Archive for February, 2010

Which Video Games Shaped your Childhood

Friday, February 26th, 2010

Let’s face it, most of us here are children of the information age. Unlike our parents we grew up using computers, game consoles are similar devices. Our grandparents’ childhoods were mostly shaped by books they read. Our parents were products of both literature, cinema and TV industry. We on the other hand grew up immersed in all of the above plus video games. Some of you who are few years younger than me also grew up with the Internet – I did not have it when I was a kid though.

As much as we may deny this, the video games that we have played in our formative years have affected us in some ways. No, they didn’t make us into violent killers – that’s silly. But just like literature, TV and cinema they have made their mark. They allowed us to experience something new and unique and imprinted themselves upon our memory. I can honestly say that I no longer remember 90% of the games that I have played as a kid but there are few that still stand fresh in my mind. I remember them quite fondly, and reminisce about playing them every once in a while. This is what I want to talk about today.

What video games have really made an impact on you when you were a kid? Which games have you played over and over again? What game completely blew you away?

I remember several such games. One of them must probably be Another World by Delphine Software. At the time it had a revolutionary game play mechanics and game engine (it was one of the first video games in history that used real-time rendered polygons instead of sprites). What really blew me away was the unique story of a red haired scientist who accidentally finds himself in a strange parallel dimension. A story which was conveyed to the player with picture and sound alone (no actual words are spoken in the game). I have spent countless hours trying to beat that game, which in retrospect is quite impressive seeing how short it really was. You can actually see it in its entirety below.


Amiga Longplay [098] Another World by cubex55

I also loved Another World’s spiritual successor Flashback which featured similar game play but a different (equally compelling) SF universe and interesting story. Here is a sample of gameplay (I’m not going to post a speed run here because the game is much longer than Another World).


Flashback: The Quest for Identity, Level 1 (1/2) by djoldgames

Both these games were cinematic, action packed and incredibly difficult. So I used every cheat-code I could find to actually beat them. Both also had better stories than many modern games, and that is saying something considering neither one had voice acting, dialog trees and etc…

My first introduction to the RPG genre was Ishar – The Legend of the Fortress and I completely lost my shit for it. It was an massive, open ended world populated by orcs, monsters, villages where you could recruit party members, dungeons full of loot and NPC’s that would sometimes join you. Seriously, it was pretty much a sandbox game before sandbox was even a gaming concept. It had beautiful watercolor backgrounds, interesting character designs and a cool fantasy world seeped in mystery. Here is a short game play video:


Ishar – The Legend of the Fortress by madzionyu

The funniest part was that my copy was all in French. It was a pirate copy of a pirate copy that got to me via friend of a friend’s brother or something like that. But I didn’t care – I played it for hours on end anyway. I don’t believe I actually learned any French because of it – it was more of a trial and error type thing. I’d press buttons and dialog options at random to figure out what they do. Sadly, the language barrier made parts of the game inaccessible to me. For example, most hints given by NPC’s were incomprehensible. The game also had a complex alchemy system (you could make potions out of ingredients) but most of the in game instructions on how to do it were in French so I missed out. Since I could not really figure out what was the main quest I have never beat it – but I spent days just wandering around, getting lost, finding interesting recruitable NPC’s and dying in spectacular ways. It was a blast.

Another game that I will probably remember till I die was Syndicate by Bullfrog. Being quite an interesting mix between a RPG and RTS game, it had you controlling up to 4 cyber-enhanced agents on various missions that ranged from assassination and sabotage or recruiting new members for your organization. What really made me fall in love with it was the fact that the game featured realistic “living” cities. In some of the missions you would have to make your way through busy streets full of pedestrians. You could get hit by a passing car or hijack it and drive it to your destination. It had working train/tram lines that you could use and buildings you could enter (though there was usually nothing interesting inside). It was mind blowing at the time.

Here is a short vid:


Amiga 500: Syndicate by qettyz

Heimdall 2 was another one of my favorites. It mixed action, adventure and RPG elements with a really good story. The game introduced me to the Norse mythology which turned out to be a long term fascination of mine. I also remember that it had interesting magic system based on rune stones. Each rune had some magical properties but be useless on its own. You had to put several of them together in order to make spells. So for example a fire bolt spell would require a fire rune and another rune that would be related to magical projectiles. There were dozens of combinations and discovering them was part of the fun. One summer I made myself a whole set of these runic stones out of those flat washed out pebbles you can find on the beach.


Amiga – Heimdall 2: Into the Hall of Worlds by mingo870

A lot of people start their point-and-click adventure gaming carer with one of the Lucas Arts SCUMM games like The Secret of the Monkey Island. I started with Simon the Sorcerer which was not only incredibly funny but also massive. Unlike most adventure games that kept you confined to a small area until you figured out a puzzle, most of the world in Simon was open to you from the get go. The game was just as much about exploration as it was about puzzles. If you got stuck somewhere you just went roaming around. Eventually you would find new items and you would go “oh, I wonder if I can use it in the XYZ location”.


Simon the Sorcerer part 1/14 by russell19831983

I have played the original game without voice acting – hearing Simon’s voice actually ruins my nostalgia here because this is definitely not how he sounded in my head. Fun fact: I replayed this game as an adult and realized that it was way funnier than I remembered it. I assume that about a half (if not more) of the jokes flew over my head due to my limited grasp of English and inability to pick up on many of the innuendos, pop culture references and wink-wink-nude-nudge moments.

Oh, and before I forget, Moonstone – a game that me and my brother used to play a lot due to it’s competitive nature and incredible amount of gore it featured.


Amiga Misc [006] Moonstone – Best Parts by cubex55

My brother actually made the set of dice featured in the game – as in chiseled the dice out of wood and painted on the symbols. We used to always take that set on long trips in addition to playing cards.

How about you? Which games affected you the most when you were a kid? Which games you still remember with astonishing clarity? Post them in the comments. If you can find cool youtube vids like the ones above, that would be even better!

Only Revolutions

Thursday, February 25th, 2010

I bought Danielewski’s new book because I loved House of Leaves. It was a weird, scary and visually interesting novel. It’s unique presentation and original storytelling tricks were very compelling. It is no surprise then that I sought out other work by the same author. Online reviews of Danielweski’s other quirky book Only Revolutions, promised the readers an experience just as strange and original. They did not lie.

The book is definitely something else. It really an amazing piece of work with respect to all the work that went into layout, editing, typesetting and binding. Most writers do not concern themselves with the presentation of their book – they leave that up to the publisher. Danielewski however treats these elements as devices that can help him to convey the story. Just like in House of Leaves it features pages with notes on the margins, differently sized fonts, use of color to emphasize key words or letters and masterful use of white space.

What is more interesting is that the book has front or back. You can start reading it from either side. Each page is divided in half and has text printed both right side up and upside down. It effectively tells two stories – each from the perspective of a different character. They start from opposite ends of the book and converge in the middle. The author recommends alternating between these stories 8 pages at a time for best effect. The copy I have includes two color coded bookmark ribbons that allow you to mark your place when you are flipping the book around. It’s visually stunning.

But…

Yes, there is a “but”. As much as I am impressed by the way the book looks, I just… I… I just don’t get it.

I tried to read it. I tried really hard. I really did. I sat there for hours, flipping the book upside down and right side up, reading page after page only to realize I had no clue what the hell was going on. And no, it was not the eerie WTF feeling that you experience while reading House of Leaves. I was not confused about mysterious elements of the plot, or strange storytelling twists. I was just hopelessly confused as to what I actually read. Reading Only Revolutions was like reading some of those auto generated spam messages that are designed to look like English sentences in order too fool the filters, but ultimately make no sense. I was reading words, which were masterfully strung together with alternating rhymes, clusters of colorful alterations and an impeccable rhythm, but they made no sense. The sentences just seemed random, scattered and incoherent. Let me show you:

Translate into English Please

This is not just a funky first page. The whole book is exactly like that.

Danielewski’s prose reads like poetry. Hell, it is poetry. It is a long, immaculately edited poem that represents raw stream of consciousness. It is a long monologue full of abstract messages, allusions and imagery. It does not tell a story but skirts around it and very indirectly hints at what may or may not be going on. I can really appreciate amount of work that the author put into this work, and I tell you that it is quite brilliant. But I just couldn’t get through it. I was around 20 pages in on both sides of the story when I realized that I still couldn’t tell what is going on. Each page was like a puzzle, and it almost felt like I maybe needed to rearrange the words in some way for it to make sense. There was no story, and no plot that I could identify – no chapters, no paragraphs, no dialogs. Just an endless stream of feelings, ideas, exclamations and cryptic word plays.

I really wanted to enjoy this book, but I just could not wrap my head around what Danielewski was trying to say. Maybe it’s the fact that I’m not a native English speaker and so I am not picking up certain linguistic nuances. I never really read much poetry and when I do I usually appreciate it for all the wrong reasons. I look at the way the artists strings it together, I admire his colorful vocabulary, the way he keeps it all together and manages to still maintain coherence and meaning. But what does it mean? Hell if I know. Not enough data. Maybe that is my problem. I’m too analytical – I think with the left side of my brain and the book requires you to read it with the right side. I just don’t know.

I have read many books, and encountered many literary works I didn’t particularly enjoy. But this is the first one that my brain was just not capable to process. I’m honestly baffled by it.

I’m putting this book on my shelf for now, because it really looks very nice there. It is definitely an aesthetic piece, a conversation starter and and something to be experienced. I actually don’t regret buying it just for that very reason. I just wish it made some damn sense. I can’t really recommend it because I technically have not read it (not that I wasn’t trying to). But if you do pick it up, please let me know what it was about. In a few years I will try to read it again. Maybe it will make more sense then.

Best Version Control Software

Tuesday, February 23rd, 2010

I haven’t done any polls lately so guess what time it is? Yes, it’s poll time! Better yet, this is not just any poll – this poll is serious business. I want to talk about revision control software. Yes, I know – I’m asking for trouble. There are rules for civilized discussion after all. You don’t bring up religion, politics, text editors and revision control. But I’m in a rebellious mood today.

Best revison control software
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So tell me, which one do you use and why?

Personally, I have been a loyal Subversion user for years. It works well, it does what it is supposed to do and it is possibly one of the most popular systems out there. It also helps that both Google Code and SourceForge use it. Not only that, but it also has one of the best UI implementations I have seen so far. Tortoise SVN is really, really good and makes managing repositories a cinch. Whenever I do any programming on Linux (which is often) I actually miss having Tortoise on my system – that’s how friendly and well designed it is. I have yet to see a version control UI that I would like better.

That said, everyone keeps telling me that Git is the Shit and that I need to try it. All the cool kids are using it, and I may loose lots of street creed and possibly even my geek license if I’m not at least familiar with it. So I finally broke down and tried it and I must say that I like it. I haven’t really used many of it’s unique distributed features (like forking or merging) but I can see why people are so excited about it. Now, if I could only find a Tortoise like UI for it, I would be in heaven.

I never really used Mercurial or Bazaar so I can’t really say how good they are – I included them in the poll though because they are quite popular out there. I also included the very obscure SourceJammer because I had to use it once. It was actually quite nice – we were working on a Java project and were using a Java based source control. It was very easy to work with (the UI was quite well designed) but installing and configuring it was a nightmare. It required you to have just the right verison of Tomcat and a dozen dependencies (some of which were version dependent as well).

How about you? What version control systems have you used? Which one is your favorite? Which one you hate with a fiery passion? Let me know in the comments.