Archive for January, 2010

Surrogates

Friday, January 29th, 2010
surrogates cover

Surrogates - Cover

Surrogates is a rather thought provoking science fiction film that I wanted to watch for a while. It is a bit heavy on the action side, but you ought to expect that from any movie that features Bruce Willis. What I was really excited about wast the topic matter. Surrogates asks a very interesting question: how would our society change if we all could purchase a robotic stand-in body in which we would experience the outside world, from the safety and comfort of our bedroom?

The movie takes place in a near future where advances in biology and neurology coincided to allow creation of a seamless brain wave operated user interface that allowed a user to control prosthetic body parts with his or her mind. Eventually the technology culminated in creating a concept of surrogacy. Why replace a lost body part if you could build yourself a whole new body. One that is stronger, more handsome and that will never age. You could just sit at home all day, and experience the world through your idealized robotic body. As you can imagine, surrogates end up selling better than the iPhone and soon enough everyone is using them. Surrogates become as ubiquitous as cars – everyone owns at least one regardless of income and social status.

surrogate bed thing

This is how it works. You lie on the bed, put the thing on your head and you are good to go.

How does it change the way we live? Surprisingly the new technology has wide reaching social effects. I often say that trying to solve social problems using technology is like using a fish to repair a bicycle. It makes no sense. For example, piracy is becoming more prevalent every year despite thousands of man hours sunk into developing effective copy protection mechanisms. It just doesn’t work. Surrogacy is different though. It completely revolutionizes human interaction in unprecedented ways just like the internet did for us.

The great revolution of human communication is probably the most concisely summarized by the Peter Steiner cartoon published in the New Yorker in 1993 titled: “On the internet, nobody knows you are a dog”. The new electronic communication medium gave us a brand new way of exchanging pure ideas – completely detached from their authors race, gender, ethnicity, religion or thousands of other factors. It allowed people to be public while hiding their identity at the same time. It allowed us to put ideas first, and prejudice and stereotypes second. Surrogacy does the exact same thing for face-to-face communication.

flesh wound

This? This is just a flesh wound!

Your surrogate can look any way you want it to look. Things like race, gender and ethnicity become largely irrelevant since anyone can be a gorgeous blue eyed, blond girl or a handsome tall black man. Physical appearance becomes purely a matter of preference and aesthetics. In a world where everyone wears perfectly proportioned, beautiful plastic bodies there is no place for things like racism or sexism. It’s actually quite ironic if you think about it. Only after we all exchange our flesh for silicon, men start to be judged based on their personality, intellect and skill rather than on how they look and what genetic stock do they hail from. But this profound social change is only the tip of the iceberg, as there are some other far reaching implications.

Surrogacy also helps to prevent human tragedy by removing the element of danger from risky jobs such as police work. It also allows American soldiers to fight for their country without risking their lives. The price of war is now paid in cash rather than in human lives. It also helps to eradicate most of the known infectious diseases and STD’s since people no longer gather in large groups but stay at home most of the time.

soldiers have no faces

Surrogate soldiers get standard issue bodies with rudimentary faces as seen here.

Oh, and you don’t need condoms anymore. Apparently having sex via the surrogate body is just as good, if not better than the real thing. And even if it’s not exactly as good its safer and more convenient, since a remotely controlled robot can’t catch a nasty disease or get pregnant, but it can get you off.

It sounds wonderful, doesn’t it? Are there any downsides to this great technology? There are.

Some people have problems letting go of their idealized surrogates leading to some marital/family issues. For example, Tom Greer (Bruce Willis) haven’t seen his wife in flesh in several years. She prefers to interact with him via her youthful, attractive surrogate rather than him to see her aging body. While surrogacy revolutionizes our public interactions, it seems to have a stunting effects on peoples private lives. Surrogate users become shut ins, avoid real human contact, develop germo-phobias and personal space issues. Families are less closely knit, and often fall apart. It is clear that this trend will only increase in strength, as new generations of surrogate users won’t even remember a world without them.

In 10 or 20 years the world portrayed in the movie would probably morph into something akin to the Solarian society in Isaac Asimov’s novel The Naked Sun. People would likely completely cease to interact “in the flesh”, live alone and reproduce via artificial insemination. They would still have colorful social lives, have sex and form long term relationships but via surrogates. Is this type of society we want to have, is a different question altogether. Greer seems to instinctively pick up on this idea, and so he tries to maintain a healthy balance between use of surrogates and personal life. He can see what ability to live via idealized robotic bodies does to people psychologically, and he does not like it.

Yippee-Ki-Yay

Sir, I guess what I'm trying to say here is Yippee-Ki-Yay motherfucker. So yeah... Get on with that.

Sadly, the movie doesn’t dwell on this interesting problem as much as it should. Instead it uses time for action and suspense as it turns out that someone has devised a weapon that can fry surrogate operators brain via the robot link. It’s some sort of a fancy guy that looks like a flashlight. You shine it in the face of a robot adversary and the operator dies instantly. There is some hand waving going on to describe how it works, and it’s all rather silly. I didn’t like this idea at all, but alas – they wanted tension and suspense. So naturally, the dangerous weapon falls into the hands of a radical ant-surrogacy, pro-flesh religious movement and Greer (an FBI agent) must recover it before the group can do some real damage.

And so we get treated to bunch of car chases, action scenes, surrogate bodies blowing up from inside out and a mandatory plot twist and an utterly pointless and stupid ending. The movie had great potential and could have been a quite profound science fiction picture if it didn’t try so hard to be an action flick. The two genres usually mix fairly well, but Surrogates came out rather bland on both fronts. I’d still recommend seeing it, if only for the interesting setting and the social commentary.

The next few paragraphs will be me ranting about the stupidity of the last act, so please skip it if you are planning to watch the film. MJOR SPOILERS LURK BELOW.

I wouldn’t be myself if I didn’t comment on one ridiculous aspect of the surrogate technology. Apparently all the surrogates in the world are produced by a single company. Furthermore that company seems to route the wireless signals through the network they own, and the American police has a complete unrestricted access to that network. They can tap into visual feed of any surrogate user in the world without a court warrant – and seem to do it on a daily basis. There is a scene in the movie during which a surveillance team notices a domestic abuse scenario by observing the feed of a surrogate user who is assaulting a female who is present in the flesh. The main operator then seems to “email” a judge to obtain a court warrant in order to forcefully disconnect the assailant.

This literally made me rage at the screen, because it is so blatantly stupid. First of all, this sort of open invigilation would never fly. There is no way any global communication network would give the police such a free reign over very private transmissions. The company would get sued into oblivion and be forced to encrypt their transmissions, only allowing law enforcement to listen in if they already have a warrant. I would also expect other countries to be fairly upset that the surrogates of their heads of states can be freely spied on by American law dogs. It’s so stupid that it’s aggravating! How can a movie be so insightful about impact of surrogacy on human life, and so damn ignorant about this.

Of course this setup was necessary to allow Greer to blow up all surrogates in the final scene of the movie. You see, the bad guy attaches the surrogate-killing gun to the stalker console and tries to kill every surrogate user by transmitting the deadly signal all over the world. Greer stops him just in the nick of time, and manages to disable the signal. However it turns out that the second wave of the signal will fuck up all the robots connected to the system. Greer hesitates for few seconds, and then allows the signal to be sent, permanently disabling every robotic body in the whole world.

For the LULZ

LOL! Look GUISE I destroyed all the surrogates for the LULZ!

Then he goes home and finally hugs his wife, for the first time in years. Agggghghfgkjdgf! WHAT THE FUCK?! I literally face palmed at that point. The movie makes a really strong case for the surrogacy. It shows how it revolutionized human interaction, how it eliminated hate crimes, wars and made life safe and comfortable. It briefly portrays Greer’s marital problems as a unfortunate side effect of this revolution. Then it has Greer destroy this way of life and tries to pass him off as some sort of a hero. Fuck this. What Greer did in the final scene was selfish and stupid. He saved his marriage at the cost of destroying millions of dollars of private property, possibly fucking up crucial military operations and possibly killing god knows how many people.

I mean, as far as we know there might have been people being operated on by surrogate surgeons. Real flesh people could have been flying on plans piloted by surrogates. Traffic helicopters could have crashed into apartment buildings killing hundreds of people. This was not just pulling a plug on bunch of remote controlled robots. This stunt would have a staggering body count of unfortunate innocent victims. Not to mention it would wreck worldwide economy that heavily relied on surrogacy. Greer wouldn’t even get a chance to reconnect with his wife. He would instantly become a public enemy #1 and the most dangerous terrorist in the history of the world. He would be hunted down put away for a very long time. No one can destroy a global communication network, sabotage millions of dollars worth of hardware causing millions of deaths (let’s face it, it would be millions – he fucked up the whole surrogacy grid) in the process and just walk away. Not unless it is a stupid move.

Time Measurement after Interstellar Expansion

Thursday, January 28th, 2010

How you ever wondered how we will measure time in the distant future once human race expands into the far reaches of the universe? I’ve been pondering this lately. You see, this is what I do. I noticed that “normal” people think about practical stuff most of the time. They ponder what they are going to eat for lunch, what household chores they want to do after work, what TV shows they are going to watch, what their friends are up to. If you leave them in a room with nothing to do, they tend to get fidgety and bored. Then they invent stuff they can do – they start cleaning the house, mowing the lawn and etc. Every time I see this, I am quite amazed because this is such an alien condition to me. If you put me in a room with no TV, no internet and no books to read, I will probably be pretty content to sit there and think, and will eventually try to find a piece of paper to jot down notes before I lose them.

So I think about stuff like measuring time in a distant future. Right now, our whole system is based largely on physical constraints. We measure time in days, based on the rotational speed of our planet, months based on our lunar cycle and years based on. This works pretty well for us here on earth, but these units will become completely meaningless once we start colonizing distant solar systems. Different planets will have different rotation speeds, orbital periods and their own seasons. Just to give you an example, Martian colonists will probably have change how they define an hour to keep the 24 hour cycle aligned with sunsets and sundowns. You see, Martian day is roughly 37 minutes longer than the Earth day. If they were to use Earth clocks to measure time, this offset would start adding up causing an interesting drift. Over the period of few months 8am would fall around their noon, then around supper time, and then back to morning hours. The same would happen to their year, which is 324 days longer than ours resulting in drifting seasons.

Initially most colonized planets will probably establish their own time keeping systems that will work locally. Whenever you will need to communicate to offworlders you will simply have to specify whether your figures are in local time or Earth time or whatever. It is a workable system, and one not much different from the headache we already have with our time zones here on Earth. It will simply be another layer of crap to keep track off. But eventually we will move our populations beyond worlds. At some point we will start building mega scale space habitats such as Dyson Spheres in which the day/night cycles and seasons will be human controlled. We will also likely migrate into virtual spaces as well. Unsleeping digital ghosts, or inhabitants of simulated worlds could borrow a time keeping system from a neighbor and use as their own. Or they could choose to use Earth standard time. But they would have no reason to. Days would probably seem very arbitrary to people living in environments where there are no natural nights. I could see such civilizations gravitating towards some sort of standardized, unified time keeping unit to replace the ancient planet bound time keeping concepts.

In fact, we already have such a unit – a second which is usually defined as:

The duration of 9,192,631,770 periods of the radiation corresponding to the transition between the two hyperfine levels of the ground state of the caesium 133 atom.

Not that easy to remember, but at least it is constant – it will always be the same whether you are living on an alien world, or inside a space hab of some sort. It is also an SI unit, which means it is already universal and widely accepted. Seconds may be the only time unit that will make sense to everyone in a distant. It even scales nicely.

Observe:

  1. 1 hecto second is approximately 1.6 minutes
  2. 1 kilo second is around 16.6 minutes
  3. 1 mega second is 11.6 days
  4. 1 giga second is 31.7 years

It’s so intuitive I’m surprised we haven’t started using this years ago.. For example, if you wanted to step out for 15 minutes you could easily say “Back in a kilosec”. Assuming that our circadian rhythm does not change much from what it is now, you would be required to work approximately 30 kiloseconds (~8 hours) sleep for another 30 and bullshit around for 40 more. This would give us a nicely rounded 100 kilosecond cycle that would be roughly equivalent to an Earth day.

A mega second could be equivalent to our week, comprised of exactly 10 sleep/work/play cycles. Current drinking age in US would translate to a little over half a gigasecond. Lifespan of baseline humans would be somewhere between 2 and 3 gigaseconds. Historical dates on the other hand could be measured in tera- and petasecond offsets.

It’s workable, units are nice, scale well and are based on a universal, non-geography dependent constant. Of course a lot of worlds would probably cling to their preferred time system – especially if they have used it for generations. Still, seconds could be a nice universal standard that could be used as a base for conversions. This way when two worlds need to communicate, they merely have to encode their dates as seconds. For example, just leave unix time stamp on everything – the guys on the other side will then convert it to their preferred format at will.

What say you?

Daragon Age and Warhammer Fantasy Parallels

Tuesday, January 26th, 2010

Few days ago I was trying to tell Ark what Dragon Age is all about. To help him to relate to the story I decided to compare it to something he knows very well – The Warhammer Fantasy universe. Whenever I ran into something that is beyond standard fantasy setting, I just reached to the Warhammer lore for something similar to compare it with. Surprisingly, a lot of ideas from the Dragon Age universe have direct one-to-one parallels in Warhammer.

Let me give you some examples to see what I mean

Darkspawn == Chaos

The Darkspawn are very much like the forces of chaos. Both are incredibly numerous hordes or twisted and evil monsters. They both carry a taint of some sort that can be spread. Darkspawn have it in their blood, while the Chaos warriors have their minds and bodies twisted by the evil gods they worship. Both forces cannot be reasoned with. Darkspawn are mostly mindless, while Chaos troops are religious zealots and fanatics whose gods manifest themselves in real world. Both are lead by demons of some sort.

Fade == Warp

Warhammer Fantasy setting doesn’t really go much into the nature of the warp, but it’s futuristic version Warhammer 40000 does. It defines Warp as parallel dimension which is basically built out of emotions of all living things – it’s the dimension of dreams. Inside the Warp emotions can coalesce themselves into sentient things – demons and deities in their own right. This is literally almost word-for-word description of the Dragon Age Fade. The only difference is that Mages in the latter can tap directly into this parallel dimension – that’s how they power their spells. In Warhammer Fantasy on the other hand, mages learn to control the winds of magic – waves of energy that flow from the north pole, where an ancient civilization had torn a hole between this world and the warp – the Chaos realm. So it’s basically the same thing but you access it directly.

Fade Demons == Chaos Demons

In Dragon Age daemons are usually patterned after the 7 deadly sins: pride, sloth, lust, wrath and etc. This is similar to Warhammer Chaos gods who have similar areas of influence. For example, Slanesh is the god of lust, Khorne is the god of War and etc.. Nurgle (pestilence) and Tzeentch (lord of change) are a bit of departure here, but still. These Gods usually maintain vast armies of demons who serve them – and some of these demons can manifest themselves in material world to aid or lead Chaos armies.

Demon of Lust and Keeper of Secrets

On the left: Demon of Lust from Dragon Age. On the right: Keeper of Secrets, a greater demon of Slanesh. Similar?

Chantry == Sigmarite Cult

Both universes sport a popular religious cult that is generally specious of magic and supernatural. Chantry employs Templar knights who are trained to fight rogue mages. Warhammer has it’s own templars as well: the Holy Order of the Templars of Sigmar, though they are more commonly known as Witch Hunters. Both groups are primarily concerned with tracking down, and punishing magic users who stray from the righteous path and practice forbidden magic (blood magic, chaos magic, etc..).

The Circle == Colleges of Magic

In both games practicing magic is sanctioned or at least carefully watched by religious organizations. Value of magic however is to great to ban it outright. Therefore mages are urged to study their arts in a controlled environment. In Dragon Age they are forced to join Circles of Mages – which are usually watched over by full regiments of Templars. In Warhammer there are various colleges of magic which are not as strictly watched but still subordinate to the state and therefore to the will of the Grand Theogonist (ie. religious leader) who advises the Emperror.

Countries Roughly Based on Real World Geography

Both settings feature nations roughly patterned after real world ones. Ferelden in Dragon Age is somewhat equivalent to the Empire in that it has a quasi british/germanic like medieval culture and architecture. Ferelden is led by a king, who appoints Arls to govern separate provinces. In time of need, a new king can be chosen by the assembled Arls during a Landsmeet. Empire is led by an Emperor, who appoints Elector Counts to govern individual provinces. In the time of need, Electors can choose a new king.

Ferelden shares a border with Orlais – a nation of people who speak with French like accents for some reason. It is a classic feudal state in which all the land is owned by the ruling monarch who then grants it to noble families in exchange for loyalty and support. All the power in the land is concentrated amongst the aristocracy who don’t usually care about the plight of the common men. The same can be said for Bretonia which borders Empire in Warhammer.

Orlais can be Contrasted with Antiva. While the former has almost no middle class, the other one has it in overabundance. Antivan cities are known for being dangerous, rough, but also full of opportunities to make it big. In this it is similar to Tilea, which is also roughly patterned after Renaissance Italy.

Oh, and there is also that whole thing about Dwarfs having an expansive underground road system called The Deep Roads and The Underway respectively.

I hope that I illustrated a point here: Dragon Age is suspiciously similar to Warhammer when you really look at them side by side. Is that bad? I don’t know. Perhaps not. Maybe this is precisely why I liked the game so much. I have been in a long term relationship with anything and everything Warhammer for years now. I started by playing the pen and paper RPG, and I also collected and played most of their miniature games (Warhammer Fantasy, Warhammer 40000, Necromunda, Mordheim, etc…) and video games their licensed. I’m posting all of these things here not to accuse Dragon Age of ripping off older, more mature setting. That’s not my intention at all. The game is original to the extent any fantasy can claim to be original. I found its setting to be colorful, complex and sufficiently different from Warhammer not to be bothered by it. The fact that they may have borrowed some of the working thematic elements from Games Workshop may have only made it better.

How about you? Have you noticed these similarities before I told you about them? Do you think the game is a ripoff? Let me know in the comments.