know Sten, I pulled a lot of strings to get you out of that cage. If you gonna be like that, I'm just going to leave you here.

Shale looked like an interesting companion but I didn’t buy any of the DLC’s. Besides, I don’t think I would use him/her/it much due to the fact that I already had a tank character and also, having a companion who can’t use regular loot would be a waste.

How about you? Did you like the game? Did you hate it? Who is your favorite and least favorite character.

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