Archive for November, 2007

Gordon Freeman’s Legendary Air Duct Crawling Skills

Friday, November 30th, 2007

Hopefully this might be one of my last Half Life themed posts. If you are bored or annoyed by these, I apologize, but in the last few weeks I played Portal, Episode One and Episode Two straight through, back to back and now I’m impatiently waiting for Episode Three. So bear with me for a bit while I get this stuff out of my system.

Anyways, every single Half Life game involves a fair amount crawling through air ducts, or some other tight places. In fact, Valve even decided to make fun of their love for air-duct sequences, by having Alyx make references to Gordon’s formidable crawling skills in Episode One. At one point, when I was doing all the crawling it hit me. How the hell do you fit in these tight ducts with the HEV suit and all your weapons? I mean, let’s think about it - on your average day, Gordon can be seen carrying:

  1. standard crowbar
  2. USP Match Pistol, with around 8 spare magazines
  3. .357 Magnum revolver with 12 spare rounds
  4. MP7 Submachine gun with 5 spare ammo clips, and 3 grenades for the built in launcher
  5. SPAS-12 pump action shotgun with around 30 spare cartridges
  6. Overwatch Standard Issue Pulse Rifle with 60 spare rounds
  7. mechanical crossbow with 10 bolts
  8. AT4 Rocket Propelled Grenade Launcher (RPG) with 3 rockets
  9. three fragmentation grenades
  10. Zero Point Energy Field Manipulator (aka the Gravity Gun)

That’s two machine guns, a crossbow, a rocket launcher tube, a unwieldy crowbar and a very bulky and heavy gravity gun. Seriously, check out the scenes when it used by Alyx or Dr. Breen. It’s so heavy that they can hardly lift it into the upright firing position without the HEV suit. Actually, Alyx seems to be barely able to lift the damn thing at all.

Note that I’m not even mentioning the HEV suit itself here. Ok, so I just mentioned it. Look at it though. From the way it looks on concept art sketches, and that brief moment you see it in the game, it looks big and bulky. I think that it actually has rigid plate components that protect you from “blunt trauma”, a hardened collar and chest plate and etc. It’s not really a good outfit for ventilation duct crawling to begin with.

So next time you are crawling through an air duct in Half Life think about this: you are actually have a dozen bulky weapons strapped to your suit. How is it possible? Gordon Freeman is just that awesome. This is why Vortigaunts are always so nice to him! Cause, dude - if you can fit into a tiny duct in a big suit, with weapons strapped all over your body, you must be fucking unconsciously using vortesence to bend reality or something. ;)

Comment subscriptions may be b0rked for some

Thursday, November 29th, 2007

Quick note for those of you who use Gmail and rely on the comment subscription thingymajig to follow the discussions around here. There seems to be some weird bottleneck when relaying emails to gmail accounts, which seems to be affecting the comment subscription system. If you haven’t received any comment notifications today blame Dreamhogs. I was wondering why my email is being so quiet today. There was not a single notification message in my inbox today.

I sent Dreamhost an email, but they are pretty much like:

I DUNNO...

I don’t have a clue how long will this persist. I’m hoping it will get cleared by tomorrow, but who knows. I’ll keep you updated. If you are not using Gmail, you will probably be unaffected by this. If you are not on Gmail and you are not getting any notifications, let me know, and I’ll go and yell at Dremroast some more.

Netgear WG111 Disables Fast User Switching (aka the RtlGina2.dll issue)

Thursday, November 29th, 2007

One of my users dropped off a WinXP desktop on my desk today, telling me that all his user accounts are gone and, the welcome screen is missing. Bit perplexed I hooked it up to a nearby monitor half expecting to face some odd registry corruption issue. Luckily I do have a Knoppix SDT with that nifty windows password blanking script in my bag. What I found however was even weirder. I was greeted with the “classic” windows logon (ie. the one where you actually have to type in the username and password).

I was able to successfully log in using the correct username and password which ruled out some registry hiccup. So I went straight to Control Panel, determined to switch on the fast user switching and the welcome screen via the Users applet. Unfortunately as soon as I clicked on the right option I got the following message:

A recently installed program has disabled the welcome screen and fast user switching. To restore these features you must uninstall the program. The following filename might help you identify the program that made the change: RtlGina2.dll.

Trojan? No, not really. Apparently RtlGina2.dll belongs to the Netgear WG111 network card driver installation package. For some unknown reason it replaces the default windows graphical logon MSGINA.dll with it’s own implementation, effectively disabling the nice logon features of windows XP.

Excuse me Netgear, but what the fuck are you doing? How the hell do you justify modifying the way user’s system logs in when all you are doing is installing networking drivers? Actually, fuck that. I don’t want to know. It’s unacceptable. There is no way in hell you could justify this sort of invasive bullshit to me. I’m going to advise all my users against your shitty products from now on.

How to fix this mess? It’s relatively simple. You just need to dive into registry and remove the references to RtlGina2.dll - most importantly from:

HKEY_CURRENT_USER/SOFTWARE/MICROSOFT/WINDOWSNT/WINLOGON

Or, if you are lazy you can grab a tool designed especially for this problem. It was written by Doug Knox who is an MVP, and a Microsoft Expert Zone Associate Expert (oh, hey, redundant redundancy!). Apparently he is to busy writing registry hacks to actually update his circa 1991 website layout and design, which initially made me suspicious of his legitimacy. But his credentials do check out and the tool works (I tested it), so feel free to use it. All you need to do is download it, and run it and it does the rest.

Episodic Content

Wednesday, November 28th, 2007

I have mixed feelings about episodic video games. So far, I think the only company that successfully exploited the episodic content idea is Valve with it’s Half Life 2 series. I think that there were other attempts from other companies, but most of them sailed past below my radar. The only one I can actually think off from the top of my head is the Sam & Max series. Unfortunately I never got into that one, because I was such a huge fan of the original Sam & Max game. The idea of playing a “talkie” version with 3d graphics scared me - I just didn’t want to tarnish my memories of pure Sam & Max awesomeness with some newfangled sequel series. Anyone played these? Are they worth checking out?

But I digress. I think most of other episodic ventures have failed miserably, and this is why I can’t remember them. Can you? Valve has shown us that it can work, but you do need a strong brand to get it started. It can be worth while for a game publisher to invest in something like this, but is it a good idea from the point of view of a customer? Let’s look at some pros and cons. I like episodic content because:

  1. I get a new game faster - instead of waiting few years between sequels, I only need to wait few months
  2. The episodic games are delivered in bite sized chunks that I can play from begging to end in few evenings. This is actually not a flaw - for someone with no attention span, being able to finish a game without getting sick of it, is an accomplishment. ;)
  3. The game is more compact - since the overall length of the game is shorter, plot expositions will likely be packed more densely. For example, Half Life 2 had stretches of protracted combat that took longer to finish than both Episode One and Two put together. The episodes on the other hand offer you short bursts of intense combat, punctuated by puzzles and plot exposition elements. Of course this might just be Valve refining their packing storytelling skill in the new installments.
  4. Minimum requirements creep is not so intense. Since all episodes will be using the same engine, you should be able to run them on the same computer. This is usually not true for sequels, which usually get shiny new graphics and ramp up minimum hardware requirements considerably.

What are the reasons to hate episodic content?

  1. Glorified expansion packs. While this is not true for HL2 series, some publishers may use this strategy to simply sell you expansion packs with few bonus maps, and a lame, tacked on story arc.
  2. Episodic content promotes lame, open ended writing. Just like TV series writers, game publishers may not want to resolve any of the in game story arcs because that would mean the end of the series. What you get in the end is a meandering story that is going nowhere. Of course this is not always the case. For example the Season 1 of Hereos is a self contained story with a satisfying resolution. Despite that, the show did not end, and instead delivered a successful second season. Also, this hardly applies to Valve since it seems that Episode Three will be the last one of the series, and it’s unlikely that we will get any answers from that one either.
  3. Pricing sucks - you get a 5-6 hour long game with only some minor tweaks to the engine, but you still have to pay $30-40 bucks for it. Still, this depends. For example, Valve did discount Episode One down to $9 after releasing Episode Two.
  4. Finally, you never know if the game will be successful until it hits the store shelves. At this point, Valve can pretty much do no wrong. Any Half Life related title is almost guaranteed colossal sales. But if you are setting out to produce a game series, you don’t know if there will ever be episode two, if episode one is not a huge success. This means that fans of the game may get left stranded after playing just the first chapter of the planned story. If this was a full game release, gamers would at least get the whole story instead of some half-assed game without an ending.

All in all, I loved both Episode One and Two and I think that I wouldn’t mind playing few more episodes before HL3. And while I’m not really sure the episodic paradigm will ever work for the gaming industry as a whole, I think Valve found the perfect formula. What do you think? Can you think of any episodic game series that were successful?

Would you like to see more episodes of Half Life, or is 3 more than enough?