It’s Not Theft

March 8th, 2010

It’s funny, but whenever copyright or piracy is discussed on the internet someone from the “pro copyright” side of argument will inevitably start using strong words such as “theft” and “stealing” when referring to copyright infringement. Someone will correct them, and then the whole discussion becomes derailed into a fight over what does and does not constitute theft and whether or not is is morally virtuous to condone theft. We should probably have some kind of internet law for this – you know, like Godwins law for general discussions. There should be a piracy related clause for the theft bullshit.

Let me say it here once an for all though: piracy is not theft. If it was theft, it would be called that. We have different names for different things for a reason – that’s the only way we can tell them apart. Sometimes several names mean the same things – we call those synonyms. But piracy is not synonymous with theft. Neither is copyright infringement. Do you know how I know? Because I own a dictionary. When two words are synonyms, their dictionary descriptions should say the same thing. If they don’t the words are not synonymous. Copyright infringement and theft have quite distinct definitions. They are separate concepts both in common usage, and in the legal sense.

It is common to equate the two but they are very, very different crimes. You can ask any judge or lawyer. If you get caught pirating movies or music you will not be charged with theft but with infringement and/or illegal distribution. It is a completely separate domain of crime. Theft is usually considered a blue collar crime, while piracy is usually white collar.

Yes, I know I’m arguing semantics but in this discussion semantics are very important. If you are pro-strict copyright enforcement and anti piracy you should want to help people understand why illegal copying is wrong. Calling it theft is simply misdirection – you substitute one crime with another more serious crime – one that caries a higher social stigma. No one can really argue that theft can in any way be beneficial to anyone. But loosening copyright laws could be culturally beneficial allowing people to create derivative works and remixes easier.

Any argument that starts with “Piracy is like stealing, therefore…” is essentially a straw man argument. You are switching the object of discussion to incite emotional reaction in your opponent. Theft is heavy emotionally charged word, and it tends to throw people off their guard. When you equate piracy to theft, it becomes extremely easy to strike it down and if you do it well it shuts people up. Straw man arguments like this are effective. But they are intellectually dishonest. When you use them you are not wining the argument at hand but rather some other easily winnable argument that you cleverly switched to.

The point is that copyright infringement is just that. There is really no need to compare it to anything else. If it is inherently wrong, the wrongness should be self evident. Whenever you have to say “illegal downloading is like…” you are basically obscuring the issue, and redirecting the discussion. There should be no question about whether or not it is right or wrong.

But if people can’t really see this inherent wrongness, and if it is absolutely necessary for you to use a straw man to convince them otherwise then… Well, then maybe there is a point to our discussions. Maybe we should talk about it, and possibly explore the idea that perhaps the copyright law as it exists right now is not an optimal solution. Perhaps it could be changed to reflect the times we live in.

The problem with copyright infringement is that sometimes it is hard to tell who is hurt by it. When you steal my apple I no longer have an apple. When you illegally download my product I potentially lose a sale, but only if you intended to buy it in the first place. If you wouldn’t buy it if an illegal copy was not available then I technically did not lose anything. This makes the whole problem much more complex than theft.

When you look at copyright infringement you have to keep in mind that:

  • Some pirates become paying customers
  • Some pirates never were and never will be paying customers. They would never buy from you, so you don’t technically lose a sale when they download.
  • Some pirates may actually spread the word about you – so you may actually gain sales

It is easy and fashionable to dismiss all of the above as irrelevant. But these are clearly integral parts of the equation. Why should we hand wave them away? The only reason why people dismiss them so eagerly is because they don’t fit into “piracy is like theft” rhetoric. They completely wreck that argument, and so they must be excluded – otherwise the straw man can’t be spectacularly topped over.

Theft causes an actual loss of some resource that then has to be replaced. Copyright Infringement causes an assumed loss that you could potentially incur from sales under a specific set of conditions without actually being deprived of the original resource in any way. They are very different concepts and they should not be used interchangeably.

I wander what would happen if we started using this same strategy to put an equal sign between unrelated crimes – one of which is a minor infraction that millions of people commit every day, and other a serious crime that is contemptible. I know, let’s try this:

I know, I’m going to start saying that speeding on the highway is technically a premeditated vehicular manslaughter. I mean, look at the statistics. Thousands of people die due to speeding every year. You are probably going to tell me that you can exceed the speed limit without actually killing anyone. You will probably try to tell me that people do it all the time without serious accidents. Bah! I say that’s rubbish. That’s crazy talk. You are just saying that because you think breaking the rules is cool. You like to stick it to the man and drive above the speed limit like a maniac. You are trying to rationalize your crime away, but you are nothing more than a murderer. Every person who speeds should be charged with premeditated vehicular manslaughter because under an optimal set of conditions the two become equivalent.

Wait… That kind of makes me sound like some crazy person. Kind of like you sound when you start comparing piracy to theft. They are not the same thing. If piracy was theft, it would be called theft. The fact that somewhere deep down in your heart you feel it is “like theft” does not change how the courts look at it. I’m not making excuses, I’m not rationalizing piracy. I agree that it is illegal under the current law. But can we please just call it what it is, instead of strawmanning?

Why do we need to keep having this discussion. It’s like watching a bad sketch that has all the absurdity an irony of a Monty Python skit, but none of it’s humor:

“But piracy is not theft.”
“Yes it is!”
“I have a dictionary here that says it’s not”
“Bah! It feels like theft to me, so I shall discard your logic and go with my gut feeling on this!”
“Ok, but what you feel doesn’t really matter here. We are discussing facts.”
“Yes it does”
“So you are saying that your gut feeling trumps common sense, logic and a legal definition of the crime?”
“Yes.”
“I give up.”
Ha! So you admit you were wrong! I win.

It’s a bit like that. Only more stupid. And usually someone calls you a fag or a hippie midway through the discussion if you don’t immediately agree with them.

I’m mainly posting this here, so that when we have this discussion in the future (and we will have it many times – it keeps comming back like a bad venereal disease), I can just respond to silly arguments with “Piracy is not theft” and link those words back here. In fact I will probably have to do it in the comments thread below, at which point it will create a recursive loop with no exit. So please, don’t force me to use recursion.

Mass Effect 2: First Impression

March 5th, 2010

I recently finished Dragon Age I’m already jumping onto another BioWare game. Yes, I am a fanboi and I will play just about anything that comes out of that development house. I can’t help it. Their games are just that good. They are not perfect mind you, but they are good.

I really complained and nitpicked a lot when I reviewed the original Mass Effect. This does not mean I didn’t like it. To the contrary, I liked it very much despite the numerous jarring flaws that I mentioned in my reviews. I have the same relationship with Mass Effect 2. I love it even though it is flawed in many ways. I will probably rant about all these flaws in the next few posts, but please don’t think I’m trashing the game. I do this out of love.

Mass Effect 2 Cover

In many ways, the new game is an improvement over the old one. For example, do you remember how I said the inventory management in Mass Effect was a train wreck? Well, they fixed that problem quite definitively. Inventory is no longer annoying because it is simply not there. They removed it.

At first I raged at this, but then I realized it’s actually not such a bad thing. They simply got rid of a broken, under-designed feature and routed the game play around it. You can still find new guns and armor upgrades, but the process is much more streamlined and organic now. When you find a weapon upgrade you pick it up and equip it immediately, discarding the old gun – which is what your character would probably do in real life. The new weapons are always designed to be better than the base models they replace so you never actually end up with a gun that sucks. Similarly, instead of carrying 17 different models of heavy armor in your backpack, you collect blueprints that allow you to upgrade your personal armor when you go back to Normandy. The lack of inventory also removed the irrational requirement that each character carries 1 weapon of each kind strapped to their back, even if they are not skilled enough to use it. Now you manage your weapon load-out before a mission, and those characters who for example are not trained to use an assault rifle, can’t be issued one. When you pick up a new weapon upgrade, only those characters that posses the skill to use it are affected. It works much better than the former system.

Inventory is not the only much maligned game element that got axed. They also removed the silly Mako driving sequences. They were repetitive, boring and annoying due to the fact that the random terrain generator seemed to love huge mountains and canyons that were really hard to navigate using the four wheel vehicle. They could have fixed this issue by tweaking their terrain algorithms, but they got read of the headache altogether. Instead of being dropped 50 miles from the mission objective and having to traverse 8 mountain ranges to reach it, you now land right on top of it using a shuttle, which is a vast improvement. They also replaced the generic, super repetitive “land on the planet, kill all Geth and get out” missions with actual quests that involve interesting NPC characters, plot twists and expose you to a lot of new information about the Mass Effect universe, it’s history and the races that inhabit it.

Similarly, Geth are no longer your only enemy. In original Mass Effect all weapons and powers that had diminished or no effect against synthetic enemies were completely useless since 99% of the missions had you fight against the same 5 or 6 Geth models. The sequel has a wide variety of organic and synthetic enemies, forcing you to switch weapon based powers and strategies with each mission. It is a welcome improvement.

Really, it’s almost as if BioWare developers listened to customer feedback, and re-designed their game removing the disliked or controversial features. But I know that this is a silly notion. I mean, it’s not like these companies ever listen to our rants, do they?

All these improvements came at a cost of course. The game was significantly dumbed down compared to it’s predecessor. The skills and abilities were another major causality. Now each character gets 3 special powers (except Shepard who gets few more) that have exactly 4 levels of power. The system is dumb simple, but, very, very intuitive. I remember spending lots of time in Mass Effect 1 agonizing over spending my XP into the right skills, trying to figure out how they worked and why they were needed. And it was not the good kind of agonizing (like in Dragon Age) but the frustrating kind. The original system seemed a bit dumb, and stripped down compared to the RPG games I was used to. It felt simplistic and silly, and yet clunky and awkward at the same time. The new system doesn’t even pretend to be a fully fledged RPG game. It is a neat skill leveling system attached to a great shooter.

That’s really how I view Mass Effect 2 – a Gears of War/Halo like game but with a very, very good story and interactive dialogs. After an awkward first installment, Mass Effect finally got the guts to come out of the closet and say “Fine, I’m not an RPG. I’m an action shooter with RPG elements”. And you know what? It is not a worse game for it. I like it this way. I can’t blame BioWare for trying to make their games appeal to a wider market of FPS enthusiasts, especially since they have retained the best elements that make all of their games so damn good – well written story, great characters, interesting quests and deep dialog trees. Besides, Dragon Age proved that they are not abandoning us RPG nuts and they will keep making classic RPG’s for us. They are simply using Mass Effect to branch out and explore new markets.

Now that I mentioned that I like the story in the game, let me point out that I do have quite a few nitpicks. But we can talk about them later. In the meantime let’s talk about the differences between the two games, and how they affect the game play. Do you like these changes? Do you think the game was dumbed down to much? Or is it just right? Let me know.

Please keep this thread free of spoilers. I will have another thread to discuss the plot and the end game/

Rapid Fire Book Reviews

March 4th, 2010

I have a few book reviews on the back burner, but I realized that I don’t really feel like posting a full article on each of them. So I’m going to roll them into a single post like I did once before. I’m posting these book reviews here for several reasons:

  1. I love to read, and this blog is basically about thins I love so it would be silly not to include it
  2. I’m always looking for good book recommendations, and every time I post a book review I get “if you liked this, you should check out that” type of responses in the comments which makes me happy
  3. I know some of you folks don’t read fiction on a principle, but I keep hoping that if I expose you to these good (or bad) SF titles you might be tempted to pick one up at some point

So yeah. Those are my reasons. Now, on to the reviews.

Reality Dysfunction Part 2: Expansion

If you have been following this blog for some time, you might remember my rather positive review of the first part of the book. It was not the greatest piece of literature I have read, but it was somewhat original and interesting. Alphast warned me that it does not get any better than that, and he was right. Hamilton has some good ideas and opens up some very interesting plot lines but he often fails to capitalize on them. It almost seems that his universe would actually be more interesting without the possessed who are overpowered to the point of being boring.

For example, I really enjoyed the idea of a colonist group on a maiden world being subverted from within by a former cultist serving his “jail” term as a forced laborer. Quinn Dexter was over the top evil, but the idea was quite good – this clash between group of idealist searching for a better life and cynical, hardened criminals who were nevertheless ensnared by charismatic demagogue. Of course shit hits the fan, possessed appear and the planet becomes some kind of dream-like realm full of phantasmagorical beasts, buildings that don’t exist and armies of mounted bulletproof knights who can shoot energy beams out of their eyes.

Joshua Calvert graduates from an endearing underdog to a walking paragon of perfection. It is really hard to root for a guy who can’t do no wrong, gets the girl every time and is exceedingly cocky about it too. Most of the characters are flat, one dimensional and stereotypical like that. Calvert couldn’t be more awesome if he tried, while Dexter is so fucked up and evil, that even the souls of legendary psychopathic murderers, villains and baby killers of previous centuries are scared and repulsed by him. The plot develops at a glacial pace. Which is actually quite an accomplishment considering Hamiltons fast paced narrative. I noticed for example that he very much likes to go on tangents and introduce new characters which he will then follow for for 20 or so pages, describing their experiences in painstaking detail only to have them die or be possessed at the end never to be heard from again. Then he turns around and glosses over crucial plot points – such as a visit to the alien village. What should have been a major development becomes just one of the few stops during a crazy escape sequence, with hordes of angry enemies chasing the heroes.

There are two more books left in this series, but I actually didn’t even bother picking any of them up.

Divine Invasion

Divine Invasion is technically the second book in the theologically themed trilogy of Philip K Dick, that starts with VALIS. It is not a sequel or continuation however. It does not even take place in the same universe for that matter. It is by far the most Science Fiction themed of the three books. Unlike the other two it includes space travel, powerful AI, paranoid totalitarian nation states and etc. Of course it also contains Yah – a god (or the God, depending on how you look at it) who was banished from Earth, but tries to reclaim it by being born as a human child. Sadly, the child suffers severe brain damage, and forgets his true nature until he meets a mysterious girl that helps him to remember. Of course all of this might actually be a bad hallucination experienced by a guy who is sleeping in a cryogenic fugue waiting for a spleen replacement. Dick dives into mystical gnosticism, muses about the nature of divinity and faith itself and never really bothers telling readers what is real and what is imagined or hallucinated. It’s trippy, thought provoking and awesome. You should read it.

The Transmigration of Timothy Archer

This is the third book in the series started by VALIS but just like the previous two it stands alone, sharing no characters or plot elements with the other two. In fact, the book is not even Science Ficton. If you go to a book store, you will of course find it in the SF section among other Philip K. Dick books but it is not really where it belongs, because it contains exactly zero fictional elements. It is a story about life, death, coping with loss and about irrationality in face of a tragedy. It follows Angel Archer, a young woman who is a friend to a popular, Episcopalian bishop, and a wife to his son. When her husband commits suicide it puts both the bishop and his mistress on a downward spiral that eventually leads to their deaths. A fate that Angel sees coming but is powerless to stop. It’s a story about guilt, religious zeal, faith, fate and insanity. It is the examination of the thin line that divides rationality from pathological irrationality, and how easy it is to cross it.

It is the most coherent, down to earth and possibly the best written out of the three books. The plot unravels slowly, and the story is contemplative and philosophical. It will not blow your mind the way VALIS and Divine Invasion did. It does not feature shocking plot twists or crazy revelations. It’s just a damn good book.

Titan

I picked up Titan by John Varley along side Reality Dysfunction and Startide Rising because it was in the same batch of reviews I have read. It starts of as hard SF but quickly devolves into almost a Fantasy story as the group of astronauts explores gigantic alien made habitat that is orbiting Jupiter. This artificial satellite turns out to be inhabited by many intelligent races such as friendly centaurs and aggressive winged “angels” that seem to be at war with each other for reasons neither side seems to understand. Neither of these races seems to posses the technology required to build the structure or even maintain it – though most seem to worship or at least venerate some sort of mysterious god-like entity that seems to at the hub of the station. Since the astronauts crash landed on the station losing their ship, contacting this entity or at least reaching the control center of the station may be the only hope for their rescue.

It is a decent read, with some pretty good ideas. Varley is pretty good at describing his wacky alien world an its inhabitants, though the friendly singing centaurs with two sets of genitals were a bit jarring. The ending is a bit underwhelming too. The author spends a lot of time building up to this final reveal, which turns out to be a classic wizard of Oz scenario. Then everyone sits down, drinks some tea and listens to plot exposition that explains how the habitat really works.

Titan is for the most part a decent SF/Fantasy adventure novel. It is not ground breaking or mind shattering in any way. But it is a decent read. I think I enjoyed it a bit more than Reality Dysfunction sequel. Unlike Hamilton, Varley does try to give his character some psychological depth and make them quirky, conflicted and interesting. Supposedly the saga gets better in the later books, as he describes even weirder sections of the alien habitat and its effects on the newly arrived human inhabitants. I might pick up the next volume at some point just to see if he goes anywhere with the ideas he established in the first one.

As usual, book recommendations are greatly appreciated.