Archive for December, 2005

This is why I love gmail

Thursday, December 29th, 2005
Tracking Numbers in Gmail

I got a shipment notification about some ebay order today and my gmail was smart enough to recognize the UPS tracking number, and provide a clickable link to UPS tracking website on the sidebar. Awesome! I don’t know about you, but little things like that make me happy :P

Of course this also means that Google now knows what I buy on ebay, where I live and when will my order be shipped. Somewhere out there, Google is building a really detailed profile of me. Over several years they can really create a neat little index representing my preferences, interests, hell – even political views. After all this very blog is hosted on a Google owned servers :P It’s scary to think what would happen if they would subpoena google for information on you.

It’s scary to think about this. But then again, unless you run your own host, and send everything encrypted with pgp you can’t have any expectations about privacy. At least google is indexing info about you openly, and promises not to misuse it. This is actually more than can be said about our government at the moment :P

When I really want privacy I use pgp. For normal day to day stuff, gmail is just convenient. Especially with a nifty plugin for Firefox that let’s me know when my mail is ready :)

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Still Life 2 would be better as non-talkie

Wednesday, December 28th, 2005
Old School to the Core

Still Life 2 is yet another game I procured lately. School is out so I’m living it up, so to speak :P I don’t have that much time to play during the school year.

I’m a big fan of adventure games (it’s a pity that there are precious few of them coming out these days) and SL2 can be classified as an old school, point and click adventure. Which is kinda good and bad. It’s good, because point and click adventures were really cool back in the day. It’s bad, because you would expect a little more innovation from a fairly recent product. SL2 is old school to the core – complete with maddening pixel hunting puzzles.

The controls are a little clunky. LMB takes you to the inventory, and RMB is used for interaction. The mouse pointer changes shape when you hover over an “active” region, but you can only use items when you stand in specific place. When you use an item you need to open the full screen inventory, press on an item, and then hit use. The item will be used with the active region you are standing on. Funny thing is, that the developers didn’t bother to animate the “use” actions from different angles. So if you are off the mark by a fraction of an inch or facing the wrong direction, your character will magically “jump” into the “correct” position when you exit the inventory. Very crude. :(

The dialogs are equally clunky. You essentially have two choices LMB and RMB. LMB usually produces to-the-point questions, and RMB results in some personal remarks, or light-heated wise cracking. You usually must click through all the LMB options, but you can skip the RMB ones completely. In result he conversations are absolutely linear. Your only option is to skip the comedy and concentrate on the case. :(

Once you go through the important conversation, the characters revert to some standard dialog sequence in which they essentially tell you to get lost. These range from very short, to fairly long exchanges that are impossible to skip. This is fairly annoying, especially when you are stuck. Sometimes you want to check if a character has something new to say, and you get stuck listening to a 2 minute dialog that you already heard 7 times before. Agh…

SL2 tries to be funny really hard. I would say, too hard. For a murder mystery game, the main character is cracking to many weak jokes. Sometimes I wish she would stop, because the silly remarks completely do not fit the general mood of the game. The scenery looks like something taken out of a Resident Evil game, but the dialogs sound like a poor imitation of Monkey Island humor. Geez… Pick one or the other.

Speaking about the dialogs… The voice acting is horrid. The voice inflictions change randomly throughout each conversation, ranging from upbeat to grim, and brooding. The game sounds as if someone wrote down all the lines, on index cards, then shuffled them, and then taped them in random order. This is especially evident when reading the jokes and wise cracks. More often than not, the actors completely misinterpret the line (most likely reading it out of context).

I could understand these shortcomings if the game had a really dynamic dialog system. You can’t really help the slight variations when you mix the lines in semi-random order. But since all the conversations in the game are almost painfully linear they could have at least made sure that the voice acting is consistent. Besides, Fahrenheit had very dynamic dialogs and yet the voice acting was top notch.

I seriously thing this game would actually be better if it was a no-talkie. Perhaps I should play it with the sound off?

All in all, I’m not terribly impressed with this game. The story seems somewhat intriguing, so I’ll keep playing for a while more. I’m not sure if I can stand the shitty dialog and voice acting all the way till the end :P

Update Sun, January 01 2006, 04:49 PM

Nope, I can’t finish it. The game pisses me off. It’s boring, and annoying. Don’t buy this crap! I totally gave up on it and uninstalled it to make space for Fable and Brothers in Arms :P

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Squad Based Combat

Tuesday, December 27th, 2005
Squad Based Combad in BIA

Ark got me Brothers in Arms for Christmas. Unfortunately the game has a little tag saying GeForce MX not supported. :( So until my new graphics card arrives I can’t really play it. Of course the game runs perfectly on his computer and he was nice enough to let me play with it over the weekend.

I must say that the game is neat. I really like the concept of squad based combat. Its lot’s of fun to be able to position your men behind the cover, then tell them to suppress the enemy position while you sneak behind with a grenade and a machine gun :P

I had to redefine the default keys though. BIA uses the RMB for commanding your squad and the MMB for the “aim down the barrel” mode. This is completely backwards, considering that all the games I have played lately (Call of Duty, Farcry etc…) use RMB for aiming mode. I kept messing up until I switched the two around – and now I’m fine :)

It is significantly harder to kill enemies in this game, than in COD. I kinda miss the easy head shots. Here you sometimes need to hit the guy 3-4 times till he kicks the bucket. Even when you shoot point blank, you usually need two shots.

On the other hand, this is kindoff cool. The enemies act realistic, and run for cover when you shoot at them. When you pin them they stay down.

I like it. Can’t wait till I get the new graphics card :P

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